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Re: OT: Narf has gone looney and wants to GM.(Edit
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Ach, I just noticed - the skills listed under the entries for animals already includes their stat bonuses - Aphrysini's skills now reduced to reflect this. |
Re: OT: Narf has gone looney and wants to GM.(Edit
However, I think your wolf would get rather annoyed if only fed once a week. http://www.closetgamers.com/comic.php?id=12
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Re: OT: Narf has gone looney and wants to GM.(Edit
Ah, but a live (or recently deceased) pack animal is not a minimal amount of meat (and, as I said, it's backup for failed Survival rolls). Even a miniature donkey weighs in at over 80 kg (over 160 lbs Link). It's far from the minimal meal I painted. Feed the wolf first thing in the evening when making camp, then let it take seconds before leaving in the morning, and it can take two full meals from the one animal.
Further, with Jacob's Survival roll (+5 from skill, +4 from Wisdom, +2 from Nature Sense) he can probably butcher and preserve the meat sufficiently for it to last a few days, so the poor dead donkey can be eaten twice. Edit: for that matter, treating the wolf as a character, we have a party of four - which is a DC 16 survival check (10 for Jacob, +2 for every additional character - sort of - see Survival Description) so Jacob can fully supply the party while moving at half overland speed on a roll of 5 or more (80% of the time) or on a roll of 3 or more once aboveground (+2 synergy from Knoweledge(Nature) 90%). If Jacob puts priority on himself and the wolf, he will ALWAYS make a sufficent roll, barring penalties (10 + 2 = 12 for the minimum; minimum roll on a d20 is 1, Jacob has a bonus of 11; 11 + 1 = 12) Edit 2: oops, forgot this plot thread's NPC - that's a party of 5, DC 18 |
Re: OT: Narf has gone looney and wants to GM.(Edit
And, of course, as it's a roll outside of combat, he can always take 10, add his bonus of 11 and be able to supply himself and 5 others with the resulting 21. Let's see, we have:
0) Jacob 1) Aphrysini 2) Stisnera 3) Mighty Eagle 4) Professer Woolridge 5) <unused> So if anyone else wants to join up, there's enough forage for it. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Alynean, have you thought of having Stisnera make a Psicrystal? If Stisnera has any ranks in Hide, it would be really useful addition to the party, as it's Dex 15 (when self-propelling) would give it a +2 bonus to any ranks Stisnera might have. We could probably also use the Search roll.
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PsiCrystal Basics PsiCrystal Feat |
Re: OT: Narf has gone looney and wants to GM.(Edit
Maybe I just mistook what you meant when you said 'weekly'. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quite possibly, but a pack mule is useful in other regards, too. For example, if you ever decide to enforce the encumberance rules, Jacob can now offload most of his carried items (they are really only useful while camping or in specialized circumstances) onto the mule, keeping just armor, weapons, a little food and a change of clothes.
Oh, almost forgot - need a bit and bridle to lead the mule around - listed as 2 gp. |
Re: OT: Narf has gone looney and wants to GM.(Edit
I don't know - Do we want to go to the trouble of keeping track of encumberance?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Probably not. But if you ever do, Jacob's covered - for now, at least.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Actually, it would scarecly affect Stisnera at all (she's already at Heavy Encumberance from her armor), and I just checked that now (after having offloaded the camping gear to the pack mule) it wouldn't affect Jacob any, either (he's already at medium from his armor). Don't know about Mighty Eagle or Professor Woolridge, though.
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Re: OT: Narf has gone looney and wants to GM.(Edit
I've got a headache, so no log shuffle. Sorry.
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Re: OT: Narf has gone looney and wants to GM.(Edit
I've resorted; there's a new log between 11 and 13(was 12). On the other hand, 9 is still missing. I sorted by date modified.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Server is up and running.
Today's Random: [100d20] -> [9, 12, 17, 19, 3, 2, 3, 1, 18, 20, 3, 17, 12, 15, 6, 17, 2, 3, 13, 11, 18, 5, 12, 9, 13, 8, 14, 4, 14, 7, 5, 7, 1, 11, 11, 5, 15, 18, 10, 10, 5, 18, 18, 14, 18, 7, 4, 11, 14, 9, 13, 12, 13, 16, 17, 19, 9, 16, 3, 19, 16, 9, 10, 1, 6, 14, 16, 2, 4, 17, 2, 6, 6, 8, 7, 4, 6, 13, 19, 9, 8, 5, 1, 5, 16, 3, 18, 2, 2, 15, 9, 17, 15, 19, 18, 5, 20, 15, 16, 2] = (1041) Edit: Okay - everyone who is expected is online. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Server down. Killed one ape-thing, converted another (apparently, at least). Found the library, planning invasion to bypass gaurds via stealth.
