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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Great, it looks you may, have found something...
http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif If you did, and we fix it. I want your name on this Finite Mod as well!!!! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 11, 2003, 22:37: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
JLS, I have sent an empty test mail to the other (msn.com) address.
You can reply any Eee tweaks to the mail (if you hopefully receive this one). Are you still interested in the old 100 year simulation? Both (Eee and Cue Cappa) had the mentioned CC scraps after about 30-35 years, so I am not sure if it helps a lot. I better wait for your input first. |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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You haven’t yet posted what the AI has for. Ships, Bases, Unit and make up is. at turn 20 years? Or Posted what there Total Empire status is? Total income versus Expenditures. Evan with your test, you found them re-facilitating there home world ... They may still be competitive in your test http://forum.shrapnelgames.com/images/icons/icon12.gif and are currantly competitive in Finite; with-out one system, no warp start .... http://forum.shrapnelgames.com/images/icons/icon7.gif ~~~~~~ But No problem (we can make them better) I have a fix for this thru AI_Construction_Facilities, Home World: Tweaks, but first I need to see your tests… Good job, PsychoTechFreak http://forum.shrapnelgames.com/images/icons/icon12.gif Now more important then ever. Please, please, Hurry, hurry… http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif send me Both the DOS test and the other no dos test for AIC save.gam with all the files you changed so I won't corrupt that game when I advance turn! [ March 11, 2003, 23:29: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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And any thing you can... This may be invaluable... I will have UPS; pick up your hard drive, if you like http://forum.shrapnelgames.com/images/icons/icon10.gif (Kidding) http://forum.shrapnelgames.com/images/icons/icon10.gif I believe we can fix this for all mods that use Finite with CCs... http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks to your research http://forum.shrapnelgames.com/images/icons/icon12.gif and the DOS program http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 11, 2003, 22:04: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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The other day, Master Belisarius sent me a huge attachment that was fine thru CES-Incorp@msn.com |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
I do not get what happens with my e-snails at the moment http://forum.shrapnelgames.com/images/icons/icon8.gif
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Here we go: 20 years: I have done a wrong observation before, the CCs have been scrapped later (30-35 years) Eee: Score 198.6K, Resources 43.8K,Tech levels 69, 2 planets, 1 system, 6487 units, 34 ships, 6 bases Net mineral resources per turn: 21.8K Cue Cappa: Score 203.7K, Resources 32.8K,Tech levels 62, 4 planets, 1 system, 10256 units, 50 ships, 3 bases Net mineral resources per turn: 20K 35 years: CCs have been scrapped Eee: Have built 4 Communities, 1 planetery shield network III and a central comp. complex II at the HP (SY and Dock still exists) Score 177K, Resources 17.4K,Tech levels 97, 2 planets, 1 system, 7883 units, 28 ships, 6 bases Net mineral resources per turn: -1142 Cue Cappa: 1 Community at HP, Score 116.7K, Resources 4.6K,Tech levels 70, 4 planets, 1 system, 25166 units, 34 ships, 3 bases 100 years: Eee: Have built 5 Communities, 1 planetery shield network III and a central comp. complex III at the HP (SY and Dock still exists, upgraded to level II) Score 70K, Resources 6K,Tech levels 120, 2 planets, 1 system, 8516 units, 12 ships, 0 bases Net mineral resources per turn: -348 Cue Cappa: 1 Community at HP,SY III, Dock II, Score 132.1K, Resources 4.5K,Tech levels 95, 6 planets, 3 system, 27935 units, 25 ships, 6 bases ... and they open WPs like mad. Net mineral resources per turn: -3070 Quote:
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
I have your Email but no attachment http://forum.shrapnelgames.com/images/icons/icon9.gif ~~~~ "Other stuff" You indicated that you made changes to the Settings.Txt… If you can give me a copy of that file and any other files you may have changed along with the save games, that would be great. I will put all your files in my AIC folders and load your test, this way there will be no way I can corrupt your data if I advance the turns http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Don't rush, Email http://forum.shrapnelgames.com/images/icons/icon7.gif
I am still curious on the ship and unit makeup from your DOS test, when I get the save files I will see that then. I have the data you posted...This is enough for now, thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif ~~~ This can be helped thru AI_Construction_Facilities, Home World: Tweaks . But I will see if I can stop this altogether thru the Facility data file, first. EDIT: I think it will work http://forum.shrapnelgames.com/images/icons/icon7.gif If anyone, has other ideas please post. ~~~ I will have all the AI updated files to you after I Change and test them for a few days. Good job, PsychoTechFreak http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 12, 2003, 00:03: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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I will send the settings.txts together with the savegames, I have found one AICampaign test and I will see if I can recover the quick proportions test+ settings.txt. These small attachments hopefully will go out at least. |
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