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Re: Conceptual Balance Mod 1.41
Poopsi - I think so, yes. The versions labelled 1.41b, 1.41c etc are in fact confusingly by chrispedersen. 1.41 is QM's latest version.
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Re: Conceptual Balance Mod 1.41
So, is there any chance control will revert back to normal in CB?
Amongst other things, ape nations are simply castrated by a 0-gems, 1S Control spell; take monkey summons away from them and they are left with low-quality troops and mighty monkey PD (tm). |
Re: Conceptual Balance Mod 1.41
Just realized Control is now a 0-pearls, S3 spell.
Still sucks to be magic beings reliant or use golems against a free Control. Now there will be less stupid deaths amongst raiding Golems encountering a lizard Shaman, but still its not hard to get an S3 communion with just S1 mages and charm all magic being thugs and SCs on the battlefield. |
Re: Conceptual Balance Mod 1.41
Isn't control mr negates? I would think a golem would be pretty damn hard to control
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Re: Conceptual Balance Mod 1.41
If your opponent has good astral, I think magic duel is a much worse plight for you then control spam for the golems.
There's no resistance roll for duel. Jazzepi |
Re: Conceptual Balance Mod 1.41
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Re: Conceptual Balance Mod 1.41
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Jazzepi |
Re: Conceptual Balance Mod 1.41
Duel requires a pearl and is dangerous for the caster. Control does not and is not.
Furthermore, CB 1.41 doesnt exclude magic duel; it gives yet another option for dealing with magic beings. Btw, poison golems cant be magic dueled, yet they are very much controllable. Magic resistance fails surprisingly often in real games. In Querty, I've seen Devils fail MR 25 on the second check or so, twice in a row. So when you have a whole communion of lizard shamans spamming Control, there's a very, very fat chance all your magic beings within melee range will happily desert. Good luck fighting with markatas without supporting thugs. :) |
Re: Conceptual Balance Mod 1.41
Setting up big reverse communions of lizard shamans is a pretty big cost in and of itself. I don't know anything about this control problem in CBM though so I definitely can't disagree. It's true that mr checks can be really weird.
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Re: Conceptual Balance Mod 1.41
Change lizard shamans in my example to stargazers, star children and whatever cheap national S1 you like - it will get much cheaper.
I just dont understand why Control should be easier to cast than Mind control. Its not like magic beings need yet another single-target counter. Better buff Unravelling somehow for the purpose of beating massed magic beings; right now its competly useless. Puts 'decay' effect of magic beings (they tend to have 1000+ lifespans, so good luck getting ANY effect with that) and feebleminds your own mages. |
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