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Re: Noobie Question(s)
Thanks! I've just been "researching" all three levels cause I didn't know the difference. Now I can invest some of those points in getting the enemies planets to rebel! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Noobie Question(s)
It's late in the game and I've got these star destroying ships. They work pretty cool except about the 4th star I destroy the game freezes up. Is this a known bug or a new one?
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Re: Noobie Question(s)
That is probably a memory issue with your computer.
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Re: Noobie Question(s)
When you're setting up a game and the screen comes up where you set up how many ships will be allowed and how many "units" will be allowed,what are the consists of the "units"?
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Re: Noobie Question(s)
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Re: Noobie Question(s)
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Re: Noobie Question(s)
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Re: Noobie Question(s)
Thanks!
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Re: Noobie Question(s)
A few questions:
You can put supply storage on satellites, but they don't seem to need them...?? Just curious. In Abilities, there's research point generation, planet research bonus, and system research bonus. Is the planet research bonus really planet-based, or is it sector-based? How does the plain research point generation work if it's attached to something that the player can't directly control/own? (Like a nebulae or whatever) Does the system research bonus stack if there's more than one? Is there any way to script events? I checked the Events file but it's random events, no logic code that I could figure out (Like "If player has X technology...") I wanted to design a high-level research tree that would do nasty things like wipe out and plague planets, reset technology levels back down to 0, etc. ("Pandora's Tech" =) I know I can't do it in either Events or the Research tree itself, any suggestions? ...Dunno if it's obvious or not but I have a few ideas for a mod. ^.^ One of the other ideas that I'm fairly certain will work is assigning higher construction costs to a ship and then adding "Reduced Maintenance" bonuses to the components, so that a damaged ship will cost more to maintain, but I'm not sure if that stacks either... |
Re: Noobie Question(s)
Some components have too many vehicle sizes to be placed on, but it really isn't that big of a deal. http://forum.shrapnelgames.com/images/icons/icon7.gif
Is the planet research bonus really planet-based, or is it sector-based? It is planet based. How does the plain research point generation work if it's attached to something that the player can't directly control/own? It doesn't work in that situation. Does the system research bonus stack if there's more than one? No. Only the highest one is applied. Others are ignored. Is there any way to script events? Unfortunately, no, there is not. One of the other ideas that I'm fairly certain will work is assigning higher construction costs to a ship and then adding "Reduced Maintenance" bonuses to the components, so that a damaged ship will cost more to maintain, but I'm not sure if that stacks either... Maint Redux ability on a comp does not stack with multiple comps from the same family. I think it will stack if you add components with the ability that are in different families (like ECM, Combat Sensors, etc. do). [ January 23, 2003, 03:23: Message edited by: Imperator Fyron ] |
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