Edit: well, trickery, anyway. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Hrm so I have 1075 xp... level 2... can I multiclass right away, or do I have to make up some sort of backstory for it? I want to multiclass to cleric.
Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Ok, log is up, other logs renamed becuase I forgot to do that. (We had two Eleventh's)
No plot points...Yet... |
Re: OT: Narf has gone looney and wants to GM.(Edit
Well, Mighty Eagle has been following what appears to be a code of conduct; fighting to disarm, rather than kill, avoid a fight wherever possible, encourage free, thinking beings - he seems a fairly devout NG so far (he's okay with fooling people, so can't be LG; objected to simply walking away with the gold after we find it, so can't be CG, for consitency); all he needs is the EXP and a holy symbol to become a cleric, really. And he has the EXP at this point.
Edit: that, and he has mentioned the desire to multiclass to cleric at least twice before: Quote:
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Re: OT: Narf has gone looney and wants to GM.(Edit
I see no reason why he can't; given the way things have gone, he can even make up his own religeon, provided he runs it by me first. We just assume that if the religeon requires a period of religeous study (Which it should) that he took it before joining us. (Would seem to be easier than inserting it into the adventure as a side-plot, which can be done. The old 'if you guys yell enough...' rule)
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Re: OT: Narf has gone looney and wants to GM.(Edit
Isn't Mighty Eagle a monk? In that case, go ahead and multiclass if you really want to, but be aware that you will never again be able to take another monk level.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.
Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Stisnera acts as SPECIALIZED artillary; We haven't run up against any zombies or skeletons yet; even the lowest-level undead is immune to Stisnera's Mind Thrust, and with all that armor and no armor feats, she can't hit the broad side of a barn (except on a critical - just as the zombies/skeletons likely can't hit her, except on a critical - but Stisnera doesn't carry other weapons...). Jacob would do much better against such critters, however, as long as they come in a single wave of no more than about 4-5 hit dice. After that, he's out of enhancement and healing spells.
Oh, and Narf - I think I've figured out what we have been missing in our travels: Random Encounters on the way from one place to another. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Yes; we need more of those. Also, I need to try to kill your characters better.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Don't worry Jacob, one more level (I think I levelled) and the artillery will be able to damage anything, including yourselves. http://forum.shrapnelgames.com/images/smilies/wink.gif (Swarm of Crystals, a short-ranged spell dealing physical damage in a cone-shaped area)
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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf: the goal of the Game Master is not to kill the Player Characters - it would be too easy, as the GM sets up everything except the PC's, and sets limits on what the PC's can have - it is to help make the game enjoyable - including for the GM.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Easily rectified.
Send hordes upon hordes upon hordes of wimpy monsters against us. I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds. I think I will spend a plot point on that one day =D. Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Alneyan: yeah, but that effect takes class level 3, ECL 4 (for Stisnera, due to the Tiefling base), which costs 6000 exp; assuming you have hit 3000 exp (for level 2, ECL 3) that's everything Stisnera has encountered, all over again, beefed up a CR so the EXP gain doesn't drop.
Meanwhile, in just another 2000 exp, Aphrinsi will gain +2 AC, +2d8+2 HP, an extra trick, evasion, +1 str, +1 dex, increased saves, increased attack bonus, a size class increase (+8 str, + 4 con (another +8 HP (+2 for each Hit Die)), -2 dex, +2 natural armor, -1 AC, -1 to-hit, increased damage die size) leaving her with Str 22, Dex 14, Con 19, Int 2, Wis 12, Cha 6 AC 15, Bite +7 melee (1d8+8) (or is that 1d8+9?) (13 + 2d8+10) hp. Further, Jacob will pick up some nifties - another 1d8+1 hp, 2 level 2 spell slots (one from wisdom bonus, one from advancement), +1 to Fort, Ref, and Will saves, +1 attack, Trackless step, and I believe an additional feat, selected from anything Jacob's qualified for. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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So...Anyone else think that's a good plot idea? |
Re: OT: Narf has gone looney and wants to GM.(Edit
Surviveable, maybe, but I'd want at least one more level before then (prefferably 9 more, to switch out to a different character - but he needs at least an ECL of 11 to pull it off properly (level adjustment 5, needs 6 Hit Dice after that for taking 10 on a particular non-combat ability vs. DC 16), so I won't be switching out for a middle stage until then (already have him rolled up in a .txt file, but not imported to OpenRPG)), as well as a decent keep to fight from, and lots of wood to prepare certain types of traps.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
I did say most. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, there was also that Ogre (CR 3, I think) in the Improv session that floored Brian's Monk in one blow (only to be restored - completely - in one casting from Jacob, but still...), and how close of a track have you been keeping on the various party member's HP? Last fight, Aphrisini was down to 4 of 13 HP, and Jacob had taken some damage as well.
