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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Done 75% of my turn but need another 8 h to review my turn after work please.
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Finally ... it is done.
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Re: Evil Clowns - Multi Era/Random [In Progress]
EH, do you need me to crank up the hosting interval? The war has just begun, and I know it must be pretty time-consuming to take your turns with the size of your empire.
Also, that last turn reinforces my belief that Mind Hunting has diminishing strategic returns. The more hunters a nation fields, the less effective they become. This means, of course, that one hunter can be highly effective by mitigating against lone SC attacks or at least altering how those attacks are carried out. To the other surviving nations, with the recent demise of Abysia's prophet last turn, whose brain mysteriously exploded, the Ark and Barrier are now available for forging. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Does anyone whose name isn't Evil Homer have access to Astral 9? If so, please let me know.
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Re: Evil Clowns - Multi Era/Random [In Progress]
More time would be nice. Oh, I have astral 9 by the way ;)
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
I changed the hosting interval to 100-hours and added an additional 48-hours to the current turn. The game will now host at 21:49 GMT on Thursday August 22nd.
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Re: Evil Clowns - Multi Era/Random [In Progress]
I had to add an additional 18-hours to the clock after I realized that I couldn't finish my turn tonight. From my side, I think my upcoming turns will be more reasonable in terms of time since I'll have completed most of my strategic plans.
No idea about Abysia, although I can say that if I experience multiple failures on the battlefield over the next couple of turns that this game will almost certainly be Abysias, so if these turns tend to drag out its for a good reason :) |
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