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Re: Design Names Anthology (Version 1.05)
Submissions are always open. Please visit the DNA web page to view the Master File List that is sitting there alongside the download file.
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Re: Design Names Anthology (Version 1.05)
I know...sorry...been busy...I know its just a matter of copying and pasting...but...you know how it goes...
Kana |
Re: Design Names Anthology (Version 1.05)
bump for sweetness!
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Re: Design Names Anthology (Version 1.05)
1 Attachment(s)
I have a design name file for you to add. It's made from WWII US Army/Navy phonetic radio codes.
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Re: Design Names Anthology (Version 1.05)
Cool! Anyone else have design names files to submit so we can have a beefier update?
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Re: Design Names Anthology (Version 1.05)
1 Attachment(s)
Heres another one based on former Microsoft code names.
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Re: Design Names Anthology (Version 1.05)
1 Attachment(s)
And here's another one based on international Morse Code
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Re: Design Names Anthology (Version 1.05)
1 Attachment(s)
And here's yet another one I slapped together. This one contains the entire text of William Blake's Songs of Innocence and Songs of Experience formatted as a design name file.
Each design name is a line from a poem. Because it's a collection of poems, some of the design names it yields are slightly on the long side, but nothing makes for more poetic design names than actual poems. Who knows; you might even get some edumacation from playing SE4 this way. |
Re: Design Names Anthology (Version 1.05)
Intersting idea. http://forum.shrapnelgames.com/images/smilies/happy.gif
Have you actually used it and verified that the repeated stanzas don't cause a problem for Se4 to parse? I've never had a design name list that had duplicated lines so I can't say whether that's a problem or not. |
Re: Design Names Anthology (Version 1.05)
I've used design names with duplicate entries, and SE4 just ignores the dupes. It causes no problems. I've also accidentally used a "readme" file as a design name file before. That caused no problems either, and just yielded really long design names that sometimes got cut off by some of the interface's graphical elements.
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