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Re: Magic Items under CBM
It's not that the pillage bonus on the Axe is weak, so much as pillaging itself is just pretty much a waste of time.
The RNG does like handing out Implementor Axes; at least I've frequently gotten a few. Or maybe I just notice them because they mostly sit around in my lab. |
Re: Magic Items under CBM
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Re: Magic Items under CBM
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If you want to know what's actually possible rather than having to ask me or assume anything, I suggest looking in the mod manual. In fact no-one should be allowed to post in this thread unless they actually understand what can be done to weapons/items via mod commands. |
Re: Magic Items under CBM
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Re: Magic Items under CBM
He's got a point. There are plenty of people suggesting things that can't be done by modding. They are even suggesting that these things be done after posts which explicitly state that those things can't be done. I think it's been mentioned twice now that the pillage bonus on the implementor axe can't be modded out.
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Re: Magic Items under CBM
Wow you sure piled the irony on in that one. Let's get back to the thread though shall we?
What about underused magical spears having the #charge tag? This has already been modded in before and allows for some nice tricks with high AP thugs. Consider the spear of sharpness - currently never built over the sword of sharpness. But if it had charge,..? |
Re: Magic Items under CBM
Sombre. I just finished browsing the modding manual. I was just about to suggest the same thing you did. All spears should have the charge effect. I don't think it will make the items that more usefull, but at least they would be more interesting. [Edit - by spear of sharpness you probably mean stinger. And the answer is yes, if the spear had the charge ability I would consider taking it as a replacement for the single handed sword of sharpness on occasion.]
--------------------- I have a question about what #type and #weapon, or #armor do for magic items. Would it allow us to say the bloodstone is a weapon or armor, and in addition to what it normally does, also have the ability of the armor/weapon? |
Re: Magic Items under CBM
Lets do a general comparison between 2-handed weapons and one handed weapons.
Single Handed Sword of Sharpness: Damage - 8 Attack - 1 Defense - 2 Length - 2 Two handed sword of sharpness: Damage - 12 Attack - 2 Defense - 3 Length - 3 [ EDIT - I am showing a couple other items for comparison ] 1 handed bane blade: Damage - 6 Attack - 1 Defense - 2 Length - 2 2 handed bane blade: Damage - 9 Attack - 2 Defense - 3 Length - 3 ********** Enchanted spear: Damage - 7 Attack - 3 Defense - 2 Length - 4 Enchanted pike: Damage - 9 Attack - 3 Defense - 1 Length - 6 ****** Most of these diferences are not nearly enough. Is the difference between these enough to ever warrent getting the two handed version of the single handed version and a shield? I would always get the single handed version. If the two handed is not powerfull enough, how much should it be raised by? This difference could be a guide for all two handed weapons. The two versions of the bane blade could also be compared. |
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