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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I think experience go up only when you kill enemy, not when you shot and hit !
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Gozra, I think experience is limited to 50 points per ship and 50 per fleet...
Oleg, almost all of those are not balance changes, but hardcode bug fixes. Balance changes are tweaking some values in the data files. Make Phased - Energy Weapons cost more, for example. Only missile speed, APB damage (wasn't it PPB damage, not APB?) and range mounts qualify as balance fixes. So, 3 instead of 1 or 2. Same difference. But either way, they are relatively minor changes, and most of the important balance issues have not been addressed. [ July 21, 2003, 19:57: Message edited by: Imperator Fyron ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
AS vs. MC.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Again, that is a hardcode change, not a simple balance change. The point that balance changes are few and far between is still quite valid.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Most games get balance changes? I don't play many other games, so I will have to accept this contention at face value Fyron. But most games do not allow the players to make simple data file changes and tweak the balance to their hearts content the way that SEIV does. So one could make a valid point that Malfador has made all of the balance changes you want, by giving you the tools to do it yourself.
Claiming that most people don't play mods is completely irrelevant. Most people that buy a game don't even bother to download patches for them. What does that prove? The simple fact is that balance is subjective. No, Malfador doesn't have to make everyone happy. It wouldn't even be possible even if they wanted to. But if the result of a change is a just a different group of unhappy people what's the point of the change? Especially when you consider anyone that is unhappy with it in the first place can change it themselves. But I will tell you again what I have told you before. A lot of things could be changed and would be improvments, I will totally agree with that. But if you have something like that you'd like to see changed, whining about it in the forum isn't going to help. Send the suggestion to Malfador. Not just a "balance this" gripe, but actually do the change yourself and do the real work and playtest it. Send your playtest results to Malfador along with comments from the players involved in your playtests, if there are any. Make a clear and convinvcing case for a "simple" change and I would be suprised if it didn't get done. Especially if you can hand him the text and all he has to do is proofread it and paste it into the data files. It worked for you before on the formations problem didn't it? Of course whining is a lot easier. Geoschmo [ July 21, 2003, 20:52: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
"Again, that is a hardcode change, not a simple balance change. The point that balance changes are few and far between is still quite valid. "
No, it was a balance change that required hardcode doing. Same with the ID vs shields; I doubt it was a bug that made it skip shields, since other "kills x" weapons do. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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P-D: AS vs MC was a bug. It was not supposed to convert ships with a damaged MC, but it did. http://forum.shrapnelgames.com/images/icons/icon12.gif From History.txt: Quote:
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[ July 21, 2003, 22:21: Message edited by: Imperator Fyron ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
SEIV is as blanced a game as any. The ablity to modifify the starting set up allowes players of varying ablity to play fairly equally. (See set up page on PBW for Cluster command) There are way to many other variables in SEIV to say that this or that racial trait allows someone to win more often. We have no stastical data to base these statements on. I do have a gut feeling that this game from the outset has more balance than most games.
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