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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

The Panther November 10th, 2005 08:10 PM

Re: Turn 9
 
I am now missing only the following turns:
Arcosephale
Atlantis
Caelum

Hosting is about 4-5 hours from now.

The Panther November 11th, 2005 02:12 AM

Turn 10
 
Turn 10 has been sent out. Deadline is Sunday 8 PM, MST. News:
1. Atlantis and Caelum staled, which are the first stales in the game.
2. Grundle of C'tis died.
3. Machaka has taken a third VP. Machaka also must have had a province revolt because they did not gain in the score graph despite taking the third VP.
4. Marignon now has the province lead over Machaka.

It is too bad that I did not start next to the spiders, for I would sure be wanting to annex all that nice territory with nothing but Machaka PD that has been cleared out by that wayward red dragon to the eventual benefit of some lucky wyrms.

Ygorl November 11th, 2005 04:44 AM

Re: Turn 10
 
There's a new proposition up. I think this one might even pass.

Too bad about the staling, and the further loss of Wyrm-life.

Arralen November 11th, 2005 06:18 AM

Re: Turn 10
 
Quote:

The Panther said:
It is too bad that I did not start next to the spiders,

Very few spiders around.

Quote:

for I would sure be wanting to annex all that nice territory with nothing but Machaka PD that has been cleared out

Have to eat. "Indies" taste well, roasted.

Quote:

by that wayward red dragon to the eventual benefit of some lucky wyrms.

'wayward' as 'gruffy' or 'wayward' as 'ill-bred'?
Might run out of "Indies" one day ...
'take some time, though: too many wyrms feeding the worms already. Leaves many kingdoms to conquer.

Had proposition to make.

Not say more, spent words already.

Astairr

RonD November 11th, 2005 10:09 AM

Re: Turn 10
 
I voted against prop 9 for role-playing reasons - I think province numbers are for the players and that the wyrms know only province names.

Arralen November 11th, 2005 10:55 AM

Re: Turn 10
 
@RonD
.. you're talking about proposition 8, aren't you ?

RonD November 11th, 2005 11:42 AM

Re: Turn 10
 
Yep - I meant to say '8'

I am actually ignoring prop 9 for role-playing reasons. Nothing personal against you, Arralen. The dragon is not a member of the Council, so my wyrm will simply ignore your proposal.

Zooko November 11th, 2005 11:53 AM

Re: Turn 10
 
Sorry to stale. I'm travelling on business. Probably won't stale again.

Huntsman November 11th, 2005 02:20 PM

Re: Turn 10
 
Ack! Took a chance and paid the ultimate price. RIP Grundle! We'll get you back as soon as I can find some priestly types.... doh.

Wish November 11th, 2005 02:43 PM

Re: Turn 10
 
Quote:

The Panther said:
Turn 10 has been sent out. Deadline is Sunday 8 PM, MST. News:
1. Atlantis and Caelum staled, which are the first stales in the game.
2. Grundle of C'tis died.
3. Machaka has taken a third VP. Machaka also must have had a province revolt because they did not gain in the score graph despite taking the third VP.
4. Marignon now has the province lead over Machaka.

It is too bad that I did not start next to the spiders, for I would sure be wanting to annex all that nice territory with nothing but Machaka PD that has been cleared out by that wayward red dragon to the eventual benefit of some lucky wyrms.


actually, C'Tis took one of machaka's provinces. I think this makes C'Tis rogue, since such an action requires council approval, even if the dragon has no vote, he is a member of the council.

The Panther November 11th, 2005 02:50 PM

Re: Turn 10
 
Quote:

Wish_For_Blood_Slaves said:
actually, C'Tis took one of machaka's provinces. I think this makes C'Tis rogue, since such an action requires council approval, even if the dragon has no vote, he is a member of the council.

If this is true, then this will make the game VERY interesting in the near future...

I will wait for the wayward dragon to speak on the issue or make a proclamation in council before jumping to any hasty conclusions.

Wish November 11th, 2005 02:54 PM

Re: Turn 10
 
I saw it, turn 9 my new province neighbored the province once owned by machaka and now owned by C'Tis. with about 40 units of city guards and light infantries. Machaka had left the province, the pillar of the world, relatively undefended. I guess their militia downed grundle.

RonD November 11th, 2005 03:17 PM

Re: Turn 10
 
Rather unlikely that it was PD. Indeed, my wyrm had a dream that may have been a message from Grundle from beyond the grave. In it, Grundle was killed while attacking a province with longdead and 3 death mage commanders. The other province may (or may not) have been the one referred to on Grundle's blog page - which Machaka had taken right next to C'Tis and had agreed to pull back and cede to C'Tis. We likewise await word from Machaka on this matter.

