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Re: Modding tips and tricks
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Also, with Sombre and then me (eventually) gone from the forums, I'd like to state that IrC is a good place to catch us to ask modding questions or the new forums that sombre made. |
Re: Modding tips and tricks
I dont think random effects, like tartarian gate or crossbreeding are possible.
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Re: Modding tips and tricks
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one? |
Re: Modding tips and tricks
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Re: Modding tips and tricks
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You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands. |
Re: Modding tips and tricks
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#plainshape works only when you leave a forest, doesn't it? Quote:
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Re: Modding tips and tricks
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Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'. Quote:
#landshape <-> #watershape #plainshape <-> #forestshape |
Re: Modding tips and tricks
I believe that's all of them, yes. I'd have to look in the manual to make sure there aren't any more. That's not something I've worked with too much.
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Re: Modding tips and tricks
[quote=kennydicke;743709]
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Re: Modding tips and tricks
Did you know:
- Popkill and leper only work on commanders. - A pretender with the changeshape commmand needs a higher monsternr for his second shape. Or it will not show up in the pretender list. |
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