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-   -   Damage Calculation (http://forum.shrapnelgames.com/showthread.php?t=7827)

Kamog November 19th, 2002 09:14 AM

Re: Damage Calculation
 
All right, I'm stumped... I'm out of ideas. This is a tough puzzle. I haven't given up yet, though. I'll look at the list one more time...

tbontob November 19th, 2002 12:03 PM

Re: Damage Calculation
 
Two hints this time. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hint #1 Someone has indirectly touched on the "error".
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
Hint #3 It is not a punctuation error, grammar error, spelling error or additional lines.
Hint #4 Possibly too much focus has been placed on individual trees rather than the forest.
Hint #5 It is an error of d _ _ _ _ _ _ tion.

I will be adding a letter until someone comes up with the answer.

I must say, I never thought it would go on this long! http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 19th, 2002 12:04 PM

Re: Damage Calculation
 
I was gonna say denotation, but that leaves an extra space...

d _ _ _ _ _ _ tion

d e n o t a _ tion

d e f i n i _ tion

d e t o n a _ tion

d e m o l i _ tion

I think tbontob added an extra underscore, or he is really evil. http://forum.shrapnelgames.com/images/icons/icon12.gif j/k http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit:

Wait...

d e f o l i a tion

That's it! That's the answer! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 19, 2002, 10:08: Message edited by: Imperator Fyron ]

tbontob November 19th, 2002 12:09 PM

Re: Damage Calculation
 
Quote:

Originally posted by Imperator Fyron:
I was gonna say denotation, but that leaves an extra space...

d _ _ _ _ _ _ tion

d e n o t a _ tion

d e f i n i _ tion

d e t o n a _ tion

d e m o l i _ tion

I think tbontob added an extra underscore, or he is really evil. http://forum.shrapnelgames.com/images/icons/icon12.gif j/k http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">LOL & ROF http://forum.shrapnelgames.com/images/icons/icon10.gif

Sorry, Fyron I made doubly sure it is the right number of letters.

I didn't want to be strung up on the nearest lamp post. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob November 19th, 2002 12:11 PM

Re: Damage Calculation
 
Nope, not defoliation either! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

dumbluck November 19th, 2002 12:12 PM

Re: Damage Calculation
 
Damn. I can't count.

[ November 19, 2002, 10:15: Message edited by: dumbluck ]

Fyron November 19th, 2002 12:17 PM

Re: Damage Calculation
 
Destination.

Or....

Donkeyation! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 19, 2002, 10:29: Message edited by: Imperator Fyron ]

dumbluck November 19th, 2002 12:37 PM

Re: Damage Calculation
 
Desperation.
Declaration.
Disposition.
Description.

Of coarse, I have no Idea what error any of these word might be atatched to, but I kinda like word games...

[ November 19, 2002, 11:08: Message edited by: dumbluck ]

tbontob November 19th, 2002 04:48 PM

Re: Damage Calculation
 
Quote:

Originally posted by dumbluck:
Desperation.
Declaration.
Disposition.
Description.

Of coarse, I have no Idea what error any of these word might be atatched to, but I kinda like word games...

<font size="2" face="Verdana, Helvetica, sans-serif">LOL

It is a meaningful discription of the error. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie November 19th, 2002 04:56 PM

Re: Damage Calculation
 
Quote:

Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
The base accuracy is 100%
Planetary defense modifier is -200%
Planetary attack modifier is +30%
Seeker defense modifier is +40% (missiles in flight, used when being shot at by PDCs)

<font size="2" face="Verdana, Helvetica, sans-serif">Wha.......?? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

SJ. Where did you get this? And what does each of those modifiers mean? http://forum.shrapnelgames.com/image...s/confused.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">#1) Start at 100% accuracy before any modifiers are added. So if the only effect were a 20% ECM I, you would hit with 80% accuracy.
#2) If you shoot at a planet, you add 200% to your accuracy. IE: it is [i]really[i] hard to miss a great big target like that, especially when gravity is helping you aim.
#3) If you shoot FROM a planet (IE: weapon platforms), then you add 30% to your chance of hitting. A planet, shooting at an alien-infested moon colony, would thus get a +230% accuracy bonus added onto the other modifiers.
#4) If you are shooting at a seeker (missile), then you suffer a 40% accuracy penalty. Point defense cannons get a 70% bonus to hit. So, ignoring other modifiers, That would give you a (100%[base] -40%[seeker] +70%[PDC] -40%[range4] = 90%) chance to hit at range 4.

PS: And I got them straight out of Settings.txt
(They are all moddable)

[ November 19, 2002, 14:57: Message edited by: Suicide Junkie ]


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