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-   -   Sentient Machines - [Game on] (http://forum.shrapnelgames.com/showthread.php?t=43291)

Calahan June 12th, 2009 02:39 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
Quote:

Originally Posted by zlefin (Post 695673)
i'd be curious to know what some of those other ones you rejected were calahan. how many points below were they and such.
mmm, lists.

Still have some of the borderline candidates written down, although some of the obviously poor ones I didn't make a note of. (apart from our friend the 400+ points short Skratti I posted a few days ago). When my love of typing up a few dozen different Pretender designs returns, I will do so and post them up for those intereseted.

@ All - Most of you have PM-ed me your choices, but noticing one or two have selected their Pretender, posted their rejects, but have not yet PM-ed me their choice (unless they got lost it the forum mail). Would still appreciate a PM back from everyone though confirming their choice. Helps rubber stamp everthing :)

Edit: I have so far had PM's from the following players stating their choice. So my thanks for doing that goes to...

Burnsaber
zlefin
Drager
Falkor
Ferrosol
Alpine Joe
Baalz
Fakeymcfake

which leaves only the following left to decide.....

atul
Unoptimized

atul June 12th, 2009 03:34 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
Sorry, got home only an hour ago, currently just trying to figure out whether one of the designs is actually doable...

atul June 12th, 2009 03:42 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
Okay, this LA T'ien Ch'i pretender is not seen either:

Awake Mother of Rivers W9 E2 D8

Dominion 8
Turmoil 2
Production 2
Cold 3
Death 1
Luck 1
Drain 3

Bless is nice, free gems are nice, awake titan chassis is nice, domstr 8 is good for pushing dominion, but... Turmoil 2 Cold 3 Death 1 for no money and Drain 3 for no research... Gah.

Not that the second one would be more survivable either. :p

Falkor June 12th, 2009 05:45 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
I rejected this pretender for Nifelheim:

Awake Enchantress F2 A6 W4 E6 S4 N2 B4

Dominion 3
Order 0
Production 3
Cold 3
Growth 2
Misfortune 2
Drain 1

Dragar June 12th, 2009 09:49 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
you should have played it burnsaber!! in fact you still should.. it's not like we'd dogpile you or anything..

Calahan June 13th, 2009 04:30 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
I am now only waiting on Unoptimized to get back to me with a Pretender choice. I have sent another PM in case the original one didn't get delivered.

I hope it won't take me too long to get the mod created once I get all the Pretenders in, although apologies in advance if I have problems since I have never done any Dominions modding before. I might have time to start the mod tonight (since I only need all the Pretenders to complete the mod, but can start it without knowing them all) but failing that I won't have much free time again until Monday evening (GMT). Edit: Having just read what I wrote above, I realise I can go ahead and create two mods, and just use whichever one corresponds to Unoptimized's choice.

But I hope those mighty AI created beasts can be unleashed by the end of Monday at the latest :) (provided I hear back from Unoptimized of course).

Calahan June 15th, 2009 07:12 AM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
Ok, at this moment I can't see any reason why I won't be able to get this mod finished by the end of the day. Apart from having not heard back from Unoptimized yet that is.

@ Burnsaber - Not sure what you want to do about Unoptimized. Checked his profile page, and it says he has not visited the forums since 12th June. (I sent the Pretenders out after this time). Could push on ahead without him, or if one less player affects the map balance, you could advertise for a replacement. The replacement could have a choice of two nations, as I did Pretenders for Illuminated One / MA T'ien C'hi without realising he had dropped out in the meantime. Or I could generate two new Pretenders for the replacement's nation of choice. Pretenders for one nation shouldn't take me that long to get (cue for a curse to enter). Purely an admin decision though, which I will leave to you :)

Burnsaber June 15th, 2009 01:58 PM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
I'll give unoptimized 12 hours to respond.

After that, I'll open recruitment for 24 hours for either MA ULM or T'ien C'hi. If no one takes that bait, we'll just play with 9 players with a slighly smaller map.

Burnsaber June 16th, 2009 09:32 AM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
Considering how Unoptimized managed to post in the forums yesterday, I've inclined to give him some time. I've sent him a PM, asking him to show some signs of life regarding this game.

Should he fail to respond in 24 hours, I'll start looking for a sub.

Calahan June 17th, 2009 11:53 AM

Re: Sentient Machines - Closed. [Creating Pretenders]
 
I have now heard back from Unoptimized, so will finish up the mod when I get home from work. Hope to squeeze in some play-testing as well to make sure it works ok.

Almost kick-off time folks :) and many thanks for your patience.


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