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-   -   # of Posts (http://forum.shrapnelgames.com/showthread.php?t=4914)

tesco samoa January 23rd, 2002 02:47 AM

Re: # of Posts
 
he told me he has over 300 ships and this fleet is about 1/3 of that total.

I have decided to take the fleet out since I believe he will keep it stationary near the warp point. So I can build up for another 4 to 6 turns and then send a fleet down there to attack it, before it attacks me.

I think it will only be fair to completely destroy the fleet and then talk about it afterwards and how I thought the 'surprise' was cheating...... then forget about the whole thing as a lession learned, and randomly create maps for now on.

Growltigga January 23rd, 2002 11:01 AM

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TS - I agree with Mac on this but I have to admit, keeping a third of your fleet sitting in an empty system where there is no apparent threat is decidely fishier than a week old herring.

I am personally (given my newness to actually playing SEIV - on turn 32 of my second game) extremely surprised as to the size of the fleet - 300 ships?? I presume these are all dinky types?

Growltigga January 23rd, 2002 11:41 AM

Re: # of Posts
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gryphin:
Growltigga,
I was re - reading the post, I ran across this,
"You must remember the old military adage - "never engage in a direct frontal attack against an enemy equipped with efficient projectile weaponry"
Yes, I believe the English taught that to the French at Agincourt with the longbow.
<hr></blockquote>

We did, didn't we? - do you know, it must be something hereditary as everytime I see a Peuguot, Citroen or Renault, I always have an urge to shoot 3 feet of tempered steel and oak through the windscreen - strange that

tesco samoa January 23rd, 2002 07:25 PM

Re: # of Posts
 
turn 74 and started with 10 planets. So they are criUsers, carriers, gun ships (350 kg ) and light cruisers. So were looking at 3rd and 2nd rate of the line ships. Battleships and dreadnaughts are starting to come out now.

10 Planet start really speads the game up.

At this point the top players should have almost 2.5 million points.

Those dinky class ships ( 400 kg and under are always useful especially with the defencive bonuses and extra engines )

Saxon January 24th, 2002 09:06 AM

Re: # of Posts
 
TS: As far as the ethical point of view, I think your opponent can be absolved of guilt. When you do a planned map, everyone knows roughly where the other players will be as the set up is supposed to give everyone a decent start. Given that, it would be almost impossible for someone not to let this knowledge influence their plans, short of deliberately putting themselves in a dumb position. Your opponent may have gone farther than others in using this knowledge, but I suspect everyone has used it to some extent.

The option of random starts is not one I like, as you can be given a hopeless position. However, it does avoid the situation of “impossible knowledge”, where people know something about the universe they shouldn’t. It is a trade off.

However, if you do not agree with me letting him off the hook, you can still look forward to administering your sentence and punishment on his fleet. Imagine his face when he opens his turn and finds his mighty fleet turned into a highly radioactive cloud by an invisible enemy. And if you do agree with me, I would still go ahead and hammer his fleet, it is a sound strategic move.

Phoenix-D January 24th, 2002 07:41 PM

Re: # of Posts
 
"I am personally (given my newness to actually playing SEIV - on turn 32 of my second game) extremely surprised as to the size of the fleet - 300 ships?? I presume these are all dinky types?"

Not always. In one game my warp nexus defenses bLasted at least that many AI *dreadnaughts* into gas. Without loosing a unit http://forum.shrapnelgames.com/images/icons/icon7.gif Favorable rate of exchange indeed..not all at once fortuntely, but one of my allies had over 500 ships; not all dinky by any means.

Phoenix-D

tesco samoa January 26th, 2002 07:05 PM

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when you say 2nd game do you mean you actually finished a game ??

mac5732 January 28th, 2002 05:49 PM

Re: # of Posts
 
TS, I assume that this is a modded game, I've never seen these large of fleets in the original game.

just some ideas mac

tesco samoa January 28th, 2002 07:05 PM

Re: # of Posts
 
We increase units and ships to 5000.

And build build build.

Isn't this the norm out their.

Were talking a 10 planet start.

If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.

3 planets then about at least 100 ships.

Are you saying that you do not build huge fleets????

Were talking Cruisers down here. It is still early in the game.

Growltigga January 28th, 2002 07:08 PM

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<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by tesco samoa:
If it was 1 planet then the ship sizes would be down to about 60 to 80 ships at this point in the game.
<hr></blockquote>

ah, that puts things into perspective


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