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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Zeldor January 13th, 2009 09:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
 
Good, it looks like we need just 1 more player and QM to fix CBM 1.4 :)

archaeolept January 13th, 2009 09:43 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
 
MA mict thnx

archaeolept January 14th, 2009 12:34 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing.

Incabulos January 14th, 2009 12:41 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by chrispedersen (Post 666719)
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.


I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.

<scratches head>

chrispedersen January 14th, 2009 03:40 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Incabulos (Post 666834)
Quote:

Originally Posted by chrispedersen (Post 666719)
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.


I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.

<scratches head>


Strange. I have verified what you said and its correct. Very weird.

Incabulos January 14th, 2009 04:11 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.

chrispedersen January 14th, 2009 05:07 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
LA Utgard please.

Zeldor January 14th, 2009 08:35 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.

Jazzepi January 14th, 2009 10:19 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
MA Man

Jazzepi

chrispedersen January 14th, 2009 12:33 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Quote:

Originally Posted by Zeldor (Post 666903)
Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.

OH drat. Can you update the front page?
Ok. How about LA-Mictlan


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