![]() |
Re: Conceptual Balance Mod 1.4
A few questions:
A. Can the Skratti second form bug, (no upkeep) be fixed by adding a cost to the second form? (Are you sure). B. Water gems are undervalued in the game, usually. Can we look at adjusting the cost of water spells, or the area of effects? Even changes to cbm have largely failed to redress that, I think. For example, by increasing the area of effect of quickness; possibly change the elixer of life to be FW C: Blindness: I still don't cast it. MR resists makes it less interesting than flare, bolt, etc. I like Internal alchemy etc where it is. Cavern wight *still* is too sucky. Dark Servent for me thanks. Don't mess with kappas please - they are a cheap and effective entry to water. Hell Power is *AWESOME* and a lot of fun right where you've put it. I do think people will start playing with this spell. HiSand... Not compelling reason to cast it. Better off with living statutes or other uses for your gems. |
Re: Conceptual Balance Mod 1.4
-Blindlord
#selectmonster 1444 #gcost 60 #magicskill 1 8 #def 12 #end Intended to have a8 as a recruitable commander? 10 research on sacred 60gold unit is quite... a lot. Not speaking of having access to air8 on a nation with no other access to air. This is in cbm 1.41, don't know about 1.4. |
Re: Conceptual Balance Mod 1.4
That's a bug. I think it was meant to be the other way around, 1 lvl of magic 8 [holy]. And he got old age too.
|
Re: Conceptual Balance Mod 1.4
Ah, dyslexia strikes again, it should have (obviously) been #magicskill 8 1. That's a pretty major bug, I suppose a 1.42 is in order.
|
Re: Conceptual Balance Mod 1.4
Quote:
Basically most of your suggestions might be somewhat more thematical, but would result in less interesting gameplay. For example patrol is pretty useless on a high level mage like the Guardian. For the Machaka hero: His low stealth rating already makes him more of a brute force assassin and as a simple stealth thug he would be rather worthless. Would you use him instead of a simple banelord? Regarding teh term assassinate: You are right, it does not fit. Do assassins have their own symbol now? In dom2 there was no way to tell if a unit was capable of assassinations apart from the description text. Anthromachus: Heroes are not free, you need to take the luck scale and more importantly you would have got a useful hero if the useless one wasn't in the game. Without immortality he would be about the same as 3 indy commanders. Regarding Lanka's multiheroes(which I missed in my earlier post): Lanka got by far the best multiheroes, so they are more of an exception. More importantly they are still far less powerful than the most powerful EA heroes like the Niefel Hero or the Hinnom guys. |
Re: Conceptual Balance Mod 1.4
Turin: Yep, an assassin symbol was added in a recent patch.
|
Re: Conceptual Balance Mod 1.4
Welcome to 2009 :D where everything has symbols :D
|
Re: Conceptual Balance Mod 1.4
It's certainly a symbolic era.
|
Re: Conceptual Balance Mod 1.4
It was barely even 11 in the morning today and I'd already scarfed down like 4 of them.
|
Re: Conceptual Balance Mod 1.4
was that before or after the alcohol and weed you promote so much :D
|
All times are GMT -4. The time now is 03:45 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.