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-   -   Devnull Mod Gold: updates and discussion (http://forum.shrapnelgames.com/showthread.php?t=6549)

Rollo September 14th, 2002 02:50 PM

Re: Devnull Mod Gold: updates and discussion
 
Two things I forgot to mention:

1) There is a PBW game starting soon that will use the new 1.70 Version. There are still some slots left. Please come and join the fray http://forum.shrapnelgames.com/images/icons/icon7.gif .
Game is called 'Devnull2', Binford is running it. Looks like we might be using monsters, too http://forum.shrapnelgames.com/images/icons/icon6.gif .

2) Has anyone encountered the 'Sonne' race in a solo game, yet? If yes, how do they do?

Rollo

Mylon September 14th, 2002 04:03 PM

Re: Devnull Mod Gold: updates and discussion
 
I'll join if there's time, and yes, I have encountered the Sonne race, and they scare the crap out of me! They've been at peace with _everyone_ and have quietly taken over about 70% of the quadrant! The current victory condition is Last man standing, so I have an odd feeling that I don't stand a chance. And I _think_ they singlehanded whiped out the monsters. I saw some of the monsters, but I never saw any of their planets, even though I've flown through their claimed sectors. My only hope is to build 3-4 ringworlds, beef them up like crazy, and hope that it'll be impossible for them to kill those planets while I slowly edge out my empire. I have an odd feeling that those 4-5 star systems will be _very_ handy when I get stellar manipulation 5. And even better is the _huge_ surplus of minerals my very treaty with them is giving me. http://forum.shrapnelgames.com/images/icons/icon7.gif

No, I haven't tested them in combat, but I'm too scared to at the moment. Does anyone know if the AI do the evil empire thing to other AIs?

Mylon September 14th, 2002 04:11 PM

Re: Devnull Mod Gold: updates and discussion
 
The "devnull2" game on PBW says it's using Version 1.63.

geoschmo September 14th, 2002 04:48 PM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Originally posted by Mylon:
The "devnull2" game on PBW says it's using Version 1.63.
<font size="2" face="Verdana, Helvetica, sans-serif">No it doesn't It say's 1.70. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo

geoschmo September 15th, 2002 01:14 AM

Re: Devnull Mod Gold: updates and discussion
 
I tested all this a while back. IIRC the ship maintenance reductions for the hull and the components if any will add together before being calculated. So you could get a negative maintenace if you weren't careful.

But the total maint reduction for a ship would be calulated separatly from any maintreduction due to empire characteristics,culture, or system facilities. So if your ship had a comp that gave it a 90% maint reduction and a faciliity that gave all your ships in that system a 90 % maint reduction you wouldn't get 180%, it would do the first 90%, and then take another 90% off the remaining 10%. In effect the reduction in that system would be 99%.

Geoschmo

Mylon September 15th, 2002 04:12 PM

Re: Devnull Mod Gold: updates and discussion
 
You must've changed it shortly after I posted. http://forum.shrapnelgames.com/images/icons/icon7.gif

DirectorTsaarx September 16th, 2002 05:40 PM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Originally posted by Mylon:
<snip>
Does anyone know if the AI do the evil empire thing to other AIs?

<font size="2" face="Verdana, Helvetica, sans-serif">From settings.txt:

Quote:

AI Uses Mega Evil Empire := True
AI Mega Evil Empire Threshold Score Thousands := 500
AI Human Mega Evil Empire Score Percent := 170
AI Computer Mega Evil Empire Score Percent := 250
<font size="2" face="Verdana, Helvetica, sans-serif">That Last line implies that an AI can trigger MEE; but it has to be farther ahead of the 2nd place race than a human player would be (2.5 times score rather than 1.7 times score).

capnq September 17th, 2002 12:10 AM

Re: Devnull Mod Gold: updates and discussion
 
I've seen the stock Praetorians and the TDM Ukra-Tal become MEE in different solo games.

Rollo September 17th, 2002 01:11 AM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Originally posted by DirectorTsaarx:
That Last line implies that an AI can trigger MEE; but it has to be farther ahead of the 2nd place race than a human player would be (2.5 times score rather than 1.7 times score).
<font size="2" face="Verdana, Helvetica, sans-serif">In DNM the value for 'AI Computer Mega Evil Empire Score Percent' is raised to 1000. So the AI has to have a score ten times higher than 2nd place to trigger MEE.

Rollo

Rollo September 17th, 2002 01:16 AM

Re: Devnull Mod Gold: updates and discussion
 
Oh, and Mylon,
you might wanna stay friendly to the Sonne until the 'Quad dmg to shields' bug is fixed http://forum.shrapnelgames.com/images/icons/tongue.gif .

edit: Forget smth else: Mylon, you cannot see the monsters' planets. They are cloaked. I am pretty sure they are still there. In order to destroy the monsters you'll have to blow up their suns.

Rollo

[ September 17, 2002, 00:19: Message edited by: Rollo ]


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