.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Water Total War (Running) (http://forum.shrapnelgames.com/showthread.php?t=43459)

Kietsensei July 29th, 2009 04:08 AM

Re: Water Total War (Running)
 
just one question, now that we have reached turn 20, will we set quickhost to 48h or stay to 24h?

Frozen Lama July 29th, 2009 09:52 AM

Re: Water Total War (Running)
 
i'll go with whatever the majority of people want. personally, i like 24h. of course, i'm only going to be hanging around for about 3 more turns. lol

Squirrelloid July 29th, 2009 11:32 AM

Re: Water Total War (Running)
 
I'd appreciate 48h host. It will make my substitutes job easier because he'll (potentially) have to take fewer turns.

Frozen Lama August 1st, 2009 02:20 PM

Re: Water Total War (Running)
 
well i'm done for. congratulations to the Oceanias. one funny note: for the ten turns or so when my forts were being beseiged, i got like 6 1500 gold events and a 3k gold event. hence all the PD in my provs.

i will ask trumanator to take over admin duties

Burnsaber August 1st, 2009 04:31 PM

Re: Water Total War (Running)
 
Hello all! Just a quick announcement.

I'm just about to update the UWGEM mod you are using at the moment. So if any of you have any opinions (too poweful, too weak?) concerning the changes by the mod, you should post in the mod thread so that I can fix them. See the link in my sig.

As a recap, here are the changes that affect your game:
- Amulet of the Fish only 5 water gems (no air, like in vanilla)
- Underwater equipment (turtle armor, amber armor, shell armor, etc..) made cheaper in resources.
- Kelp Fortress now an uncommon site.

the Vanishag August 4th, 2009 08:35 AM

Re: Water Total War (Running)
 
There is an unearthly glow in the deeps, as lava vents are struck open, and strange skyfallen ores are thrust into the boiling heat to quicken. The productivity of the seasmiths, guided by the Kings of the Deep, grows beyond our own needs.

EA Atlantis is proud to offer dwarven hammers for sale: 400 gold each, or trade for Robes of Shadows.

Squirrelloid August 12th, 2009 08:00 AM

Re: Water Total War (Running)
 
Ok, I asked by PM but i seriously need a delay on the current turn until i can get briefed on what the hell is going on. I don't even know if I'm at war with anyone at present. Give me 12 hours but i'll try to submit the turn as soon as I have a clue?

Squirrelloid August 12th, 2009 09:49 AM

Re: Water Total War (Running)
 
The capricorns have returned from their seclusion, and thank the regent for his efforts on our behalf.

We find ourselves in a stranger position than we left. We apologize for the Wild Hunt, although it entertains us given the geography of the world, and the frozen oceans only heighten our entertainment. Unfortunately, we are not currently capable of removing the enchantment, so despite our remorse at having so troubled some of our dearest allies, the enchantment will remain for the present.

(I have no idea how many gems are invested in it, but I imagine its minimal, if anyone is sufficiently motivated to want it dispelled).

Frozen Lama August 12th, 2009 09:51 AM

Re: Water Total War (Running)
 
sorry about missing the delay. you sent the pm just after i went to bed unfortunatly. i assume you got it in just fine?

Kietsensei August 13th, 2009 06:33 PM

Re: Water Total War (Running)
 
Haha the wild hunt... One of my mermaid mage has been slain by the Hunt while he was walking in a forest trying to find mushroom for a potion. Now if you could just send me the head of your wizard who casted this enchantment, I would appreciate that ;)


All times are GMT -4. The time now is 06:24 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.