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Re: or maybe....
Ancient Kraken with stealth...now that would be a lot of fun.
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Re: or maybe....
How about a swarm of tiny, fast piranha for in-combat only, that only do 1 point of damage each, like underwater versions of Dragonflies.
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Water elementals probably should gain a Stealth form as a water shape. There could also be more powerful creatures/summons that strictly come from mythology, such as Marids, river demons, and sea hags, that would be easy for the ocean-based nations to cast.
Since we're now also discussing spells, as well as units, maybe a set of spells could be created that are generic only to underwater nations, and inaccessible to others? |
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Also, Marids aren't linked to the sea. They were neutral regrading that, like Djinn, but were later (perhaps for D&D?) linked into water, probably because latin mare=sea.
Dr Praetorious tought me that, and to also read Wikipedia discussion pages. |
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And yes, a set of spells unaccessible to other nations could surely be made. And I at least think that summons. etc., discussed in this thread are planned as such. However, iirc, spell can currently be restricted (by mod commands) to 3 nations only - so if you want to make it "underwater nations only" you should probably make 2-3 spells with varying names...
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They can have the same name, even. Some vanilla spells already do that. Spells like Sloth of Bears, for example, which Ulm and Jotunheim of all or most ages have, IIRC. Or then it was Pack of Wolves and Vanheim/Jotunheim of most ages.
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Actually, I think some of them might as well be made EA/MA Oceania only - Atlantis and R'lyeh don't seem to need the help, or at least, not as much. And it might be more thematic for them to have different ways of crawling up on land than Oceania does, anyway.
Changing Sea Serpents to amphibious wouldn't require changing the spell at all, only the monster. |
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Or a new Wyrm monster.. like the pretender but weaker as a medium level summons?
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You and DrPraetorius are both absolutely correct, Endoperez. The meaning of the word 'Marid' in Arabic is debatable, I've seen where it means bad, disease, sickness, poison, etc. Or 'giant'. Or 'rebellion' (from the Arabic word 'Maradah', apparently). Or it can just be somebody's first name (I've seen this twice so far). Apparently, it's hard to define. What I do agree with is that Marids are associated with water because of the 'Mar' (mer) part of their name being the Latin word for 'Ocean'
But, all that said, I've always liked the D&D version of Marid. And I don't believe we have any in the game. Also, I was trying to think of some powerful summons of more mythological, and less fishy, origins. I'm all for going with the mythically correct though, when it comes to Dom3. |
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Considering more mythological I would sooner look at some Chinese/Japanese dragons. Though they would probably look better in nations completely based on these mythologies. Oceania is mostly based on Greek mythology and classicistic art, after all. Though here we have the possibility to include more kinds of Nymphs and their relatives (Nereios the shapechanger comes to mind...), also dolphins (and Orcas already mentioned), plus Triton shell chariots (though these maybe would look more appropriate for EA?) and some other things. For one, I would add triton shell-blowers which would act as standarts (with possible additional effects of causing fear?).
Considering Marids - I would prefer to see them in separate nation. Though to be fair, I saw mentionings of Jihn being able to swim or appearing from sea. But this, I think, would be more indication of their general power rather than specific affinity to seas... By the way, this discussion begins to repeat itself. Maybe we should begin to take some tasks each and work on it? Namely aiming for mod which would make Oceania competitive without becoming too strong? http://forum.shrapnelgames.com/images/smilies/wink.gif I can try to make Triton Chariots and shell-blowers, for example... |
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