.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

PvK February 14th, 2004 11:20 PM

Re: Dominions II Bug Thread
 
Agreed, though what happens if you re-take the province the turn you try to build troops at a besieged location?

A bug that might have been reported before - Tien Chi archers who lose an arm, can still fire their composite bows (the image that comes to mind has them pulling the string with their teeth http://forum.shrapnelgames.com/images/icons/icon10.gif ). Maybe true of all archers?

PvK

Arryn February 15th, 2004 01:54 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by PvK:
Agreed, though what happens if you re-take the province the turn you try to build troops at a besieged location?
<font size="2" face="sans-serif, arial, verdana">Well, the castle was beseiged. The defenders would have a tough time getting a messenger out, nevermind not having him caught while trying to recruit in territory that's been overrun by an invading army. It's just a wee bit unrealistic, if you'll pardon my using that term. While messengers escaping from beseiged keeps did occur historically, it was typically uncommon, and mostly happened with combinations of inept attackers and bad weather.

PvK February 15th, 2004 11:16 AM

Re: Dominions II Bug Thread
 
Oh I agree in general. It should just prohibit recruiting while beseiged, like in Doms I.

From a realism standpoint, I suppose it could represent that you plan to recruit units there after quickly relieving the castle (especially if the seige was by something pathetic), but eh... it's not really right. Confusing - there should be at least a warning.

I mainly was just curious though what would happen in the current Version, if anyone knew.

PvK

Nagot Gick Fel February 15th, 2004 03:12 PM

Re: Dominions II Bug Thread
 
Starspawn priests and mages who lose an arm use their fist instead of their regular attack. Seems like 'Life drain' requires both hands (or is it both tentacles?). Does this make sense? I think not.

PhilD February 15th, 2004 07:20 PM

Re: Dominions II Bug Thread
 
One of my Assassins apparently tried to assassinate... a Militia!

The game crashes when I try to watch the battle, too.

I've sent the game files to Illwinter, just in case it helps.

Arryn February 15th, 2004 09:35 PM

Re: Dominions II Bug Thread
 
The description for Will o' the Wisp says that 3 wisps are summoned, yet the "number of effects" is listed as 2.

Arryn February 16th, 2004 04:10 PM

Re: Dominions II Bug Thread
 
One MAJOR bug in 2.08: Seithkona are no longer commanders, and do not have magic skills!!!

Also, I can find no info on how to rename commanders.

Norfleet February 16th, 2004 08:38 PM

Re: Dominions II Bug Thread
 
I'm getting a very odd "SDL Parachute Deployed" problem. If I host a turn, then try to play the next turn, I get an immediate CTD, no "Nagot Gick Fel", only a "Fatal signal: SDL Parachute Deployed" in stderr.txt. If I restart the game and try to play my turn, however, it works perfectly fine again...until the next turn.

Any idea what causes this?

Update: The apparent initial consistency of behavior was due to sampling error: Sometimes it will randomly crash anyway, even after a clean restart. You'd think that the behavior would be more deterministic, given that nothing has changed....

Update: Also, sometimes a turn generation will hangfire, and remain in "Generating turn" indefinitely. This occurs most frequently in tests where multiple human-controlled nations exist, although it happens with 1-human games as well....including games where this is one, and only one, player. Once again, no consistency: Can happen after a clean restart of the game, or not happen. Sometimes it will happen on fresh start, I'll kill the game, changing no files, and then restart the game, and try again, and it will run.

What on Earth is causing this?!?

Update: Although the mysterious, elusive, CTD-on-attempting to take turn bug remains unidentified, I did produce a fluke Nagot Gick Fel: Bad spritenbr on my other test computer. It has not reappeared, and did not occur consistently: CTDs continue on both test systems sporadically.

However, I *HAVE* isolated a probable cause of the turn hangfire bug. My extensive logging reports and experimental procedures have been posted here:
http://www.shrapnelgames.com/cgi-bin...;f=74;t=001485

[ February 16, 2004, 20:56: Message edited by: Norfleet ]

Jasper February 17th, 2004 01:23 AM

Re: Dominions II Bug Thread
 
Even small paralyzation effects still do not wear off -- their values never decrement, and nobody ever recovers. This can be easily seen with Astral Shield.

