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Re: Imagemod requests here!
You should ask Andrés to do the computer components, I liked the one he did earlier for the SW mod.
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Re: Imagemod requests here!
Requests.zip
Ram Scoop, Solar Panel (Station size for B5Mod), Biocrystal Armor, TP Armor, Crystal Seeker, Missile and Torp. Enjoy http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Imagemod requests here!
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Re: Imagemod requests here!
That torp tweak was totally unexpected, but I like it http://forum.shrapnelgames.com/images/icons/icon7.gif Can you do something like that shroud to the polaron missile.
As for the armor, could you smooth it out (too mechanically blocky). And maybe get them to overlap each other like shingles? I want the shape (not the color) to be close to the original Organic armor. I wonder if it would look good with shards of the original SE4 crystalline material sticking through the surface in random places |
Re: Imagemod requests here!
Re: the basic/advanced/elite sensors & ECM.
Basic: Image #11 Advanced: Image #223 Elite: Image #222 (all in MM original components set) I can switch the multiplex tracking with combat sensors, but it will look a bit odd, and I still need ECM images. PS: is anyone planning on doing the whole "new torp image for each tech level" thing? If not I'll start on it. [ 04 March 2002: Message edited by: Suicide Junkie ]</p> |
Re: Imagemod requests here!
Revisions.zip
Revised armors and new sielded armor. Revised seeker with new colors and shroud. Also included final(?) torp and stun crystal. |
Re: Imagemod requests here!
Torpedo and stun crystal are perfect.
The polaron shroud on the seeker needs to fade out more near the tail, and/or spread farther from the weapon's body. For the bio armor, the greenish armor has the better camera angle. Try moving the camera to the right a bit, so there's some horizontal overlap. The textures look great, and for some reason, the shape reminds me of teeth. A very nice effect for boarding defense http://forum.shrapnelgames.com/images/icons/icon12.gif For shield armor, I'd prefer a more colorful armor part (grey dosen't seem to fit with the rest of SE4). Some sort of discharge between the prongs would be nice. What would be really cool is if the discharge formed into the rough shape of an SE4 shield generator. http://forum.shrapnelgames.com/images/icons/icon7.gif Three arcs of energy, and a glow in the middle... |
Re: Imagemod requests here!
Given the tiling of beam weapons, I'm wondering whether it would be feasible to create an animated torpedo using the beam code.
something like: "x+ " Where the 'x' is drawn at the front, then over written with the + on the next iteration, then erased by an almost-black patch at the end. Or, maybe draw a rocket, that leaves a thin scattering of exhaust along the path of travel. <{ ~ ~ ~ ~ ~ I'm definitely going to make the rocket one tonight http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Imagemod requests here!
SJ,
Are you saying that you'll make a torp/rocket in the beam weapons bitmap? If so, I think that will work very nice. Good idea! |
Re: Imagemod requests here!
Revisions.zip
Revised missile - increased shroud size as it goes back - light and dark Versions included. Shielded armor - sparks added, color changed (silly me - forgot the grey rule!). New crystal-like armor. Bio Armor - changed angle (glad you liked the teeth look http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
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