In other news - it appears that B'ang!Pat'h's original lawyer (burp!) may have misinterpreted the charter to mean that non-wyrms were not members of the council. The current lawyer makes a good argument that the dragon is, indeed, allowed to speak, even though not allowed to vote. The new lawyer is a skinny stringbean of a human, and hardly worth the trouble to eat.

Huntsman November 11th, 2005 03:38 PM

Re: Turn 10
 
The noble dragon and I came to an agreement about the province in question. It was deemed unnecessary to involve the council in such a matter.

As to Grundle's untimely death, you'' be able to read all about it on the wiki soon enough--just clcik the "Ctis" link on the front page!

Wish November 11th, 2005 07:48 PM

Re: Turn 10
 
ah, well one could see how it could be percieved in such a way.

RonD November 11th, 2005 09:56 PM

Re: Turn 10
 
I have opened a new Proposition (#10). It would explicitly allow nations with dead wyrms to send a non-voting representative to the Council.

The Panther November 11th, 2005 10:29 PM

Re: Proposition 10
 
Ronan notes that Propositions 8 and 9 have both failed. Perhaps proposition 10 will be the first one enacted.

Ronan also notes that in the Council discussions of Proposition 8, the nation of R'lyeh sent an Illithid in the guise of a wyrm to the council (was Ronan the only wyrm who saw through that clever disguise?). The wayward Illithid even voted, which is clearly a violation of wyrm authority. Proposition 10 would make it perfectly legal to send in a lesser being to plead before the mighty wyrms WITHOUT wearing a disguise.

I probably should have poisoned the thing during the meeting...

Cainehill November 12th, 2005 02:05 AM

Re: Proposition 10
 
Dead Wyrms send non-wyrms to council meetings. We appreciate the ... appetizers, but I think they get eaten before they say much. http://forum.shrapnelgames.com/images/smilies/wink.gif

Seriously : I think that only living Wyrms should be able to speak in council. I'm willing to extend some leeway to the one dragon, mainly because he didn't design his own pretender, plus live dragons are hugely different from dead wyrms sending tiny minions. http://forum.shrapnelgames.com/images/smilies/wink.gif

It is, after all, a council of Wyrms. Not a council of the fleas hiding between the scales of dead Wyrms, such vermin not to be confused with .... Vyrmin. http://forum.shrapnelgames.com/images/smilies/wink.gif

Whollaborg November 12th, 2005 11:38 AM

Re: Proposition 10
 
Hello!
It's formerly dead Wyrm Leviatan speaking again. He's followers refused to give up when the news from the false prophet Nietzsche came and stated that our belowed Wyrm was dead, deceased, extinct and so forth as The Monty Python splendidly described the non existent function of living organism - who is Our GOD, by testimonial of the new prophet of the Atlantian race.
We shall contact the Council again when we have properly read the proposed Propositions.

The_Tauren13 November 12th, 2005 07:12 PM

Re: Proposition 10
 
The almighty Kir'Doq, disgusted with his pathetic followers' lack of discipline and progress in his absence, has decided to cut his vacation short.

The Panther November 12th, 2005 11:41 PM

Turn 10
 
With about 24 hours until hosting, I am missing the following turns:
Ermor
Marignon
Pythium
Vanheim

Welcome back, Kir'Doq and Leviatan.

The Panther November 13th, 2005 09:41 PM

Turn 11
 
Turn 11 has been sent out and nothing exciting happened.

Next deadline is Tuesday at 8 PM MST. Alneyan is filling in for the absent Vanheim this week.

The Panther November 16th, 2005 01:14 AM

Turn 12
 
Turn 12 is out. Deadline is Thursday 8 PM, MST.

No wyrms in the HoF died this turn. Marignon continues his climb to the top of the province chart.

The Panther November 17th, 2005 08:49 PM

Re: Turn 12
 
With 3 hours to go, I am missing the following turns:
Arco
Caelum
Vanheim (from Alneyan)

The Panther November 18th, 2005 11:38 AM

Re: Turn 12
 
I delayed hosting until this morning and received all but 1 turn file: Caelum has staled.

Next turn is due Sunday 8 PM MST.

Also, I will be on vacation over the thanksgiving holidays (Tuesday-Sunday next week) and will likely not be able to host the game until I return on Sunday a week. If I could just find my DOM CD, I could install the game on my laptop and perhaps do better than this...

djo November 18th, 2005 11:43 AM

Re: Turn 12
 
I, for one, wouldn't mind a slower pace over the holidays, so I wouldn't worry about it if I were you.

RonD November 18th, 2005 11:50 AM

Re: Turn 12
 
I will be away from Dom2 access from Thursday through late Sunday evening.

