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-   -   PPB Rebalance Poll (http://forum.shrapnelgames.com/showthread.php?t=6118)

Taera June 1st, 2002 06:51 PM

Re: PPB Rebalance Poll
 
The idea is good and was mentioned before. still, people say it would cripple the AI

Taera June 1st, 2002 07:04 PM

Re: PPB Rebalance Poll
 
Well no, i know what'll be "their" objection and i'd have to agree with it. With the extra 7 research levels it would be rather useless to research PPB - at the same cost minus 100k of physics lvl2. By the time you reach PPB 8-12 to make it actually useful the enemy will be in advantage in research and probably even will have phased shields to counter your high tech PPB. The deal is that PPB is NOT late game weapon.

I think i see the solution:
Increase the levels to 7-8 and increase the starting research cost to 10k (same as MB). that'll even the things without crippling the weapon.
Still the AI will be in advantage, but hey its AI

PvK June 1st, 2002 11:06 PM

Re: PPB Rebalance Poll
 
Yes an increase to 7-8 levels might be more balanced for the standard set.

In Proportions people are stuck with unphased shields for longer, and there are higher levels of unphased shields, and fighters remain viable weapons but lack phased shields, and cost tradeoffs are more important, so PPB remains valuable even when weakened in Proportions.

This sort of change is only a disadvantage to AI's designed to take advantage of the original PPB. Others won't use PPB's anyway, so they'll be better off.

PvK

Master Belisarius June 2nd, 2002 12:39 AM

Re: PPB Rebalance Poll
 
Quote:

Originally posted by Taera:
The idea is good and was mentioned before. still, people say it would cripple the AI
<font size="2" face="Verdana, Helvetica, sans-serif">hehehehe, and, what about the Ionic Disperser fix?
Still I'm working with my races to adapt them...

PvK June 2nd, 2002 05:30 AM

Re: PPB Rebalance Poll
 
The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.

PvK

Master Belisarius June 2nd, 2002 04:04 PM

Re: PPB Rebalance Poll
 
Quote:

Originally posted by PvK:
The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif My previous post was related with this "fix"...
Now I'm removing the ID for most of the Aquilaeian ships... trying to keep them still competitive after the new patch.

Taera June 3rd, 2002 09:18 PM

Re: PPB Rebalance Poll
 
Why the ID still could be useful.
Add it as secondary weapon to a small size warship, say cruiser or so. this way it'll always have only 1 of the type. If the shields of the targets are down, it'll be nice. if they're not, the ID would help to get the job done.
From now on the weapon can be considered an improvement over DUC.

Taera June 3rd, 2002 09:23 PM

Re: PPB Rebalance Poll
 
So.... do we have a decision relating to the PPB?

geoschmo June 3rd, 2002 09:31 PM

Re: PPB Rebalance Poll
 
I think we decided we can't agree. http://forum.shrapnelgames.com/images/icons/icon10.gif

Rollo June 3rd, 2002 09:41 PM

Re: PPB Rebalance Poll
 
LOL, great Avatar!
Big Geo is watching you http://forum.shrapnelgames.com/images/icons/icon10.gif .


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