Arryn February 17th, 2004 02:16 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Norfleet:
"Nagot Gick Fel"
<font size="2" face="sans-serif, arial, verdana">BTW, I finally had my curiosity overwhelm me and looked this phase up in an Online swedish-english dictionary. Best translation I can come up with is "something went wrong". I think it's hilarious that the program sort of yells this at you. Duh. Of course something went wrong ... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

moodgiesanta February 17th, 2004 02:18 AM

Re: Dominions II Bug Thread
 
Shouldn't a new bug thread be started for Version 2.08? I think that would help a lot . . .

Cosmos February 17th, 2004 07:59 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Johan K:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cosmos:
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.

I have 3 files in my save game. Should I send these to someone to fix ???

<font size="2" face="sans-serif, arial, verdana">Please wait for the upcoming patch which will hopefully fix that. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep... The patch fixed it.

Thanks

NTJedi February 17th, 2004 08:29 AM

Re: Dominions II Bug Thread
 
I've had an air elemental ' lose an eye ' this was seen 2 game turns after installing the new patch.

Teraswaerto February 17th, 2004 03:47 PM

Re: Dominions II Bug Thread
 
#domstr doesn't seem to work. It has no effect.

tka February 17th, 2004 04:34 PM

Re: Dominions II Bug Thread
 
#wastesurvival and #swampsurvival -commands don't work. Atleast the icons don't show up in unit's stats screen.

Taqwus February 17th, 2004 07:35 PM

Re: Dominions II Bug Thread
 
The "is currently berserk" flag kept going on and off on a berserk White Bull.
Multiple Mind Hunts cast on one province led to a 'molesting the dead' error once. Haven't reproduced it.

February 17th, 2004 08:08 PM

Re: Dominions II Bug Thread
 
Dominions 2 using 2.06 for a server says:

Dominions Version is too old!
Get an update at www.illwinter.com
myVersion 205 fileVersion 207 nation 15

Is the game corrupted to need 2.08 now? It worked using 2.06 less than 12 hours ago, but now it will not even load the game.

Edit: The Server is using WindowsXP.

[ February 17, 2004, 18:14: Message edited by: Zen ]

Taqwus February 17th, 2004 08:31 PM

Re: Dominions II Bug Thread
 
It should not be "a dire portent" if it's *your* side that cast the global.

Argitoth February 17th, 2004 10:28 PM

Re: Dominions II Bug Thread
 
Master Lich has 5 hitpoints, at least thats what it says in the god's description.

Green Dragon doesn't have 2 nature magic symbol when you choose a god, but it still has the 2 nature in-game.

C'tis no longer starts with terror with Desert Tombs theme. I didn't check the other themes to see if they still started with terror.

February 17th, 2004 10:42 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Argitoth:
Master Lich has 5 hitpoints, at least thats what it says in the god's description.
<font size="2" face="sans-serif, arial, verdana">Eh?

Quote:

Green Dragon doesn't have 2 nature magic symbol when you choose a god, but it still has the 2 nature in-game.
<font size="2" face="sans-serif, arial, verdana">All the shapeshifters don't have their initial 2 paths when in their 'strong' form. So he still has 2 Paths of Nature, but they just don't show because he loses 2 paths of magic when in Dragon form. When shapechanged he has his 2 + whatever you give him.

Argitoth February 17th, 2004 11:35 PM

Re: Dominions II Bug Thread
 
Choose a nation, right click on Master Lich and it will say Hitpoints: 5

Johan K February 18th, 2004 02:31 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Zen:
Dominions 2 using 2.06 for a server says:

Dominions Version is too old!
Get an update at www.illwinter.com
myVersion 205 fileVersion 207 nation 15

<font size="2" face="sans-serif, arial, verdana">That's because you have a save file (trn, 2h or fthrland) from 2.08 in there somwwhere. Erase your 2h and trn files in that game and you should be able to continue with Version 2.06 unless you have already advanced one turn.

Teraswaerto February 18th, 2004 02:56 AM

Re: Dominions II Bug Thread
 
In 2.08 modded units with #animalawe (maybe all units, don't know what unmodded unit would have animal awe) have the "animal" icon when viewed in game. A bug surely?

