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Re: "Gamey" tactics like "Rock, none" races
Fyron: So, um, what's this change that you instigated?
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Re: "Gamey" tactics like "Rock, none" races
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Re: "Gamey" tactics like "Rock, none" races
"And given that assumption, I find it odd that he hasn't addressed some of the balance issues, since they are fairly easy to fix."
No, they aren't. Have you tried? "No, the advantage is huge. It essentially increases your (max) fleet size by 66%. Well worth the points, even in small galaxies with 0 racial points." Compare the 10 points in maitance to 10 points in, say, Minerals. Or in ship yards, or..you get the picture? I've lost many a game because I couldn't get ships out fast enough. My coffers were full, I was getting thousands of extra resources per turn..and it didn't matter. Phoenix-D |
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It is the "test" that takes time, and he has people that test for him... Quote:
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Re: "Gamey" tactics like "Rock, none" races
"Yes. Increase things that are too low. Lower things that are too high. Test. Repeat"
Ever notice how people disagree on which is which, and how it needs to be fixed either way? "Maint. Reduction is at least in the top 3 most important characteristics, and it's cost should be weighted to reflect that (or maint reduction should be made to work differently)." No, it shouldn't. IIRC it already costs more, and it's a reduction in -maintaince-. That doesn't directly correlate to production, mainly because there are other things production can be used for. "Or are you going to tell me that 10 points is maint reduction is equivalent to, say 50 points in Tolerance, or 50 points in Repair?" Tolerance is a -weird- trait. I'm not claiming that everything is perfectly balanced, but it isn't quite as simple as you think either. Used to be that the main balance complaint was about the APB, not the PPB. Phoenix-D |
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If there is someone who claims the game is balanced, please compare: Mechanoid Race Vs Advanced Storage (each cost 1000 points) Repair vs Maint Reduction Torpedoes vs. DUCs or PPBs. |
Re: "Gamey" tactics like "Rock, none" races
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120 maintenance aptitude costs 2500 points, which makes it the single most expensive trait there is. That's the equal of 140 in just about every other Category other than aggressiveness and defensiveness. Personally, I'd much rather have 140 construction than 120 maintenance, because your ships don't Last that long in a way anyways. The game should not be perfectly balanced, because then it becomes nothing more than a paper/rock/scissors matchup. That reduces all strategic decisions to the point where your ability as a player no longer matters. All that matters is that you play the game, because every decision is just as good as every other decision. |
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