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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth January 30th, 2005 12:21 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
Hmm...Now I have to look up the eating habits of wolves. http://forum.shrapnelgames.com/images/smilies/happy.gif


Ah, I'm just forcing you to learn.
Quote:

narf poit chez BOOM said:
Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.


Sent.
Quote:

narf poit chez BOOM said:
From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.


Let's see... that would imply they can go for 9 days between meals, when pressed (22.5 lbs / (2.5 lbs/day) = 9 days). Weekly feedings should do the trick.


Ach, I just noticed - the skills listed under the entries for animals already includes their stat bonuses - Aphrysini's skills now reduced to reflect this.

narf poit chez BOOM January 30th, 2005 01:33 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
However, I think your wolf would get rather annoyed if only fed once a week. http://www.closetgamers.com/comic.php?id=12

Jack Simth January 30th, 2005 01:53 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah, but a live (or recently deceased) pack animal is not a minimal amount of meat (and, as I said, it's backup for failed Survival rolls). Even a miniature donkey weighs in at over 80 kg (over 160 lbs Link). It's far from the minimal meal I painted. Feed the wolf first thing in the evening when making camp, then let it take seconds before leaving in the morning, and it can take two full meals from the one animal.

Further, with Jacob's Survival roll (+5 from skill, +4 from Wisdom, +2 from Nature Sense) he can probably butcher and preserve the meat sufficiently for it to last a few days, so the poor dead donkey can be eaten twice.


Edit: for that matter, treating the wolf as a character, we have a party of four - which is a DC 16 survival check (10 for Jacob, +2 for every additional character - sort of - see Survival Description) so Jacob can fully supply the party while moving at half overland speed on a roll of 5 or more (80% of the time) or on a roll of 3 or more once aboveground (+2 synergy from Knoweledge(Nature) 90%). If Jacob puts priority on himself and the wolf, he will ALWAYS make a sufficent roll, barring penalties (10 + 2 = 12 for the minimum; minimum roll on a d20 is 1, Jacob has a bonus of 11; 11 + 1 = 12)

Edit 2: oops, forgot this plot thread's NPC - that's a party of 5, DC 18

Jack Simth January 31st, 2005 02:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
And, of course, as it's a roll outside of combat, he can always take 10, add his bonus of 11 and be able to supply himself and 5 others with the resulting 21. Let's see, we have:
0) Jacob
1) Aphrysini
2) Stisnera
3) Mighty Eagle
4) Professer Woolridge
5) <unused>

So if anyone else wants to join up, there's enough forage for it.

Jack Simth January 31st, 2005 03:54 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Alynean, have you thought of having Stisnera make a Psicrystal? If Stisnera has any ranks in Hide, it would be really useful addition to the party, as it's Dex 15 (when self-propelling) would give it a +2 bonus to any ranks Stisnera might have. We could probably also use the Search roll.
Quote:

Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.

PsiCrystal Stats
PsiCrystal Basics
PsiCrystal Feat

narf poit chez BOOM January 31st, 2005 05:07 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Maybe I just mistook what you meant when you said 'weekly'. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth January 31st, 2005 05:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quite possibly, but a pack mule is useful in other regards, too. For example, if you ever decide to enforce the encumberance rules, Jacob can now offload most of his carried items (they are really only useful while camping or in specialized circumstances) onto the mule, keeping just armor, weapons, a little food and a change of clothes.

Oh, almost forgot - need a bit and bridle to lead the mule around - listed as 2 gp.

narf poit chez BOOM January 31st, 2005 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I don't know - Do we want to go to the trouble of keeping track of encumberance?

Jack Simth January 31st, 2005 06:05 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Probably not. But if you ever do, Jacob's covered - for now, at least.

Jack Simth January 31st, 2005 04:07 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Actually, it would scarecly affect Stisnera at all (she's already at Heavy Encumberance from her armor), and I just checked that now (after having offloaded the camping gear to the pack mule) it wouldn't affect Jacob any, either (he's already at medium from his armor). Don't know about Mighty Eagle or Professor Woolridge, though.

narf poit chez BOOM February 1st, 2005 04:33 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I've got a headache, so no log shuffle. Sorry.

narf poit chez BOOM February 2nd, 2005 05:12 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I've resorted; there's a new log between 11 and 13(was 12). On the other hand, 9 is still missing. I sorted by date modified.