February 18th, 2004 05:56 AM

Re: Dominions II Bug Thread
 
I've deleted everything regarding 2.08 (Turns, fatherland files, etc) and it will not load. The turn hasn't advanced at all. It has stayed on the same turn, though other games in 2.08 have advanced on the server.

So, the 2.06 game did not advance or change turns. But other games on the server (it has 3) have been modified to use the 2.08 dom2.exe and advanced a turn. (If that's clear)

Will this make it incompatable?

Still the same error. I have restarted and cleared temp files in case it was something in the Cache or similiar and it still gives the same error message.

Saber Cherry February 18th, 2004 08:50 AM

Re: Dominions II Bug Thread
 
Bugs I noted in 2.08:

The SB Twin Spear does not do any damage.
(edit: removed ethereal crossbow note)

Both pretty major. I think the ethereal crossbow was not working in 2.06, also: It fires, but the bolts do no damage, ever.

The Twin Spear (that reincarnates the dead): I gave a commander Amon Hotep, Robe of Shadows, and a few other things to make him nearly indestructable. He attacked 2 different indy provinces, and ONLY DID DAMAGE IN REPELS! He never killed a single enemy, versus militia and later barbarians.

I had suspect behavior with other configurations, so there may be a deep problem in the combat engine... but I was at least able to kill enemies with the other twin spear. However, it may be related to the other equipment, not the weapon itself. Who knows?

As for the ethereal xbow, I fired it into a big group of approaching (unshielded) militia. The commander had an eye of aiming for 15 base precision, the bolt landed in the militia each time, and never did anything get hurt.

-Cherry

[ February 20, 2004, 06:29: Message edited by: Saber Cherry ]

Saber Cherry February 18th, 2004 09:14 AM

Re: Dominions II Bug Thread
 
In further testing it seems I was just very unlucky with the crossbow. But as for the twin spears, I confirmed that the Send Horror one works, and the other one never damages the enemy (except maybe in repels).

Johan K February 18th, 2004 12:34 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Zen:
I've deleted everything regarding 2.08 (Turns, fatherland files, etc) and it will not load.
<font size="2" face="sans-serif, arial, verdana">You deleted the fatherland file too! That will make your saved game lost forever. So what is the problem after that? Doesn't dominions start at all? Try deleting the files in the newlords directory too.

[ February 18, 2004, 10:35: Message edited by: Johan K ]

Nagot Gick Fel February 18th, 2004 12:38 PM

Re: Dominions II Bug Thread
 
I think the Nerid (shouldn't that be Nereid, BTW?) has the 'male' flag. I've seen her given titles like 'He who is ...' or 'Prince of ...' or 'King of ...' at pretender generation, and don't remember seeing the female variants of these titles.

Not sure how important it is, but since there are abilities which rely on gender to work, it probably should be fixed.

Johan K February 18th, 2004 03:01 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Teraswaerto:
#domstr doesn't seem to work. It has no effect.
<font size="2" face="sans-serif, arial, verdana">That's a documentation error. It is actually called
#startdom

rabelais February 18th, 2004 07:27 PM

Re: Dominions II Bug Thread
 
Tuatha ride alicorns, but do not recuperate (from afflictions).


Rabe the Regenerating Rider

February 18th, 2004 07:48 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Johan K:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zen:
I've deleted everything regarding 2.08 (Turns, fatherland files, etc) and it will not load.

<font size="2" face="sans-serif, arial, verdana">You deleted the fatherland file too! That will make your saved game lost forever. So what is the problem after that? Doesn't dominions start at all? Try deleting the files in the newlords directory too. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I deleted the fatherland files of the 2.08 games. I totally deleted those games from the system (Actually saved them to a CD then deleted them). I deleted the contents in the Newlords directory and there are no mods going. Some of the players in the game are Computer Controlled, does it autogenerate their turns before anyone else takes their human turn? If I delete the computer turns will they generate?

Saber Cherry February 18th, 2004 09:49 PM

Re: Dominions II Bug Thread
 
Bug:

Lifeless units are affected by regeneration.

The description of regeneration says lifeless units cannot regenerate. But give a Ring of Regeneration to a lifeless commander, and it will regenerate when wounded just like a non-lifeless.

ywl February 19th, 2004 05:46 PM

Re: Dominions II Bug Thread
 
Wrong units for Utgard theme in 2.08

I get the wrong units for Utgard Jotunheim: Apprentice Warlock, Warlock, Demonbred, Vaetti as a commander, Seithkona as an unit...

