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Re: Warcry - new semi-rand game :)
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Re: Warcry - new semi-rand game :)
Baalz, how do you do that? How do you manage to go to the exact opposite direction than I think that you would go? It has to be voodoo of some sort or something.
Also, Bandar Log, you fought bravely but monkeys just are no match for lizards. |
Re: Warcry - new semi-rand game :)
You could say that.
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Re: Warcry - new semi-rand game :)
The trick is to consult a magic 8 ball for all my strategy decisions.
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Re: Warcry - new semi-rand game :)
BTW, if someone cannot find proper FWthugs mod, it's a bit down the first [or 2nd, depending how many you have displayer per page] as attachment. Few posts after map link attachment :)
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Re: Warcry - new semi-rand game :)
Lingchih:
Didn't I tell you smth about storming? :) |
Re: Warcry - new semi-rand game :)
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Re: Warcry - new semi-rand game :)
Can you say fort spam. MA ermor must be rolling in money
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Re: Warcry - new semi-rand game :)
It's called "madcastling", someone is learning from master in the art - QM :) Too bad he is out. Caelum is still alive and kicking though :) I should prepare smth cool...
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Re: Warcry - new semi-rand game :)
Well, had I not lost all 17 communicants in my previous turn when the AI decided, to spam nothing but word of power on Atlantis' Dagon instead of throwing in the occasional mind burn, then I might have been able to fight off Ermor this turn. Not that it was a bad choice, but it made me regret researching evocation to deal with Ermorian undead hordes instead of thaumaturgy to deal with SCs. Oh well, Ermor is clearly playing well, so I'd watch out for him.
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