Jack Simth February 5th, 2005 03:30 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Today's Random:
[100d20] -> [9, 12, 17, 19, 3, 2, 3, 1, 18, 20, 3, 17, 12, 15, 6, 17, 2, 3, 13, 11, 18, 5, 12, 9, 13, 8, 14, 4, 14, 7, 5, 7, 1, 11, 11, 5, 15, 18, 10, 10, 5, 18, 18, 14, 18, 7, 4, 11, 14, 9, 13, 12, 13, 16, 17, 19, 9, 16, 3, 19, 16, 9, 10, 1, 6, 14, 16, 2, 4, 17, 2, 6, 6, 8, 7, 4, 6, 13, 19, 9, 8, 5, 1, 5, 16, 3, 18, 2, 2, 15, 9, 17, 15, 19, 18, 5, 20, 15, 16, 2] = (1041)

Edit: Okay - everyone who is expected is online.

Jack Simth February 5th, 2005 08:04 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server down. Killed one ape-thing, converted another (apparently, at least). Found the library, planning invasion to bypass gaurds via stealth.

Edit: well, trickery, anyway.

brianeyci February 5th, 2005 08:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hrm so I have 1075 xp... level 2... can I multiclass right away, or do I have to make up some sort of backstory for it? I want to multiclass to cleric.

Brian

narf poit chez BOOM February 5th, 2005 08:08 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, log is up, other logs renamed becuase I forgot to do that. (We had two Eleventh's)

No plot points...Yet...

Jack Simth February 5th, 2005 08:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, Mighty Eagle has been following what appears to be a code of conduct; fighting to disarm, rather than kill, avoid a fight wherever possible, encourage free, thinking beings - he seems a fairly devout NG so far (he's okay with fooling people, so can't be LG; objected to simply walking away with the gold after we find it, so can't be CG, for consitency); all he needs is the EXP and a holy symbol to become a cleric, really. And he has the EXP at this point.

Edit: that, and he has mentioned the desire to multiclass to cleric at least twice before:

Quote:

brianeyci said:
Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.


Quote:

brianeyci said:
I might consider taking Cleric at second level and multiclassing. I will take a heavy hit on levelling, but hey, who can give up that cleric level 0 spell that doubles your size? Lol.


narf poit chez BOOM February 5th, 2005 09:08 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I see no reason why he can't; given the way things have gone, he can even make up his own religeon, provided he runs it by me first. We just assume that if the religeon requires a period of religeous study (Which it should) that he took it before joining us. (Would seem to be easier than inserting it into the adventure as a side-plot, which can be done. The old 'if you guys yell enough...' rule)

douglas February 5th, 2005 09:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Isn't Mighty Eagle a monk? In that case, go ahead and multiclass if you really want to, but be aware that you will never again be able to take another monk level.

Jack Simth February 6th, 2005 12:26 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.

Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for.

brianeyci February 6th, 2005 02:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.

Yes lol, very good. But I would argue that Alyenan's armored sorcerer is more twinked than my character -- my character is not always useful, sometimes you can't disarm someone, and eventually we will fight ogres with huge weapons that will resist my disarm attempts, or even monsters which don't have weapons and have things like claws and firebreath. I'll have to stick to grappling and charging then lol.

Quote:

Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for.

Thx.

Brian

Jack Simth February 6th, 2005 07:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Stisnera acts as SPECIALIZED artillary; We haven't run up against any zombies or skeletons yet; even the lowest-level undead is immune to Stisnera's Mind Thrust, and with all that armor and no armor feats, she can't hit the broad side of a barn (except on a critical - just as the zombies/skeletons likely can't hit her, except on a critical - but Stisnera doesn't carry other weapons...). Jacob would do much better against such critters, however, as long as they come in a single wave of no more than about 4-5 hit dice. After that, he's out of enhancement and healing spells.

Oh, and Narf - I think I've figured out what we have been missing in our travels: Random Encounters on the way from one place to another.

narf poit chez BOOM February 7th, 2005 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yes; we need more of those. Also, I need to try to kill your characters better.

Alneyan February 7th, 2005 07:45 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Don't worry Jacob, one more level (I think I levelled) and the artillery will be able to damage anything, including yourselves. http://forum.shrapnelgames.com/images/smilies/wink.gif (Swarm of Crystals, a short-ranged spell dealing physical damage in a cone-shaped area)

Jack Simth February 7th, 2005 04:24 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: the goal of the Game Master is not to kill the Player Characters - it would be too easy, as the GM sets up everything except the PC's, and sets limits on what the PC's can have - it is to help make the game enjoyable - including for the GM.

narf poit chez BOOM February 7th, 2005 04:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.

brianeyci February 7th, 2005 04:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian

Jack Simth February 7th, 2005 04:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Alneyan: yeah, but that effect takes class level 3, ECL 4 (for Stisnera, due to the Tiefling base), which costs 6000 exp; assuming you have hit 3000 exp (for level 2, ECL 3) that's everything Stisnera has encountered, all over again, beefed up a CR so the EXP gain doesn't drop.