Is it just me? Is my patch file corrupted during download?

fahdiz February 19th, 2004 05:50 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by ywl:
Wrong units for Utgard theme in 2.08

I get the wrong units for Utgard Jotunheim: Apprentice Warlock, Warlock, Demonbred, Vaetti as a commander, Seithkona as an unit...

Is it just me? Is my patch file corrupted during download?

<font size="2" face="sans-serif, arial, verdana">It's not just you. There was quite a lengthy discussion about this, actually. There was a typo in the Utgard code which broke that theme.

Taqwus February 19th, 2004 08:45 PM

Re: Dominions II Bug Thread
 
Not technically bug, but strangeness -- I've seen Mictlan cast Purgatory, when the only opponent it was likely facing was Ulm Iron Faith (the other AIs were far away and otherwise preoccupied, and none of Ermor, Ctis or Jotunheim were in the game.) Considering that Mictlan's blood-heavy and blood tends to favor demons, this struck me as rather odd. Ulm has the occasional Bane but nothing outrageous on the undead front so far.

February 19th, 2004 10:04 PM

Re: Dominions II Bug Thread
 
Ermorian Cultists, Grand Thamaturg, and Thamaturgs all are priests, but don't have the Sacred Symbol. If they are considered sacred (as they should) then it should have the symbol.

fahdiz February 20th, 2004 05:37 PM

Re: Dominions II Bug Thread
 
Not to be a broken record on this, but is there any timeline on the Utgard fix, since it can't be fully corrected with the current mod tools? I've been refraining from including Jotunheim in my SP games on the off chance that the AI will choose Utgard and be rather crippled.

Johan K February 23rd, 2004 01:13 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by fahdiz:
Not to be a broken record on this, but is there any timeline on the Utgard fix,
<font size="2" face="sans-serif, arial, verdana">None that I know of at least.

fahdiz February 23rd, 2004 01:43 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Johan K:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by fahdiz:
Not to be a broken record on this, but is there any timeline on the Utgard fix,

<font size="2" face="sans-serif, arial, verdana">None that I know of at least. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Okay, Johan - thanks for the response.

Taqwus February 23rd, 2004 05:51 PM

Re: Dominions II Bug Thread
 
It seems, er, odd, that it's not safe to send your pretender with the Ark. Granted he's neither sacred nor a priest, but in this case it would seem appropriate to make an exception, no?

Nagot Gick Fel February 23rd, 2004 06:41 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Taqwus:
It seems, er, odd, that it's not safe to send your pretender with the Ark. Granted he's neither sacred nor a priest, but in this case it would seem appropriate to make an exception, no?
<font size="2" face="sans-serif, arial, verdana">Now that explains why Jehovah wanted to get rid of the Ark of the Covenant and gave it to the Jews! http://forum.shrapnelgames.com/images/icons/icon12.gif

E. Albright February 23rd, 2004 11:30 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Nagot Gick Fel:
I think the Nerid (shouldn't that be Nereid, BTW?) has the 'male' flag. I've seen her given titles like 'He who is ...' or 'Prince of ...' or 'King of ...' at pretender generation, and don't remember seeing the female variants of these titles.
<font size="2" face="sans-serif, arial, verdana">I'm tempted to say this might be indicative of problems with the titles, and not the Nereid. I recently had a pretender (um... Great Enchantress?) with both "He who..."- and "She who"-type titles. Admittedly, (s)he had but one masculine title, so I suppose she wasn't that butch. And this was in the demo, too, so perhaps it's no longer indicative of anything...

[ February 23, 2004, 21:32: Message edited by: E. Albright ]

Kristoffer O February 23rd, 2004 11:45 PM

Re: Dominions II Bug Thread
 
Some divine titles have slipped past the gendering of the pantheon. Report such titles if you come across it again.

E. Albright February 24th, 2004 04:07 AM

Re: Dominions II Bug Thread
 
An hour of trying to come across it again came up with the following titles inappropriately being applied to godesses:

Lord of Flies
He Who is at the Center
God of Invincible Power

I didn't try to find titles being wrongly slapped onto gods.

