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Re: Campaign Scenario Setup Help - France
Nah, just mentioning my experiences. I got under fire at positions that should be out of any particular interest. Normally it is bearable... unless you are truck/wagon based...
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Re: Campaign Scenario Setup Help - France
Note that the ai has a sniper close to the perimeter which can spot your units in the minefield gaps.
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Re: Campaign Scenario Setup Help - France
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Anyway next one.
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Re: Campaign Scenario Setup Help - France
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German position was overrun completely at turn 22. So I had lightly 14 turns to evacuate the wounded, though I have lost or bogged down quite lot of transport (but this epic Bedford is fine, it can take lots of those remnants).
I failed to destroy entire artillery, just half of it. I did not want to risk unnecessary losses in my already battered battalion. Way stands open. Entire passage is secured by at least weak formations providing some warning if necessary. |
Re: Campaign Scenario Setup Help - France
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Ok cool. This concludes what I think is probably the first highlight of the campaign: The battle of Bir Hakeim. I think it went well.
Luckily I had already prepared the next scenario before the long hiatus, so I can post it immediately. First of all: You can refresh and upgrade your force completely, cause we are making another time jump to October 1942, to the battle of El Alamein. This scenario will be a bit more experimental and I hope it works well. You need to follow the instructions quite carefully for it to work! Also a little reminder that what you can see at the end of a scenario does not necessarily reflect what will be there next time (otherwise you could get spoiled). This is especially important in this one for reasons you will see. Quote:
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Re: Campaign Scenario Setup Help - France
Damn, I also hope it works. I was never good in objective based combat in Steel Panthers. There is even a big mission like that in SPWW2, forgot the exact location, but you play as Greece vs. Italy in 1940.
This is surely one of the most disastrous battles I have ever led xD Just one question out of technicallity, also a note for future scenarios: Remember I do not use Z-fire against the AI. At all. I hope you include that part in scenario creation. All would be way too easy with Z-fire ability. And secondly, what is your approach to snipers? If possible, I recommend to rather avoid them on best training. I always considered snipers definitely overpowered. I also have only one in my core force and I will not increase the amount. |
Re: Campaign Scenario Setup Help - France
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Anyway, here is the scenario completed:
- Italian Command Post has been eliminated and prisoners actually taken - Ammo dump has been eliminated, AT guns has been destroyed as objective of opportunity - Liason officer has not been accomplished I have decided to play it slightly differently. I used my Genie section to carve path through the minefield. I have lost one man in the process. Taking out the HQ was rather easy, I did not take any casualties on this one, especially I attacked from behind. Second group, in the meantime, went for the fuel dump. This was quite tricky here, Italians were stubborn and I could not eliminate the guards. I suffered quite few casualties there. Finally though Genie destroyed the dump and infantry penetrated about 200 metres deep, when I called off the attack. The reason was 100 metres distanse was aparently not safe from the fuel dump. Secondaries went directly at me (not the Italians), instantly killing about 10 men. Due to casualties and one more loss on the minefield towards the liason officer, I decided to retreat. I used remaining time to increase the gap width from 50 to 150 metres. Should Italians not discover that gap and area of penetration, they may have issues rebuilding it. Turn 45 depics general retreat towards my lines. Those two infantry squads are left on Italian side accidentally (I forgot about them and then just stood, so please consider them evacuated). I have left 3 men from recon team to overwatch the gap. In case Italians have it, gap is in range of my mortars and MG fire. I do not want Gustadori to rebuild it. Scouts pass the contact to the Battalion HQ and Vickers MGs are unleashed if needed. Raid ended up with 20 of my mean being casualties. 50 Italians were taken out in the process. |
Re: Campaign Scenario Setup Help - France
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Ok, then on to the main show:
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Re: Campaign Scenario Setup Help - France
About z-fire: I don't do that myself tbh.
About snipers: I don't usually use them in bulk unless I wanna do some kind of harassing delay kind of scenario. |
Re: Campaign Scenario Setup Help - France
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Allright, there we go.
At turn 33 enemy command post is about to be overrun. Same goes to artillery (no chance for it to extract itself on time). Most of Italian parachute battalion is anihilated, with just one strongpoint up there I decided to omit. German reinforcements have been pretty much taken out. IU have huge amount of tanks left working and I captured a lot of trucks. Enemy AT weapons are down. Even though I still do not control whole area, I would declare it a win. Should the game be set to 40 turns... and I have the whole map. My casualties are high. Just to let you know: about ~75% or more of my infantry losses were caused by 2-3 snipers. Yes, snipers killed me more than 100 men. Which is precisely why I call usage of snipers retarded. No need to mention I dispatched strong forces to look for them with very little effect. I stopped taking casualties only when they run out of ammo. My combat abilities are now limited. If there were no snipers I would barely feel the losses. |
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