Meanwhile, in just another 2000 exp, Aphrinsi will gain +2 AC, +2d8+2 HP, an extra trick, evasion, +1 str, +1 dex, increased saves, increased attack bonus, a size class increase (+8 str, + 4 con (another +8 HP (+2 for each Hit Die)), -2 dex, +2 natural armor, -1 AC, -1 to-hit, increased damage die size) leaving her with
Str 22, Dex 14, Con 19, Int 2, Wis 12, Cha 6
AC 15, Bite +7 melee (1d8+8) (or is that 1d8+9?)
(13 + 2d8+10) hp.

Further, Jacob will pick up some nifties - another 1d8+1 hp, 2 level 2 spell slots (one from wisdom bonus, one from advancement), +1 to Fort, Ref, and Will saves, +1 attack, Trackless step, and I believe an additional feat, selected from anything Jacob's qualified for.

narf poit chez BOOM February 7th, 2005 04:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

brianeyci said:
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian

Hehehehe! HAHAHAHAHA!! MWUHAHAHAHAHAHAHAHA!!!!!

So...Anyone else think that's a good plot idea?

Jack Simth February 7th, 2005 05:01 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Surviveable, maybe, but I'd want at least one more level before then (prefferably 9 more, to switch out to a different character - but he needs at least an ECL of 11 to pull it off properly (level adjustment 5, needs 6 Hit Dice after that for taking 10 on a particular non-combat ability vs. DC 16), so I won't be switching out for a middle stage until then (already have him rolled up in a .txt file, but not imported to OpenRPG)), as well as a decent keep to fight from, and lots of wood to prepare certain types of traps.

Jack Simth February 7th, 2005 05:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.

Well... easily disposed of when we have the entire party available, fresh and with all spells/power points prepared for the day. Remember, when faced with the old, senile croc earlier, alone, after having exhausted Jacob's spells in the previous session, Jacob was taken down to 3 hp, and retreated. For the circumstances, that croc was not easily disposed of - wasn't disposed of at all, for that matter. It's possible it would have gone down in another hit (I don't have access to it's HP total) but it was far from easy. Granted, with Aphrinsi available, it would have been easier - but then, you would have scaled up the croc, too.

narf poit chez BOOM February 7th, 2005 05:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I did say most. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth February 7th, 2005 05:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, there was also that Ogre (CR 3, I think) in the Improv session that floored Brian's Monk in one blow (only to be restored - completely - in one casting from Jacob, but still...), and how close of a track have you been keeping on the various party member's HP? Last fight, Aphrisini was down to 4 of 13 HP, and Jacob had taken some damage as well.

The last fight was "Two CR 2's"; from the SRD:
Quote:

Challenge Rating

This shows the average level of a party of adventurers for which one creature would make an encounter of moderate difficulty.

. If I'm not mistaken, our party averaged (at that time, at least) level 2 - as there were two of them, that was a moderate-high difficulty encounter. The swamp crocidle (not the second that thought a lone Druid would make for a good snack) is listed as CR 2 as well - at a time when the party level was more along the lines of 1 to 1.5; again, a moderate-high difficulty, by the book, at least. The only real reason it was "easily" disposed of is because, as a party, we go through our limited-use abilities quickly - Stisnera was mind-thrusting every round, even though she only had about 4 power points max at the time (although she did have those grey ioun stones, at 25 gp a pop). Another such croc, even with a full party, at the time would have wiped the party out. We just make it look easy; our characters are actually straining to their utmost rather frequently. It's why the constant rest stops.

Alneyan February 7th, 2005 06:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
(although she did have those grey ioun stones, at 25 gp a pop)

At the moment, Stisnera can always use her powers in battle by using these stones every single turn, which seems fairly odd to bit. Much later on (for the sake of my example, let's say at level 19), she would be able to use those stones to fully refill her power points between two encounters, if she happened to have a few hundred such stones nearby. It would, of course, no longer be possible for her to refill her power points in battle, but few battles should take more than seventeen fully augmented powers to resolve (six turns of casting).

I would certainly not mind a rule setting a limit on the number of points that can be regained that way, such as 200% of a total point reserve (the value has been scientifically established by pulling numbers from a hat). On the other hand, if our beloved DM does not make gold rewards scale up with levels, I guess it should work out (300 stones are worth 7,500 gold coins, while 17 daily power points cost 81,000 gold coins).

Jack Simth February 7th, 2005 06:19 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
If you went that extreme, I've got a hunch Narf would start including Carrying Capacity rules, simply to combat it. Think about it - how much does a gray Ioun stone weigh? How much would one full recharge (call it 400 of them) weigh? Planning on buying a horse and cart for carrying a week's supply while traveling?

