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Re: Mooseknight: EA 12-nation game, Running
Admin: I have reset the hosting interval to 48 hours. The hosting interval has not changed for the current turn, to allow everyone to get back into the swing of things.
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Re: Mooseknight: EA 12-nation game, Running
The Evil Empire of Sauromatia has conquered the peaceful natives of the Isle of Eternia! This is an act of war against all the peoples of the world!
Upon consulting with other wise peoples, Formoria also came to realize that Eternia is the home of none other than He-Man; himself slaughtered by the sauromatian barbarians. He-Man must be avenged! |
Re: Mooseknight: EA 12-nation game, Running
1 Attachment(s)
Oh no! Sauromatia must not have seen the warning signs on the island!
http://forum.shrapnelgames.com/attac...6&d=1262835301 |
Re: Mooseknight: EA 12-nation game, Running
On behalf of the nation of TC (who is likely far too busy to comment on such matters), the nation of Marveni would like to make sure that the peoples of the world do not confuse He-Man, a mighty champion and sworn enemy of Skeletor (a witch king if there ever was one!) with He Man, a mildly notable warrior from TC's Three Kingdoms period.
This has been a PDA (Public Druid Announcement). |
Re: Mooseknight: EA 12-nation game, Running
Mictlan is going to need a day or two extension since his comp went down. unless we can find a sub to do a turn for him
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Re: Mooseknight: EA 12-nation game, Running
I'll be fine with holding off a day or two. Any objections?
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Re: Mooseknight: EA 12-nation game, Running
I am fine with it.
Depending on the schedule, I may stale this weekend. The last time I can play a turn is 3pm EST on friday, and then I come back Sunday late evening. I don't think I will need the extension, but I don't mind staling THAT much. I am not at war ( yet D: ) |
Re: Mooseknight: EA 12-nation game, Running
I don't mind a slight pause. Though the game was just getting interesting :)
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Re: Mooseknight: EA 12-nation game, Running
Agartha does not mind delays. We are slow but steady and will prevail in the end, regardless of the rate of progress.
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Re: Mooseknight: EA 12-nation game, Running
I talked with Frozen on IRC, and he thinks Trumanator will soon have his PC fixed. Rather than search for a sub for 1 turn, I've added +1 day to the timer. Mictlan is in the middle of a war so I'd prefer not to stale him. The delay will also push hosting out for the next turn. I'll add a little bit of additional time then for FAJ if the game looks like it will host before he's back.
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