![]() |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
1 Attachment(s)
I've fixed the .map, as it happens. I did it last night, but didn't upload it. Here it is now. Please note: this map file should be used for testing purposes only - there's at least one fix (province 46) that isn't in it yet.
@llamabeast: Sadly, the Antilarium mod was another of the ones using unit ids in the 28xx range, so I felt it couldn't be safely excluded. @Burnsaber: Many thanks for the mod update. Luckily for me, .map file editing isn't too tough (or I wouldn't be able to do it). It's not too far removed from mod creation. Extra @llamabeast: It just struck me that the problems with the Divine War summon spells might be because they refer to unit IDs from a different .dm file. In which case there might be little your script can do about it. I'm very tempted to start a thread attempting to organise allocations of unit/armour/weapon/etc. ID numbers on a voluntary basis. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
So is everything working now?
If so I will probably fix the script at the weekend rather than tonight you see. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I think the situation can currently be stated as: "We are currently unaware of any further problems with the combined mod."
If anything further crops up, we'll undoubtedly post about it :D Hopefully we're now at the stage where the bugs are small and we just need to make you aware while fixing it by hand. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
:D Great.
Yeah, sorry my script didn't work so smoothly, it was meant to make running this kind of game super easy! Well hopefully I will get it all fixed up and future such games will indeed be easy. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Yeah, you'll always get teething problems first time around. It's nothing to worry about really.
|
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Right, I have a new .rar ready. Before I upload it, I've had a thought. The Father of Medicine is currently a load of rubbish compared with the CBM pretenders. Mother of Serpents is a far better healer, and has better base magic (plus she's a SC chassis). Other rainbow mages have free gems, more and cheaper paths, sometimes make gems, and they're cheaper to boot.
I'd like to put him as cost:40, healer 100, new path cost 20 and give him S1 since S is a path that gives healing spells. I'm not sure he's worth using even then (and I won't be using him), but it seems closer to a balance with the other rainbows. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
Quote:
No problem, good luck with the game! I'll be keeping an eye on your progress |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I doubt anyone will be taking the Father of Medicine so I feel there's really no point in changing him,
I assume everyone's just gonna the the Jack of Shadows pretender and put every possible MR item and kill everyone. dark power 100? |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Thanks for pointing that out Executor. It will be changed...
Darkpower 6 is a pretty hefty boost - does that seem nearer a correct level? |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Darkpower 6 sounds correct to me. Never spotted darkpower 100.
|
All times are GMT -4. The time now is 06:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.