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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Awesome :up::up::up:
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Catquiet, if you want, we can switch. I already submitted a pretender for the dwarfs, but you can take that nation if you want, and I'll take the Tomb Kings.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
well, indies 9 should make this entertaining =)
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
indeed. I think it forces players to take more aggressive builds.
Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
Ok, sending in the pretender for Tomb Kings now.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Quote:
Enjoy this game everyone and good luck to Catquiet and the Tomb Kings and hopefully I will be able to join in Memories of Ice :) |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I do hope you'd join us for the memories of ice :D
Now, I've started the game and got a nice message from the server saying game would be created immediately and that the first turns would be sent. But, instead, the game went poof and promptly disappeared :( Now, when I go to his URL on the server I get a "This doesn't seem to be a real game!" message or a "Sorry, this isn't a real game. Have you been messing with my URL?" :eek: I'm not sure what to do. Perhaps PM llamabeast or otherwise recreate the game and resend pretenders. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm on the case. It's because the map file has spaces in its name.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm having trouble playing my turn. It says
* The following mod needs to be installed Expanded_Nations_1.dm * I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly? |
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