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-   -   Recycle Old Threads Drive Canceled! (http://forum.shrapnelgames.com/showthread.php?t=9179)

Fyron May 11th, 2003 04:36 AM

Re: Recycle Old Threads Drive Canceled!
 
Why don't you link to the post instead?

Also, please reread the Posts in this thread about MOO3 (and in other threads). You seem to have missed everything they have said. A lot of people have found the game to override a lot of their orders and have the AI play for you anyways, even when you try to turn it off as much as you can.

eddieballgame May 11th, 2003 04:40 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
That was my point. It is not supposed to be a simulator though, it was supposed to be the best 4X game ever, but it is a dismal failure on all accounts.
<font size="2" face="Verdana, Helvetica, sans-serif">The fact this program can "simulate" running an empire of the magnitude that this program allows is impressive enough. Where it "fails" I guess, is in its perceived clumsy interface. Oh,& the AI is less then best. Considering the programs stableness & lack of "game stopping" bugs not bad in my book. A better manual, maybe, but the forums have addressed just about everything in the game, and for the most part in a friendly & very helpful manner. The Patch will reflect this.
MOO3 was designed to make multiplay a feasible option for this genre. To date, it has succeeded.

eddieballgame May 11th, 2003 04:43 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
Why don't you link to the post instead?

Also, please reread the Posts in this thread about MOO3 (and in other threads). You seem to have missed everything they have said. A lot of people have found the game to override a lot of their orders and have the AI play for you anyways, even when you try to turn it off as much as you can.

<font size="2" face="Verdana, Helvetica, sans-serif">My source of information for MOO3 is its main website. Yes, the Viceroys will, in time, do what "they" want. The strat guide even makes mention of that. You can still force build or eliminate with ROY on. Or turn him "off" & do it all, works for me. This having to keep an "eye" on your planetary leaders is kinda cool, kinda like real life, very unpredictable! I generally only micromanage a few planets because of time constraints. Sorry for my lack of "linking" ability, new to this thing. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 11, 2003, 03:59: Message edited by: eddieballgame ]

Fyron May 11th, 2003 05:00 AM

Re: Recycle Old Threads Drive Canceled!
 
Umm... the SE series has had multiplayer quite feasable for many many years. MOO3 is not an innovation.

The GUI is not "percieved as clumsy", it is undeniably clumsy. There are too many obtuse subwindows to go through to change something that will be changed back by the AI ministers. There are too many useless bits of information portrayed that you can never have an effect on, so there is no point in cluttering the game with them. Most of this bits are not explained at all, so you have no idea what the numbers mean. So, they are even more clutter, making the GUI even clumsier. Also, the control interface is less than stellar. It is horrid looking too, but that isn't part of it's clumsiness.

MOO3 does not in any way accurately simulate a space empire. It is not meant as a simulator, but as a game. So saying it is a good simulator IS NOT saying that it is a good game; it is saying the contrary.

Also, Quiksilver's propaganda about their beast of a game is not a valid source at all. What they say is irrelevant when it quite clearly contradicts what actually happens. And, the viceroys change orders immediately quite often, not after many turns. Also, turning them off actually does not do a whole lot; they still screw up everything you try to do anyways. They are very spiteful. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 11, 2003, 04:05: Message edited by: Imperator Fyron ]

eddieballgame May 11th, 2003 05:16 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
Umm... the SE series has had multiplayer quite feasable for many many years. MOO3 is not an innovation.

The GUI is not "percieved as clumsy", it is undeniably clumsy. There are too many obtuse subwindows to go through to change something that will be changed back by the AI ministers. There are too many useless bits of information portrayed that you can never have an effect on, so there is no point in cluttering the game with them. Most of this bits are not explained at all, so you have no idea what the numbers mean. So, they are even more clutter, making the GUI even clumsier. Also, the control interface is less than stellar. It is horrid looking too, but that isn't part of it's clumsiness.

MOO3 does not in any way accurately simulate a space empire. It is not meant as a simulator, but as a game. So saying it is a good simulator IS NOT saying that it is a good game; it is saying the contrary.

