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Re: Patch notes
I think there is a big skill to just withdrawing from discussions once they become tiresome http://forum.shrapnelgames.com/images/smilies/wink.gif
The way of the internet is that you will rarely persuade anyone to change their mind, so sooner or later you just have to agree to differ. Personally, I think it would be good if the turn limit was 75 or 100 turns. I guess we'll see what takes the devs' fancy. |
Re: Patch notes
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As mentioned earlier these are not 'game rules' these are game limitations causing painful and unjust results. These current game limitations exist to prevent battles from going on forever, however these limitations should be improved to provide a more realistic fantasy and more justified battle results. Quote:
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To better understand this scenario... let's say(hypothetically) mages could only cast 5 spells during battles because the game engine couldn't handle any more spells. This wouldn't be a game rule... this would be another unrealistic game limitation. Luckily this is not the case. Quote:
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Re: Patch notes
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Re: Patch notes
An optional battlefield turn game setting would be the most pleasing for everyone. |
Re: Patch notes
You're just too lazy to make a better strategic decision in placing golems... http://forum.shrapnelgames.com/image...es/biggrin.gif ok, ok, I'm joking I swear http://forum.shrapnelgames.com/images/smilies/wink.gif Peace NTJedi. Everybody has his own ideas. Let's just wait and see what the devs prefer. Can we just go on now? http://forum.shrapnelgames.com/images/smilies/smirk.gif
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Re: Patch notes
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I do agree with all the rest but I find the reasoning incomplete. Yes, I also find it silly to look for realism as justification for wanting a change to rules esp. going to nitpicks such as analyzing how many minutes are represented by a battle turn. And yes, I also agree that a player should accept and adjust to the game rules. However, and this is where I think the reasoning to be incomplete, players are entitled to have their own minds on what rules they like and what not. And also, game rules can and do change according to what the audience likes (see NBA for example). So it all boils down to what players like. I personally would like to see the turn limit raised to 100 (as default) and hopefully be made adjustable (so that anyone who is particularly fond of the 50 turn limit can set it). IW are probably reading this thread. No comment from them could mean they're not decided which probably means this is not going to happen. It doesn't change the fact that a lot of players find the turn limit annoying and limiting for the rare epic army vs. army battles and the SC vs huge armies battles. |
Re: Patch notes
KO will surely read that threat, he cannot miss something with that name. The other thing is if he will dig through 6 pages of discussion.
And the most important thing that will decide if it gets changed is how hard it will be. If it's just a simple thing then we have big chances of getting it. If it's complicated we can add it to Dom4 wishlist. |
Re: Patch notes
Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
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Re: Patch notes
I still suspect that very few of the AI's battles would run past 50 turns anyway. Maybe some of the very largest armies.
Even with large forces, you only tend to get the really long battles when both sides are buffed to the point of not being able to hurt each other easily, or when you've got SCs that are invulnerable to what the other side is dishing out, but can't kill fast enough. And the AI is not very good at either combining battlefield buffs or building SCs. |
Re: Patch notes
Yes, but how many battles last more than 30 turns anyway, or 40 or 50?
I can speculate that the frequency of such battles is (probably close to an inverse right hand side of a parabola) going down towards 0 as number of turns increase. I'm not sure the change will have a big impact on turn processing time. |
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