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Re: SEIV Modding 101: A Tutorial
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That's it. |
Re: SEIV Modding 101: A Tutorial
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That's it.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ohhhhhhh.... it seems so obvious now! *thwacks own forehead* Thank you! |
Re: SEIV Modding 101: A Tutorial
You can save the empire both in the players screen before starting the game, and in the options menu after the game has started.
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Re: SEIV Modding 101: A Tutorial
Minor update on the Supply Amount Used tag.
Additionally, I have updated the PDF Versions. But, they do not really have page breaks in the proper places, as I have no idea how to edit the PDF files, just generate them from the HTML... http://forum.shrapnelgames.com/images/icons/icon9.gif [ October 27, 2003, 23:19: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
Shouldn't this be a "sticky" topic?
I think it should - BUMP! SpaceBadger |
Re: SEIV Modding 101: A Tutorial
The Tutorial has a new home at http://se4modding.spaceempires.net/ . This link might not yet work properly, but it should be in operation soon. The files are on the server.
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Re: SEIV Modding 101: A Tutorial
I have updated the tutorial. There is now a table in the first chapter that lists the files and states which will cause incompatibility issues with savegames and which will not. You probably need to visit it with this link: http://www.spaceempires.net/se4modding/
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Re: SEIV Modding 101: A Tutorial
Ok I updated it again. Chapter 17 is now entitled Advanced Tips and Tricks rather than Quasi-Newtonian Propulsion. So far, it has sections on QNP and Leaky Armor.
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Re: SEIV Modding 101: A Tutorial
Added updated info on the Happiness abilities in the Abilities chapter.
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Re: SEIV Modding 101: A Tutorial
Did you make the other corrections that I mentioned in the thread at se.net?
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