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Re: The most dreadful (random) event?
Olive:
They are cool and nice, but good for small maps and small nations. There are 3 events max, when you conquer enemy misfortune lands bad events from there will take that slots. For magic gems in good amount you need magic scale and not every nation wants it. For many gold events in the beginning you probably want turmoil, but well, that gives you less gold. Luck3 vs Misf2 is 200 points. You can buy a lot for that [and not suffer much with Order 3 you want to have anyway]. |
Re: The most dreadful (random) event?
I'm not sure anymore. I'm a former monomaniac of Order 3 / Misfortune 2, but I've become really p!ssed to have provinces invaded by barbarians or knights. If the PD is strong enough to stop most barbarian invasions, yes, otherwise I'll avoid misfortune. And problem on big maps is that, even with order, you'll get 3/4 events a turn.
I guess it's all about the nation. Actually, I'm really enjoying playing Gath with Order 3 / Misfortune 2, barbarians don't match a 20 PD and the cash flows. |
Re: The most dreadful (random) event?
Olive:
You can get some XP on your SCs and thugs that way :) |
Re: The most dreadful (random) event?
Yup, it can be a useful way to fix the problem. :)
Another really bad event is vine men invasion. When you take back the province, there's almost no population anymore. Pity when you just started bloodhunting the province and built a lab to avoid micromanagement. :o |
Re: The most dreadful (random) event?
This thread confirms what I have seen about misfortune:
1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event. 2. The points from misfortune are real handy if applied elsewhere. 3. If you get crushed by bad events early it is the games fault. |
Re: The most dreadful (random) event?
Some nations have misfortune "preventers". I usually take misfortune when playing a nation that has them.
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Re: The most dreadful (random) event?
I have to ask: do they stack? If they do, misfortune would be almost a must. Assuming it aint right now.
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Re: The most dreadful (random) event?
Not only they stack, they also stack in a simple straight forward addition style. So 7 sybil completes prevent all bad events in a province.
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Re: The most dreadful (random) event?
Quote:
The first would be better, the second easier to accomplish. The intent would be for Misfortune to still bad enough to balance the points gained without the risk of early disaster. |
Re: The most dreadful (random) event?
afaik fortune tellers don't exactly stack, but bad event makes a roll against every one of them.
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