Oh, and I also ran into another troubling thing with titles. I was testing this stuff in the demo, but it's not listed as having been fixed in a 2.02+ patch, nor could I find it mentioned on the forum, so it seems worth mentioning. I occasionally would generate a diety with no titles, or rather ", " as a title. This happened with a number of different pretenders, both with computer-generated names and given ones. I noted the stats each time this occured. Each pretender configuration for which it occured is listed in "name(s); type; magic; scales; theme" format. Anything unlisted would be unchanged from the pretender's default.

</font>
  • <font size="2" face="sans-serif, arial, verdana">"Lamashtu, " -> Naga; N6; Ord3, Prod3, Cold3, Dea3, Luck3, Mag3; Heart of Winter</font>
  • <font size="2" face="sans-serif, arial, verdana">"Stine, ", "Volde, " -> Great Enchantress; E10, As1</font>
  • <font size="2" face="sans-serif, arial, verdana">"Latena, ", "a, " -> Great Enchantress; As10</font>
  • <font size="2" face="sans-serif, arial, verdana">"Triala, " -> Great Enchantress; E9, As4</font>
  • <font size="2" face="sans-serif, arial, verdana">"Ylvethe, " -> Great Enchantress; Tur3, Slo3, Cold3, Dea3, Mis3, Dra3</font>
  • <font size="2" face="sans-serif, arial, verdana">"Moriana, " -> Crone; F10, A2</font>
  • <font size="2" face="sans-serif, arial, verdana">"Pladina, " -> Crone; E10</font>
<font size="2" face="sans-serif, arial, verdana">

Graeme Dice February 24th, 2004 05:45 AM

Re: Dominions II Bug Thread
 
A couple of other pretender titles that need their gender changed. They are King of Courage and Lord of the Oceans on a Nerid.

rabelais February 24th, 2004 09:16 PM

Re: Dominions II Bug Thread
 
There appears to be a temp scale bug as well.

On turn 7 of MP several of my provs went from +3 heat (I'm machaka) to zero. Growth was zeroed too in some cases. Luck was not affected.

(no Messages/events relating to climate were reported, though there was a harvest festival and a fire gem find)

The domain map is such that this is not merely improbable evolution... clearly there's an overflow/bug somewhere.

Want the turn file?


Rabe the Meterologically Capricious

[ February 24, 2004, 23:00: Message edited by: rabelais ]

mivayan February 25th, 2004 03:34 AM

Re: Dominions II Bug Thread
 
an event: "Silver deposits have been found and a new mine is being built. Tax revenues have been permanently increased by 20 pounds of gold."

The site I got however, is an iron mine: +20 resources.

I am playing ashen empire, the province has 240 pop, scales there are (order to luck) -3/-3/-1/-3/2/3.

Apologies if it is has been posted before.

Taqwus February 26th, 2004 02:42 AM

Re: Dominions II Bug Thread
 
A possibly rare bug manifested itself again.

Previous turn:
As Soul Gate, Storm T'ien Chi fortress. Kill Oracle, Ho Hsien-Ku the immortal.

This turn:
I've got a Ho Hsien-Ku the Shadow, with Air 3 and Nature 2. Weird. Other stats seem normal for shadows, e.g. no flying, no ability to heal others (darn! http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Saber Cherry February 26th, 2004 03:59 AM

Re: Dominions II Bug Thread
 
Bug/Feature?

Well... one or the other. It's nothing new.

If a flying unit / party routs in an enemy-surrounded province, it will die retreating just like landbound units do. Conceptually, it seems that a flying unit could retreat to a distant province within flight range, rather than dying simply because all the adjacent provinces are hostile.

-Cherry

fahdiz February 26th, 2004 07:47 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Saber Cherry:
Bug/Feature?

Well... one or the other. It's nothing new.

If a flying unit / party routs in an enemy-surrounded province, it will die retreating just like landbound units do. Conceptually, it seems that a flying unit could retreat to a distant province within flight range, rather than dying simply because all the adjacent provinces are hostile.

-Cherry

<font size="2" face="sans-serif, arial, verdana">This would improve Caelum quite a bit!


All times are GMT -4. The time now is 01:26 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.