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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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I gotta get me some of that! Excellent work! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Very Nice. I like your shipsets katchoo, they just seem to work very well! My only gripe is the fighters not having glowy engines or the animal print on. But everything else is great! Can't wait to see the troops as well! The racial portraits good too, suits the shipset, well done dogscoff for that! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Thanks guys!
I'm not terribly thrilled with the Fighters myself, but I likely won't do anything to them until everything else is complete. Then again, you never know when inspiration might strike... UPDATE: Weapon Platforms added to the Preview Page (see link below). |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I also really like this ship set Katchoo. Very original and the glowing engine concept is great. Keep up the good work. http://forum.shrapnelgames.com/images/icons/icon7.gif
Just my .02 cents worth. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
UPDATE: Added the following pictures to the Psycho Trapper Preview Page
- Dreadnought, Drone, Fleet, Fighter Group, Shields, Explosion, and the Race Main doodad. UPDATE: Version 1.1 of the Nu'Wam Shipset is out! I've added 3000 & 5000 Racial Point Empire files. So now, TerranC, you can include the Nu'Wam in your AI Deathmatching http://forum.shrapnelgames.com/images/icons/icon10.gif The link in my signature has been updated with the new Download. dibby dabba doo. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Heh. Cool. Thanks a bunch.
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I like the new updates, the dreadnought looks great and i never noticed how unique the colony ship looks! Are you thinking of creating a baseship picture for this race?
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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I'd have liked to have gone with "screws" instead of the "prongs" but, as the french say, "c'est la vie avec la DoGa". http://forum.shrapnelgames.com/images/icons/icon6.gif And yep, a Baseship is underway. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I Love that race. It's a really splendid work, katchoo. http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Hey gang!
I've got a project for everyone. I need some images for the Troop Pictures http://forum.shrapnelgames.com/images/icons/icon7.gif What i'm looking for is either all drawings or all pictures/models of various aliens and monsters. Here are the details: SMALL TROOP: thin humanoid alien. I don't want the typical grey alien everyone knows. Rather I want something that looks like a thin, undernourished alien. If you've ever read the Fantastic Four comic book you may have seen the Subterranean (yellow skinned) slaves of the Mole Man. That's what i'm shooting for. MEDIUM TROOP: large bipedal monster. Something around the size of the Incredible Hulk would do. Heck, I might even use the Hulk if I can find 2 other images (small/large troop) that match in some shape or another. LARGE TROOP: humongo monster. Think godzilla. These Troops do nothing but eat school buses, climb up buildings, and shake an angry fist/tentacle at menacing airplanes. Dogscoff, I still want you to do these Troop Pics for me, but this way I can get the set out and you can do the pics at your leisure, and then I can add them in as part of an updated pack for Shipset later on. Everything is done for this set, so once I plop these Troop images in i'll release the set. In between looking for pictures, i've been designing Neo-Standard models for the Psycho Trappers! So far i've got the Scout, Corvette, DestroyerHeavy, CruiserHeavy, DreadnoughtHeavy, and the BaseshipHeavy done. I'm gonna hold off on posting these on the Preview page until I get them all done. Then again i'm known for sudden decision reversals... http://forum.shrapnelgames.com/images/icons/tongue.gif I'm also tightening the textures for all the existing ships. The hull textures were all the same density before, regardless of ship size. I'm increasing the density now to match each jump in ship size. They look prettier now. UPDATE: Added Baseship images to the Preview Page. So if you folks could point me towards any pictures you may know of or find on the net, post them here. Otherwise I may have to go with Plan B: using Muppets. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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