The last fight was "Two CR 2's"; from the SRD: Quote:
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Re: OT: Narf has gone looney and wants to GM.(Edit
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I would certainly not mind a rule setting a limit on the number of points that can be regained that way, such as 200% of a total point reserve (the value has been scientifically established by pulling numbers from a hat). On the other hand, if our beloved DM does not make gold rewards scale up with levels, I guess it should work out (300 stones are worth 7,500 gold coins, while 17 daily power points cost 81,000 gold coins). |
Re: OT: Narf has gone looney and wants to GM.(Edit
If you went that extreme, I've got a hunch Narf would start including Carrying Capacity rules, simply to combat it. Think about it - how much does a gray Ioun stone weigh? How much would one full recharge (call it 400 of them) weigh? Planning on buying a horse and cart for carrying a week's supply while traveling?
Alternately, Narf could just raise the price on them due to local increases in demand (a. k. a., Stisnera's Purchases - think about it, why would any merchant have THAT MANY on hand?) edit: Of course, long term, it would probably be better of Stisnera to stock up on Ranbow Ioun stones, which regenerate 5 PP/day, and store them in cognizance crystals. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
How about a simple buy limit of say 5-15 a day?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Could work. On the low end, that would start affecting Stisnera just about now on level 2; on the high end, it wouldn't much affect Stisnera until about level 3-5.
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Re: OT: Narf has gone looney and wants to GM.(Edit
New question: What would you like to see in the game? In-character and out?
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Re: OT: Narf has gone looney and wants to GM.(Edit
For purposes of trying lots of stuff, faster EXP gain would be useful. This could be accomplished with either increased EXP rewards for that which already has EXP rewards, or with role-playing EXP rewards (Alynean plays Stisnera approprietly as a gruff person, even when it gets in the way of the plot - it's reasonable to reward good Role Playing in a Role Playing Game, so it is reasonable to award experience points to Stisnera for sessions when Alynean plays Stisnera according to Stisnera's personality, rather than Alynean's; Mighty Eagle is merciful, fighting to disarm, disable, and convert rather than kill opponents when faced with them, so it's reasonable to award Mighty Eagle EXP for session where Brian plays M.E. according to the character concept; et cetera).
For purposes of attracting new members, it would be appropriet to start any relative newcomers witht the EXP of the lowest of those who have been involved for longer periods, and the GP of the poorest of same (counting equipment at full value, but requireing that most of that value be spent on equipment), so that it's still possible for someone just joining up to keep up - a level-1 character with only 100 gp to spend on equipment will have very little place in the party once everyone else has reached level 3 or better, and is walking around in tailored armor with healing potions on hand. When such things are stated, thought about, and deliberately addressed, people may be more inclined to join up later on. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Hey Narf,
What do you need the Rudy to be? |
Re: OT: Narf has gone looney and wants to GM.(Edit
Re: Roleplaying awards - Very good idea.
Re: New players - I already had the basic idea, but I think you pretty much said it. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Rudy:
Well, we have: Fighter: brianeyci, Mighty Eagle; Disarm + Hit Heavy Artillery: Alneyan, Stisnera; Mind Thrust (rather fatal - can also slow opponents) Healing: Me, Jacob; Cure Light Wounds (also handles Detect Magic and Survival rolls) Party balance would suggest a rouge, for anti-trap, anti-lock, and stealth abilities. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Well, I'm playing a rogue in the other game, but I happen to enjoy it. I'll come up with a concetp in the next day or two, and shoot it over to you, Narf. That sound good?
hmmm Maybe a tiefling... |
Re: OT: Narf has gone looney and wants to GM.(Edit
If you would prefer playing a character that can handle Detect Magic and Healing (Druids & Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Lemme think about it. I might want to try a druid. I've never played one before so that might be a neat change.
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Re: OT: Narf has gone looney and wants to GM.(Edit
I don't need Rudy to be anything. http://forum.shrapnelgames.com/images/smilies/laugh.gif It's those poor saps who keep trying to get themselves killed who need him to be something. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Have you read the stuff on hidden racial genes and stuff like that? Anyway, good night. |
Re: OT: Narf has gone looney and wants to GM.(Edit
AFTER MANY MONTHS OF CONSIDERATION the time has come to lock this thread. Our efforts to catch the mouse have failed and despite our best efforts at controlling its post count birth rate, the little devil has flurished. So now we must take drastic action and aggressively hunt the post padding mouse in an effor to curtail its population.
Say has any one seen my lock? I cannot seem to find it. It was right here.... *looks around* where could it have gone? I will have to borrow someones POST lock so that I can lock this thread. I will be back soon...... |
Re: OT: Narf has gone looney and wants to GM.(Edit
Are you hinting we need to move this thread over to Shrapnel General?
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Re: OT: Narf has gone looney and wants to GM.(Edit
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