![]() |
Re: Diplomacy ethics
I think Machiavellian just means 'caveat emptor', which would be the 'by reputation' option.
Treachery encouraged is certainly permissive of machiavellian play, but there are fewer consequences, so a stab doesn't even need to pay off by as much to be worthwhile. Basically, you're altering the penalty and reward metric, not the nature of the decision making. |
Re: Diplomacy ethics
"By reputation" would definitely be the default option of diplomacy. Machiavellian games came into popularity recently and encouraged treacherous play which should not affect reputation.
Altering the penalty and reward metric directly alters the nature of the decision making. It would be sub-optimal not to backstab someone you have an opportunity to do given it would provide you benefit. In a normal game you would think twice before doing it. Machiavellian makes the decision a no-brainer. NAPs don't really have any meaning. If you guard your border closely another player will probably pick another target regardless whether you have a NAP with them or not. Another thing - why does everyone thinks drama is inherently a bad thing and should be removed? It adds to the experience. We are all human beings with emotions after all. And please don't give me "it's just a game" answer. |
Re: Diplomacy ethics
Psycho: the nature of the decision making is cost-benefit analysis. Its the same in either case. Its just the costs are different, so the results don't agree, ie the output can be different given the same benefits.
|
Re: Diplomacy ethics
Quote:
As a side note while I do not like artificially enforced diplomacy I'd love if there where some games that enforce some cooler diplo then trying to fight on the most uneven terms. In reality alliances would not be completely random, but determined by economic and social facts. Like a power would automatically have an interest to protect a military weak country it is trading with or Christians will stick together (to some extent) against Muslims and vice versa. But since all your income is just transfered to your treasury and equally and randomly dispersed and everyone is a heretic... |
Re: Diplomacy ethics
Good drama is in character, and I appreciate it greatly. For example, posts like this:
http://forum.shrapnelgames.com/showt...738#post725738 Bad drama is getting pissed off because you were backstabbed, and insulting other players out of character. For example: http://forum.shrapnelgames.com/showt...701#post720701 |
Re: Diplomacy ethics
I knew what example you were going to bring up. You can't expect everyone to react the way you like. You can't expect everyone to be a good sport or to take losing well. It's part of the human nature. We are all different, and take this game more or less seriously. It's all part of the game.
|
Re: Diplomacy ethics
Quote:
Quote:
Quote:
|
Re: Diplomacy ethics
I don't take this game any more seriously than I take a Rugby game, once I walk off the field and the score is posted.
I won't have a 'dustup' with the guy that gave me a cheap shot, but I will dang sure watch for him the next game. What does your comment about being "nine years old" have to do with taking the game more or less seriously? |
Re: Diplomacy ethics
Quote:
|
Re: Diplomacy ethics
Quote:
I've got a kid who's 6. He's a pretty good kid, but if he plays a game and loses, sometimes he gets upset and cries. He hasn't learned to be a good sport yet. I don't expect that he should be a good sport about losing at only 6 years old, and I think a few more more years will pass before he has gradually learned to be a gracious loser (and winner). I'd expect anyone old enough to be playing dominions would be mature enough to be a good sport. |
All times are GMT -4. The time now is 12:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.