.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Casual EA for busy schedules (now underway) (http://forum.shrapnelgames.com/showthread.php?t=44177)

LDiCesare November 3rd, 2009 07:22 AM

Re: Casual EA for busy schedules (now underway)
 
Those are the same data.
Note that you may get an idea of the dominion and path of pretenders by looking at their "titles" in-game (the more, the highest dominion, and each qualifier implies a magic path).

Louppatient November 3rd, 2009 02:44 PM

Re: Casual EA for busy schedules (now underway)
 
Quote:

Originally Posted by LDiCesare (Post 716975)
Those are the same data.
Note that you may get an idea of the dominion and path of pretenders by looking at their "titles" in-game (the more, the highest dominion, and each qualifier implies a magic path).

Yes, but it is easier to check the numerical values. I did not found a way to view the precise value in-game, but maybe I just don't know how ...

Immaculate November 12th, 2009 09:19 AM

Re: Casual EA for busy schedules (now underway)
 
Could the player who is bordering sauromatia and who sent Sauromatia a in-game message last turn please check their PMs here on this forum?

LDiCesare November 12th, 2009 03:39 PM

Re: Casual EA for busy schedules (now underway)
 
In fact, if players read their PMs here, it would be nice.

GrudgeBringer November 17th, 2009 03:03 PM

Re: Casual EA for busy schedules (now underway)
 
No message, just keeping us on the front page.

Immaculate November 18th, 2009 12:22 PM

Re: Casual EA for busy schedules (now underway)
 
So many of us must have bumped borders. I am not sure if there has been any skirmishing/diplomacy too much yet but i certainly hope so.

If anyone wants to talk about any of their skirmishes or diplomacy, they are welcome to do so, though of course, there is the philosophy that any information provided to other nations could conceivably weaken oneself.

Immaculate November 20th, 2009 10:28 AM

Re: Casual EA for busy schedules (now underway)
 
Starting Thursday November 26th and extending to Sunday November 29th, turn lengths will consist of 100hours each. This means that if you can't get to this game during the thanksgiving break, thats fine, you will not stall.

IF however, you are able to play your turn in a small time-frame, that would of course be best and we will perhaps not have to make use of such a large turn length.

Because this game is advertised as a casual game for players with busy schedules, i feel its totally fair to take this action unilaterally but if you wish to express any concerns regarding this decision then feel free to do so.

After this time turn lengths will return to their regular schedule.

Immac.

GrudgeBringer November 23rd, 2009 02:13 PM

Re: Casual EA for busy schedules (now underway)
 
REMEMBER....once you do the turn it WILL return to 24 hours.

So if you had a chance say friday to do it and where out of town thinking you had 100 more hours,,you DO NOT and will stale.

I suggest that if you are going to be out of town till Sunday DO NOT send your turn in OR, you could send it in SAT depending on when you got back Sunday and still get both turns in.

Slobby November 24th, 2009 07:59 PM

Re: Casual EA for busy schedules (now underway)
 
:angel

Word has reached the great capital of Ryleh that some of you land lubbers are in our national territory, ie. the water.

Let it be known that all sea lanes and lakes are considered the property of the oh so wise and squishy Bobo! And as such will be reclaimed by the Aboleth high council, regardless if there is a NAP in place.

That is all.

:angel

Immaculate November 25th, 2009 09:22 PM

Re: Casual EA for busy schedules (now underway)
 
Ummmm....

i sort of forgot the password. and i can't change the turn time (for thanksgiving).

I wrote to Llamabeast about it but havn't heard anything.

I really don't know what the password could have been- i only have about 3 or 4 that i use and none of those (or combinations thereof) seem to be working... anyway... i'll keep trying but i'm not sure what will happen.


All times are GMT -4. The time now is 12:52 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.