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Re: MA Mod Nation Combined Game - Testing Grounds - Running
That's how mod preferences look after i load testing_grounds: http://rghost.ru/5163761/image.png
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Hmm, okay, I am obviously at least partially wrong.
Maybe it doesn't update the display properly. What happens if you enable and then disable both of the "Expanded Nations Pack 2"s? |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
As i already said in previous post, nothing changes. I still have mod nations there, all in ma.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Well - if indeed it is a bug, as it sounds like, then it's a bug in dom3 rather than any particular mod. Strange that noone hsa reported this kind of issue before, as it sounds quite irritating.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
12h reminders plox
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Reminder emails changed to 12h.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
***Special Message***
In her studies of the barbaric ways of the southern tribes Prof. Anna Sasin shot some rare footage of what seems to be some sort of archaic mating ritual. She reported that especially the undead seemed to get pounded in the *ss. Well judge for yourself. http://www.youtube.com/watch?v=h5qiKIzH3RI ***-*** |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Quote:
Another ahole added to my ignore list |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
i dont even know what was rude about that..... i mean he called you barbaric i guess..... oh noes?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Rubbing his nose in it like that was kinda douche-like, and or wanker-ish.
But a bit over-reacted too. |
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