Alternately, Narf could just raise the price on them due to local increases in demand (a. k. a., Stisnera's Purchases - think about it, why would any merchant have THAT MANY on hand?)

edit: Of course, long term, it would probably be better of Stisnera to stock up on Ranbow Ioun stones, which regenerate 5 PP/day, and store them in cognizance crystals.

douglas February 7th, 2005 08:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
she would be able to use those stones to fully refill her power points between two encounters, if she happened to have a few hundred such stones nearby.

Hmm, the SRD doesn't specifically say so, but I think those stones are supposed to be treated as one-use cognizance crystals, which means this rule applies: "A user cannot directly replenish her personal power points from those stored in a cognizance crystal, nor can she draw power points from more than one source to manifest a power."

narf poit chez BOOM February 7th, 2005 11:32 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
How about a simple buy limit of say 5-15 a day?

Jack Simth February 8th, 2005 03:23 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Could work. On the low end, that would start affecting Stisnera just about now on level 2; on the high end, it wouldn't much affect Stisnera until about level 3-5.

narf poit chez BOOM February 8th, 2005 03:23 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
New question: What would you like to see in the game? In-character and out?

Jack Simth February 8th, 2005 04:42 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
For purposes of trying lots of stuff, faster EXP gain would be useful. This could be accomplished with either increased EXP rewards for that which already has EXP rewards, or with role-playing EXP rewards (Alynean plays Stisnera approprietly as a gruff person, even when it gets in the way of the plot - it's reasonable to reward good Role Playing in a Role Playing Game, so it is reasonable to award experience points to Stisnera for sessions when Alynean plays Stisnera according to Stisnera's personality, rather than Alynean's; Mighty Eagle is merciful, fighting to disarm, disable, and convert rather than kill opponents when faced with them, so it's reasonable to award Mighty Eagle EXP for session where Brian plays M.E. according to the character concept; et cetera).

For purposes of attracting new members, it would be appropriet to start any relative newcomers witht the EXP of the lowest of those who have been involved for longer periods, and the GP of the poorest of same (counting equipment at full value, but requireing that most of that value be spent on equipment), so that it's still possible for someone just joining up to keep up - a level-1 character with only 100 gp to spend on equipment will have very little place in the party once everyone else has reached level 3 or better, and is walking around in tailored armor with healing potions on hand. When such things are stated, thought about, and deliberately addressed, people may be more inclined to join up later on.

RudyHuxtable February 8th, 2005 05:07 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hey Narf,

What do you need the Rudy to be?

narf poit chez BOOM February 8th, 2005 05:10 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Re: Roleplaying awards - Very good idea.

Re: New players - I already had the basic idea, but I think you pretty much said it.

Jack Simth February 8th, 2005 05:17 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Rudy:

Well, we have:
Fighter: brianeyci, Mighty Eagle; Disarm + Hit
Heavy Artillery: Alneyan, Stisnera; Mind Thrust (rather fatal - can also slow opponents)
Healing: Me, Jacob; Cure Light Wounds (also handles Detect Magic and Survival rolls)

Party balance would suggest a rouge, for anti-trap, anti-lock, and stealth abilities.

RudyHuxtable February 8th, 2005 05:21 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, I'm playing a rogue in the other game, but I happen to enjoy it. I'll come up with a concetp in the next day or two, and shoot it over to you, Narf. That sound good?

hmmm Maybe a tiefling...

Jack Simth February 8th, 2005 05:29 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
If you would prefer playing a character that can handle Detect Magic and Healing (Druids & Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.

RudyHuxtable February 8th, 2005 05:35 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Lemme think about it. I might want to try a druid. I've never played one before so that might be a neat change.

narf poit chez BOOM February 8th, 2005 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I don't need Rudy to be anything. http://forum.shrapnelgames.com/images/smilies/laugh.gif It's those poor saps who keep trying to get themselves killed who need him to be something. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Have you read the stuff on hidden racial genes and stuff like that?

Anyway, good night.

Atrocities February 8th, 2005 06:21 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
AFTER MANY MONTHS OF CONSIDERATION the time has come to lock this thread. Our efforts to catch the mouse have failed and despite our best efforts at controlling its post count birth rate, the little devil has flurished. So now we must take drastic action and aggressively hunt the post padding mouse in an effor to curtail its population.

Say has any one seen my lock? I cannot seem to find it. It was right here.... *looks around* where could it have gone?

I will have to borrow someones POST lock so that I can lock this thread. I will be back soon......

Jack Simth February 8th, 2005 06:29 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Are you hinting we need to move this thread over to Shrapnel General?

Atrocities February 8th, 2005 07:53 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Are you hinting we need to move this thread over to Shrapnel General?

I hint no such thing. You should not try to read between the lines Jack. I tell my nephew Jack this all the time. I say what I mean and I mean nothing that I say.


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