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-   -   Your Top 10 Super Combatant Builds (http://forum.shrapnelgames.com/showthread.php?t=43337)

vfb December 21st, 2009 09:02 AM

Re: Your Top 10 Super Combatant Builds
 
@Sombre: On the unit stats, it looks like Cold Power just gives + to Str, Att, Def, AP in Cold provinces. But Prot is unexpectedly higher (like Base=15, Cold3 prov, Prot=21), so I think it gets a bonus too. Cold Power 2 (Nycafor, Oriax) gives +6 Str, Att, Def, AP in Cold3. All the Ice Devils look like they get +6 Prot in Cold3, even if they only have Cold Power 1.

@FAJ: It depends on which one you get, and who you're fighting.

I just pulled up a couple of games, and I've got a bunch of Ice Devils with 3 or 4 stars (sadly they can't get heroic abilities):

MA Mict game:
Bifrons (S2W3): Fire Brand, Vine Shield, Starshine Cap, Hydra Armor, Ring of Fire, Ammy of Resilience

Cimejes (W3): Fire Brand, Vine Shield, Horror Helm. Hydra Armor, Winged Shoes, Luck Pendant, Ammy of Resilience

Marverni game:
Gaap (W2, berserks): Frost Brand, Lucky Coin, Spirit Helm, Hydra Armor, Winged Shoes, Ring of Tamed Lightning, Antimagic Ammy

MA Aby game:
Nycafor (W3, Icicle Fists): Horror Helm, Rainbow Armor, Messenger Boots, Regen Ring, Antimagic Ammy

Gregstrom December 21st, 2009 09:11 AM

Re: Your Top 10 Super Combatant Builds
 
Hint for Ice Devils: Don't use items that grant Stoneskin without thinking very carefully about the potential drawbacks.

Sombre December 21st, 2009 10:08 AM

Re: Your Top 10 Super Combatant Builds
 
Yeah there's an #iceprot value which niefs use - adds prot directly based on cold scale. I just wondered if ice demons have it - clearly they do.

vfb December 21st, 2009 10:21 AM

Re: Your Top 10 Super Combatant Builds
 
Thanks! I did not know about that. But looking on the wiki, there it is! Nycafor has +4, the rest have +3 (like a Niefel Jarl).

thejeff December 21st, 2009 10:32 AM

Re: Your Top 10 Super Combatant Builds
 
I still think the Ice Devils should have Chill up in the Neifel range. It's always seemed strange to me that the the giants should be so much colder than much more powerful supernatural cold beings.

FAJ December 21st, 2009 11:19 AM

Re: Your Top 10 Super Combatant Builds
 
Quote:

Originally Posted by Gregstrom (Post 722809)
Hint for Ice Devils: Don't use items that grant Stoneskin without thinking very carefully about the potential drawbacks.

What are the potential drawbacks?

Would using invunerability on them have the same sort of drawbacks?

In one game I am playing, I lucked into a robe of invunerability, so I just threw it on an ice devil. Would it be better placed on another blood summon SC/thug?

chrispedersen December 21st, 2009 11:27 AM

Re: Your Top 10 Super Combatant Builds
 
he's referring to the side effect of stoneskin - knocking down the cold invuln. And with a chill effect you'd be nuking yourseflf.

Now.. if they only had maintenance...

rdonj December 21st, 2009 01:30 PM

Re: Your Top 10 Super Combatant Builds
 
Quote:

Originally Posted by FAJ (Post 722831)
Quote:

Originally Posted by Gregstrom (Post 722809)
Hint for Ice Devils: Don't use items that grant Stoneskin without thinking very carefully about the potential drawbacks.

What are the potential drawbacks?

Would using invunerability on them have the same sort of drawbacks?

In one game I am playing, I lucked into a robe of invunerability, so I just threw it on an ice devil. Would it be better placed on another blood summon SC/thug?

It would be better on an arch devil or heliophagus, if your ice devils are fighting in cold. If they're not then it is at least reasonable.

The ice devil with the hell sword and the one with the frost brand can probably be left with their base weapon.

Duncan_Frost October 25th, 2010 01:32 PM

Re: Your Top 10 Super Combatant Builds
 
Any of the four-armed guys like Rudras.
Throw on both the Axes of Rulership and the Harvest Blade.
Laugh as you turn enemy SC's into limbless torsos. ;)

Question October 9th, 2011 06:28 AM

Re: Your Top 10 Super Combatant Builds
 
I tried making a niefel jarl SC early game, frost brand, vine shield, horned helmet, ethereal robe, boots of the messenger, lucky pendant, ring of regeneration.

It was pretty much impossible for the AI to kill early game, but against any decent sized army, the jarl just ran away after the first few rounds even though he was at full or almost full hp. Why? No undead/fear on the field.

Scripted him to cast quicken and mirror image too.


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