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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

ano April 20th, 2010 06:58 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Septimius Severus
Thanks for your answers.
Quote:

I will provide a vanilla version of the .map file for testing purposes. However, this will not contain the starting locations since that won't be determined and known until the game actually starts.
I think that a map with "#start" provinces will be fine. People may change #start to #specstart for testing purposes any time they want.

Stagger Lee April 20th, 2010 08:17 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Quote:

Originally Posted by NooBliss (Post 741337)
Too bad. I was sooo into Bakemono Kunshu. :(

Hey Sept, I was just looking at this guy. You know I'm new and maybe a little dense, but I don't see why he should be excluded, if they want him. He's a samurai lich @ 50pts/path (so not a rainbow). Seems pretty thematic to me. Is it the 1F he comes with?

DrPraetorious April 20th, 2010 09:15 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
And Shinuyama and Machaka both get a lot of fire anyway.

Also I think refusing to let team-blood take a Moloch (because it has fire magic? For Abysia only?) is over-restrictive. If you really want to restrict people to their national paths on their national pretenders, this can be done but requires a Mod.

Septimius Severus April 20th, 2010 02:29 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Quote:

Originally Posted by Stagger Lee (Post 741352)
Is it the 1F he comes with?

That is correct, same applied to the Moloch on the blood team. I've added more pretenders in, but these are blanket restrictions on pretenders (and on magic path selection for the pretender) that are not nation specific and depend on the primary and secondary paths listed for your team. This has resulted in some more or less thematic pretenders being dropped, others being added. Sorry, can't fit all the pretenders I'd like into this scheme without fooling with a mod and throwing in other restrictions.

Septimius Severus April 20th, 2010 02:48 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Now if the captain of the death team for instance doesn't mind the blood team having access to the Vampire Queen for instance, who could be given enough death magic during pretender design to cast Tartarian Gate later or earlier in the game without the need for boosters or empowerment and/or forge high level death items, or the captain of the Childen of Crom doesn't mind the supplicants having a pretender such as the Bakemono kunshu, who could be given enough fire magic during pretender design to cast King of Elemental Fire and/or forge high level fire items, or any other high level fire spell once the requisite research has been completed (without the expense of boosters or empowerment), hey you guys are braver than me. I know I would mind.

:D But that is part of the explanation for the restrictions.

ano April 20th, 2010 03:28 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Things are not so straight, Septimus.
Tell me, which MA nations have easy access to F5 without needing pretender? I will answer: Marignon, Ashdod and Shinuyama. Actually even F6 is not rare and this is perfectly enough for casting King of Elemental Fire or anything fire-based. Who in the world needs Bakemono Kinshu? In my opinion, he is just a crappy pretender that is rather hard to make something valuable with. You may disable or enable him but I would never seriously think of taking him either way.
Moloch, OTOH, is a potent SC that doesn't need much gear to be effective right off the bat. And yes, I think he is very thematic for Abysia who is a fire-blood nation and although I don't want to strengthen the opponents, I don't mind them having the Moloch. Vampire Queen? I don't mind as well. Tartarian Gate can be achieved in numerous ways even with blood team's pretender restrictions and Vampire Queen is even nearly not the most effective of them.

NooBliss April 20th, 2010 03:43 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Well I mostly wanted to give Kunshu some astral and use him as a recyclable magic dueler / forger / recurring nightmare.
He is quite crappy indeed, if absolutely awesome RP-wise, so without astral there's no reason to take him, so nevermind.

don_Pablo April 20th, 2010 10:24 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Hi,
may I join the team of Ano? (Supplicants of Set) :)

chrispedersen April 21st, 2010 03:36 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
May I have a markata pretender?

Septimius Severus April 21st, 2010 03:49 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Quote:

Originally Posted by ano (Post 741429)
Things are not so straight, Septimus.
Tell me, which MA nations have easy access to F5 without needing pretender? I will answer: Marignon, Ashdod and Shinuyama. Actually even F6 is not rare and this is perfectly enough for casting King of Elemental Fire or anything fire-based. Who in the world needs Bakemono Kinshu? In my opinion, he is just a crappy pretender that is rather hard to make something valuable with. You may disable or enable him but I would never seriously think of taking him either way.
Moloch, OTOH, is a potent SC that doesn't need much gear to be effective right off the bat. And yes, I think he is very thematic for Abysia who is a fire-blood nation and although I don't want to strengthen the opponents, I don't mind them having the Moloch. Vampire Queen? I don't mind as well. Tartarian Gate can be achieved in numerous ways even with blood team's pretender restrictions and Vampire Queen is even nearly not the most effective of them.

Any mages would need boosters to reach level 5 or 6 anyway. Yes the Moloch is a good fighter, but my decisions were based on what is thematic for the team as a whole not specifically Abyssia. I say we stick with what we got so far, to keep things straightforward and streamlined. We can't get every single pretender in under the system, but I think we've got enough to choose from that are thematic for the team as a whole.


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