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-   -   MP: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game Over. Vets defeat Noobs. (http://forum.shrapnelgames.com/showthread.php?t=42603)

quantum_mechani March 20th, 2009 10:57 AM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
I'd also point out that I'd happily perform this 'public service' in two 4vs8 small sized map games than a crazy 16vs8 giant map game, both of which serve the same number of newbs. And it would probably be a more useful service anyway, on that big of a map many players might not even end up fighting until it was already at the point of dropping tarts on their heads (experiencing that is all well and good but it hardly gives you a good idea how to play the majority of the game).

But philosophical differences aside, I think Ironhawk's compromise is a good one. If we end up going with that I'd tentatively claim Oceania.

archaeolept March 20th, 2009 11:06 AM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
do not let noobs determine size of map :p

Orania is about the maximum size for non insane people.

9 vs 5 would be good as two of the nubs at least are fairly experienced. But 10 would be more challenging :D

Ironhawk March 20th, 2009 12:41 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Quote:

Originally Posted by namad (Post 681225)
it's only been 3days since this thread was created if you give it time maybe you can recruit a bunch of really new players?

In my experience of hosting games, you get most of your players in the first couple of days. If you wait longer than that, you start losing players who have already signed up. If you need to bolster the noob team numbers, then rather than waiting, you should just PM people you know or have played with them and aske them personally to join.

Micah March 20th, 2009 02:06 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Just to chime in: Team games do allow substantially larger maps since no one player is having to manage everything. I generally find 50 provinces about the threshold of "fun" for me. Assuming the game would end if the vets get a bit more than half the map that would give 50 provs * 4 players / 50% of the map = 400 provs maximum. Of course if you disagree with the 50 prov number it changes things, but the point is team games cut down the amount of MM each player has to do by a lot. I'm also not playing this round, so I don't get a vote. =)

Illuminated One March 20th, 2009 02:31 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Quote:

Originally Posted by quantum_mechani
Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.

Hmm, I wouldn't say that it's no fun (unless you play I will just do what is asked forge whore). You wouldn't participate in the battles as much which maybe defeats the purpose of playing against the vets. On the other hand it doesn't mean that you'd never see any action just that it's less and with spies you can always play fly on the wall. :)
And if you'd use your resources to help teamplayers I'd say for the later game it would be much less micro because someone else would have to worry about managing that which you created.
I wouldn't mind I don't think I can swallow a complete intense game at the moment but I wouldn't want to miss the chance of playing against the vets.

@Septimius Severus

Hmm, maybe I'm not green enough (2 finished games, 1 at turn 60) so if you don't think I should play or could reliably get a supportive position just kick me out. :D

Septimius Severus March 20th, 2009 03:02 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Quote:

Originally Posted by Micah (Post 681294)
Just to chime in: Team games do allow substantially larger maps since no one player is having to manage everything. I generally find 50 provinces about the threshold of "fun" for me. Assuming the game would end if the vets get a bit more than half the map that would give 50 provs * 4 players / 50% of the map = 400 provs maximum. Of course if you disagree with the 50 prov number it changes things, but the point is team games cut down the amount of MM each player has to do by a lot. I'm also not playing this round, so I don't get a vote. =)

I agree with Micah and illuminated one. Heh. :) Though I'd wish you would join. I wouldn't mind having 8 the best in the game, actually, that was the idea.

Septimius Severus March 20th, 2009 03:16 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Quote:

Originally Posted by Ironhawk (Post 681286)
In my experience of hosting games, you get most of your players in the first couple of days. If you wait longer than that, you start losing players who have already signed up. If you need to bolster the noob team numbers, then rather than waiting, you should just PM people you know or have played with them and aske them personally to join.

Generally, I agree, unless some games happen to let out when your's is starting up. So get those invites going out. Heh. :)

darloth March 20th, 2009 04:15 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
I think I'm still green enough, you can add me to the noob side if you're still looking for players. The last game was a fun thing to check every day or so, and I did indeed learn some tactics both obvious and less obvious from the last one. Thanks.

Ironhawk March 20th, 2009 05:32 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
So we are good to go now, right? With darloth signed up to noobs we can pull GrudgeBringer off the alts list and we are up to 9.

Lingchih March 20th, 2009 11:06 PM

Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
 
Let's get it started! I'm going on vacation in May, and I would like to have some turns done by then.


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