![]() |
Re: Polish OOB2 corrections/suggestions (v.6)
The flamethrowers are in. I'm surprised there wasn't an FT unit in the game pre 1940
|
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
Any accuracy differences were more due to the user not being able to see his target and hit it at long ranges with just iron sights. If some difference has to be modeled in the game, then instead of giving the long barrel rifles a longer range, they should have slightly higher accuracy than carbines. That would better represent any inherent differences between them. No, I am not suggesting this should be implemented in the game now, later or never. It's just what my reading, minimal experience in shooting rifles and talking to more experienced shooters of infantry personal weapons have made me think about the matter. Food for thought, if you will, nothing more. |
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
But they shouldn't be the same class IMO, because in 1939 we have #326 Enginer Sqd of class 140, while flamethrowers were used in separate flamethrower platoons, not in engineer squads. Quote:
|
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
|
Re: Polish OOB2 corrections/suggestions (v.6)
1 Attachment(s)
Quote:
I'm attaching proposed pictures, and several improved ones - you might decide, if they're better enough (armoured cars have correct proportions on my pics). Michał |
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
OK fine....... in the pre 1940 Polish army flamethrowers were not only rare but organized in separate flamethrower platoons, not in engineer squads. Consider this.......... if I set them up the way you want to set them up the AI will never use them and if I set them up the way I am going to set them up the AI will, occasionally, buy a team and actually use them in the game which is better than making them a human only formation simply because the "official" TO&E says they were used " in separate flamethrower platoons". If I make them part of the engineer organization ( Like they are in virtually all the other OOB's in both games ) the AI will use them AND they will be available to the human player which is the better solution to the issue..........BECAUSE......this is a game Don |
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
Also, the game does not like non standard sizes and pm29522_wz34_Image4.lbm is only 159 wide. I have corrected it but it saves me a lot of time I don't have much to spare when I don't have to check everything Don |
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
Could you please clearly explain what it is you want me to do here . What point would there be in having one start 1/30 and another start 1/36 if the MG.08 is a AAMG ? There is no purpose to having 2 Don |
Re: Polish OOB2 corrections/suggestions (v.6)
Quote:
|
Re: Polish OOB2 corrections/suggestions (v.6)
Which does not answer the question. There is a 08 as an AAMG in the OOB now so why would I need a second Taczanka in 1936. Michal posted, let him answer
|
All times are GMT -4. The time now is 07:57 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.