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-   -   Modding tips and tricks (http://forum.shrapnelgames.com/showthread.php?t=42570)

Burnsaber May 3rd, 2010 12:56 PM

Re: Modding tips and tricks
 
Quote:

Originally Posted by Swan (Post 743244)
Doesn't nextspell work only for already existing spells?

No. Modded nextspells work fine. You're thinking of modded #onebattlespells, they don't work without a hack.

Quote:

Originally Posted by Ragnarok-X (Post 743255)
Weird. Apparently the spell does work as intended, summoning 12 units, 4+8. Whats funny is that the spells description only shows number of effects 4. Apparently subspells effects are calculated beforehand.

No spell description shows the effects of a #nextspell, modded or otherwise. You should sneak information about the #nextspell to the description of the base spell.

Quote:

Originally Posted by Atreidi (Post 743594)
How do I script a ritual that will summon a random commander from a list?

Do I just add more #damage commands for each different commander I want to be included in the random list? Is there a specific #effect command? TNX.

You can't. The only way to mod one in is to overwrite all the summons of a vanilla spell. I did this for my "Byzantine Pythium" mod with overwriting the Grigori summoning spell of Hinnom and all of the Grigori. See my sig for a link to the mod and thus to the code example that lies within the nation .dm file.


Also, with Sombre and then me (eventually) gone from the forums, I'd like to state that IrC is a good place to catch us to ask modding questions or the new forums that sombre made.

Ragnarok-X May 3rd, 2010 12:57 PM

Re: Modding tips and tricks
 
I dont think random effects, like tartarian gate or crossbreeding are possible.

Swan May 3rd, 2010 01:25 PM

Re: Modding tips and tricks
 
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?

Atreidi May 3rd, 2010 02:29 PM

Re: Modding tips and tricks
 
Quote:

Originally Posted by Ragnarok-X (Post 743662)
I dont think random effects, like tartarian gate or crossbreeding are possible.

,,,,,,,,,,,, :(

rdonj May 3rd, 2010 02:34 PM

Re: Modding tips and tricks
 
Quote:

Originally Posted by Swan (Post 743667)
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?

You could give the unit a #plainshape that it shifts to after it's built that costs less.

You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.

Swan May 3rd, 2010 02:56 PM

Re: Modding tips and tricks
 
Quote:

Originally Posted by rdonj (Post 743689)

You could give the unit a #plainshape that it shifts to after it's built that costs less.

Looking in the previous pages of this topic i've found the firstshape "trick", i'll use it.
#plainshape works only when you leave a forest, doesn't it?
Quote:

You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.
Do you know which terrains have a #shape option?

kennydicke May 3rd, 2010 03:25 PM

Re: Modding tips and tricks
 
Quote:

#plainshape works only when you leave a forest, doesn't it?
I think it still works, even if not leaving a forest. Even if it doesn't, #landshape might.

Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.

Quote:

Do you know which terrains have a #shape option?
These are the only ones, as of now:
#landshape <-> #watershape
#plainshape <-> #forestshape

rdonj May 3rd, 2010 03:28 PM

Re: Modding tips and tricks
 
I believe that's all of them, yes. I'd have to look in the manual to make sure there aren't any more. That's not something I've worked with too much.

Swan May 3rd, 2010 03:35 PM

Re: Modding tips and tricks
 
[quote=kennydicke;743709]
Quote:

Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.
Sombre is/was You-Know-Who? Why noone told me?

Soyweiser May 3rd, 2010 05:46 PM

Re: Modding tips and tricks
 
Did you know:
- Popkill and leper only work on commanders.
- A pretender with the changeshape commmand needs a higher monsternr for his second shape. Or it will not show up in the pretender list.


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