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-   -   Summer Madness, a game of strategic exploration. (http://forum.shrapnelgames.com/showthread.php?t=43547)

binarysolo September 29th, 2009 04:26 PM

Re: Summer Madness, a game of strategic exploration.
 
Dear Secret Admirer:

I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me. :(

Love,
Arcoscephale

RabbitDynamite September 30th, 2009 04:57 PM

Re: Summer Madness, a game of strategic exploration.
 
Quote:

Originally Posted by binarysolo (Post 712562)
Dear Secret Admirer:

I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me. :(

Love,
Arcoscephale

Awwwwwww. That's so kyoooooooot. :o

binarysolo October 5th, 2009 09:37 PM

Re: Summer Madness, a game of strategic exploration.
 
Hey quick check -- who took over as Atlantis? I've been trying to reach the player and just realized there's been a(n unannounced) sub a few turns ago.

AlgaeNymph October 5th, 2009 09:38 PM

Re: Summer Madness, a game of strategic exploration.
 
That'd be me, I'm the new sub for EA Atlantis.

binarysolo October 7th, 2009 11:35 AM

Re: Summer Madness, a game of strategic exploration.
 
Wow.

I am officially scared of using Phoenix Pyre in a communion now. :shock:


Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold.

AlgaeNymph October 7th, 2009 11:40 AM

Re: Summer Madness, a game of strategic exploration.
 
Could we extend the turn reminder time to 12 hours?

Elegy October 7th, 2009 11:47 AM

Re: Summer Madness, a game of strategic exploration.
 
Done. Sorry to see you stale the turn. :/

Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up.


Binarysolo, did you have a chain reaction phoenix pyre explosion? :)

AlgaeNymph October 7th, 2009 11:49 AM

Re: Summer Madness, a game of strategic exploration.
 
Actually, I would like 72hrs.

binarysolo October 7th, 2009 05:15 PM

Re: Summer Madness, a game of strategic exploration.
 
I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest. :)

re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...)

Elegy October 8th, 2009 11:28 AM

Re: Summer Madness, a game of strategic exploration.
 
I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.

Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit! :)

So far, votes for 48/72 hr turns:
Yes: 1 vote
Don't care: 2 votes
No: 0 votes


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