<font size="2" face="Verdana, Helvetica, sans-serif">I am not sure what point you are trying to make pertaining to the multiplayer aspect of MOO3. As for your other statements, none are factual, ONLY opinion based. As proof, I heartily disagree with most of what you have "said". But so what. I was not trying to start a debate over "what is the best space empire game" just that MOO3 is a viable & fun alternative in this genre.
BTW, what game does "accurately simulate" a space empire, of which none exist?
I am enjoying this "conversation"! http://forum.shrapnelgames.com/images/icons/icon7.gif

My source of info is not Quick Silver, but the many players of this game. The "grunts" if you will. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 11, 2003, 04:22: Message edited by: eddieballgame ]

Master Belisarius May 11th, 2003 05:31 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
I find MOO3 very easy to use, & considering the depth of MICROmanaging available, easy to "navigate".

<font size="2" face="Verdana, Helvetica, sans-serif">Honestly, I'm one of the people that perceive the interface as clumsy, and think I have good reasons. In my view, I need to do too many clicks, doing things that some turns later the AI will change to their taste.

Quote:

Originally posted by eddieballgame:

There is so much to this program & with the coming PATCH, even more. Please, as an example, read in its entirety the excellent post by SIRIAN - http://www.ina-community.com/forums - MOO3 under STRATEGY/GAMPLAY
"Micromanage- Let's settle this once & for all."

<font size="2" face="Verdana, Helvetica, sans-serif">After some search, I found the post. Loong but interesting.
Think it prove that the humans can manage better the planets than the AI (nothing new to me)... but at the same time, that the cost to manage even a single planet is a click nightmare.

Quote:

Originally posted by eddieballgame:

I never played MOO1 or MOO2, but I enjoy TBS games & particularly multiplayer.

<font size="2" face="Verdana, Helvetica, sans-serif">Well, I loved MOO1 and really enjoyed MOO2, both true classics, but I can't say the same about MOO3.
After read so bad reviews/oppinions about MOO3, when finally I played the game, felt that the game (or simulator to keep Fyron happy) was not so bad... but I'm not optimistic about that some day I'll really like the game.

Quote:

Originally posted by eddieballgame:

This program to date has more than quenched my thirst in this genre

<font size="2" face="Verdana, Helvetica, sans-serif">It's ok with me.
Not everybody like the same kind of games... although think if this game "quenched your thirst in this genre", you should try other games to compare.

Quote:

Originally posted by eddieballgame:

AND, this game will get "better" very soon. With modding allowed, you can make it better! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Oh yes, I hope the patches and mods will improve the game.

Fyron May 11th, 2003 05:44 AM

Re: Recycle Old Threads Drive Canceled!
 
You posted this eddie:
"MOO3 was designed to make multiplay a feasible option for this genre."

This implies that it has not been feasible before MOO3 came out, which is wholely false.

My statements are not "opinions", they are observations of how the game works. Your "opinions" that you cited as proof are certainly not proof of anything except that is what you think.

eddieballgame May 11th, 2003 05:48 AM

Re: Recycle Old Threads Drive Canceled!
 
Sorry about the link thing. Anyways, I understand there is some "clicking" in this game. Supposedly the Patch is addressing this area also.
I like & play numerous TBS games such as Civ III PTW, Alpha Centauri, HMM series, AOW II.
All excellent. MOO3 is different, & will agree not to everyones liking. I certainly didn't mean to try & "sell" the game. I just wanted to give MY accurate description of what I have encountered with MOO3.
BTW GO REDSOX!!! http://forum.shrapnelgames.com/images/icons/icon7.gif

eddieballgame May 11th, 2003 05:54 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
You posted this eddie:
"MOO3 was designed to make multiplay a feasible option for this genre."

This implies that it has not been feasible before MOO3 came out, which is wholely false.

My statements are not "opinions", they are observations of how the game works. Your "opinions" that you cited as proof are certainly not proof of anything except that is what you think.

<font size="2" face="Verdana, Helvetica, sans-serif">Fair enough, to me the "proof" is "in the pudding". In your opinion how "good" is SEIV Online, or "hotseat" for that matter. I recently
received SEIV & it looks very good. Have yet to play it though. Thanks for your input.

Fyron May 11th, 2003 06:00 AM

Re: Recycle Old Threads Drive Canceled!
 
I don't have anyone to play SE4 hotseat with, so I can't answer that. I know there are plenty of people that are satisfied with it though. SE4 is very good in PBW play. It's the only way to play the game IMO! http://forum.shrapnelgames.com/images/icons/icon7.gif TCP/IP works well with 2 players, but gets slower than PBW with 3 or more, due to how it handles turns.

Proof means one thing, and one thing only. It is not a subjective term.

[ May 11, 2003, 05:00: Message edited by: Imperator Fyron ]


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