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-   -   The most dreadful (random) event? (http://forum.shrapnelgames.com/showthread.php?t=40373)

Zeldor September 2nd, 2008 07:32 AM

Re: The most dreadful (random) event?
 
Olive:

They are cool and nice, but good for small maps and small nations. There are 3 events max, when you conquer enemy misfortune lands bad events from there will take that slots. For magic gems in good amount you need magic scale and not every nation wants it. For many gold events in the beginning you probably want turmoil, but well, that gives you less gold. Luck3 vs Misf2 is 200 points. You can buy a lot for that [and not suffer much with Order 3 you want to have anyway].

Olive September 2nd, 2008 08:11 AM

Re: The most dreadful (random) event?
 
I'm not sure anymore. I'm a former monomaniac of Order 3 / Misfortune 2, but I've become really p!ssed to have provinces invaded by barbarians or knights. If the PD is strong enough to stop most barbarian invasions, yes, otherwise I'll avoid misfortune. And problem on big maps is that, even with order, you'll get 3/4 events a turn.

I guess it's all about the nation. Actually, I'm really enjoying playing Gath with Order 3 / Misfortune 2, barbarians don't match a 20 PD and the cash flows.

Zeldor September 2nd, 2008 08:29 AM

Re: The most dreadful (random) event?
 
Olive:

You can get some XP on your SCs and thugs that way :)

Olive September 2nd, 2008 10:14 AM

Re: The most dreadful (random) event?
 
Yup, it can be a useful way to fix the problem. :)

Another really bad event is vine men invasion. When you take back the province, there's almost no population anymore. Pity when you just started bloodhunting the province and built a lab to avoid micromanagement. :o

Edratman September 2nd, 2008 01:44 PM

Re: The most dreadful (random) event?
 
This thread confirms what I have seen about misfortune:

1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.

2. The points from misfortune are real handy if applied elsewhere.

3. If you get crushed by bad events early it is the games fault.

Dedas September 2nd, 2008 02:16 PM

Re: The most dreadful (random) event?
 
Some nations have misfortune "preventers". I usually take misfortune when playing a nation that has them.

Poopsi September 2nd, 2008 02:18 PM

Re: The most dreadful (random) event?
 
I have to ask: do they stack? If they do, misfortune would be almost a must. Assuming it aint right now.

konming September 2nd, 2008 02:54 PM

Re: The most dreadful (random) event?
 
Not only they stack, they also stack in a simple straight forward addition style. So 7 sybil completes prevent all bad events in a province.

thejeff September 2nd, 2008 03:14 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by Edratman (Post 635869)
This thread confirms what I have seen about misfortune:

1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.

2. The points from misfortune are real handy if applied elsewhere.

3. If you get crushed by bad events early it is the games fault.

Which suggests to me that Misfortune would be better if it wasn't so front loaded. Since getting destroyed by Misfortune in the first few turns isn't that big a deal, just join another game and Misfortune becomes progressively less of an issue later on, the best fix would be to lessen the chances of a disaster early on, but make it scale more for the late game. Either more events with more provinces or more really bad events unlocked by the Misfortune scale.

The first would be better, the second easier to accomplish. The intent would be for Misfortune to still bad enough to balance the points gained without the risk of early disaster.

Zeldor September 2nd, 2008 04:04 PM

Re: The most dreadful (random) event?
 
afaik fortune tellers don't exactly stack, but bad event makes a roll against every one of them.


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