Wish November 18th, 2005 11:54 AM

Re: Turn 12
 
I to will be indisposed from wednesday through sunday

Zooko November 18th, 2005 12:27 PM

Re: Turn 12
 
Argh. I staled because I'm still travelling on business. I *almost* got around to it in time.

Whollaborg November 18th, 2005 01:35 PM

Re: Turn 12
 
Discussions about the prohecy of Nietzsche continue in the Atlantis once again. Is he the true prophet or not?

Is our god permanently dead as rumors of he's second passing circulate the Deep?

Wish November 18th, 2005 07:09 PM

Re: Turn 12
 
!!!

and hes immune to poison. I guess tritons aree the antiwyrm?

Cainehill November 18th, 2005 10:57 PM

Re: Turn 12
 

Hmm. I'm not sure that the "Current Events" section should really be informing everyone of things that they would have no knowledge of without having scouts in the area.

Color me slightly disgruntled - I don't recall anything in proposed rules & setup that indicated this would happen. And if everyone is going to get accurate information on where / how my nation got its second fort, seems they also ought to get accurate information on the "explosive growth" of my forces - blasted militia, not blood summonses.

RonD November 18th, 2005 11:07 PM

Re: Turn 12
 
Seems to me that anyone ought to be able to annouce anything they want. Some of it might even be true (and no, it was not me who posted the current events).

And - its a wiki. If you don't like it, edit it. Make it go away, if you like.

quantum_mechani November 18th, 2005 11:42 PM

Re: Turn 12
 
Zona Nyl has returned from his managerial tour of Hades.

Huntsman November 19th, 2005 12:32 AM

Re: Turn 12
 
Quote:

RonD said:
Seems to me that anyone ought to be able to annouce anything they want. Some of it might even be true (and no, it was not me who posted the current events).

And - its a wiki. If you don't like it, edit it. Make it go away, if you like.

Hehe, indeed. If you "kill" the messenger the message shall disappear.... http://forum.shrapnelgames.com/images/smilies/eek.gif

Arralen November 19th, 2005 04:34 AM

Re: Turn 12
 
Quote:

RonD said:
And - its a wiki. If you don't like it, edit it. Make it go away, if you like.

That would be very bad style, and defeat the whole purpose of the thing: I could go in and remove all council votings, change all treaties and tweak the rules (a real dragon is always chief of council because of it's inherent superiority) - thereby starting a nice editing war. And the game will go down about that.

I can't see that many 'hard facts' there besides that what the game tells us anyway. To make something at least somewhat useful from it, I would have to know either A) where Abysias or Mictlans home is or B) where Machaka met Mictlan. Ok, there must be a river somewhere. Might give me a vague clue about the location. Only if I had some scouts in the general area I could pin down things more, but then I would see the castle anyway, btw.

So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.

PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !

The Panther November 20th, 2005 03:52 PM

Re: Turn 12
 
With 8 hours to go, I am missing:
Jotunheim
Vanheim

Cainehill November 20th, 2005 05:24 PM

Re: Turn 12
 
Quote:

Arralen said:
So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.

PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !

Which means that in the endgame, someone can post, "Peasants were startled to see the great Wyrm of Machaka in the province of Helm's Deep and cry out for a savior", thus making a target for Seeking Arrows & Ghost Riderings? Sure, the rumors might be bogus, just seeing if anyone would waste their gems, but still... I'm sure people will just love having their wyrm pick up a sucking chest wound, with not even the usual inkling of whom might have done it.

I can't say as I care much for the anonymous allegations and givings away of intelligence.

Morkilus November 20th, 2005 05:33 PM

Re: Turn 12
 
Helloooo... we are back, both me and my Wyrm. Not that we can do much but argue and make smack-talk... but here we are! Thanks to Alneyan for subbing for me. Not to sound flighty, but delaying hosting on Thursday until Sunday this week sounds good to me too...

Huntsman November 20th, 2005 07:15 PM

Re: Turn 12
 
Quote:

Cainehill said:
Quote:

Arralen said:
So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.

PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !

Which means that in the endgame, someone can post, "Peasants were startled to see the great Wyrm of Machaka in the province of Helm's Deep and cry out for a savior", thus making a target for Seeking Arrows & Ghost Riderings? Sure, the rumors might be bogus, just seeing if anyone would waste their gems, but still... I'm sure people will just love having their wyrm pick up a sucking chest wound, with not even the usual inkling of whom might have done it.


How is this different from any other game?

Cainehill November 20th, 2005 10:20 PM

Re: Turn 12
 

Not too many other games I've played in have a site/board/wiki definately associated with them, where such rumors and innuendos can be and are published in the guise of "News" (Current events = news, to me.) Never seen anyone posting stuff like "Such-and-such a nation just found a fort via the Crystal Cathedral" here on the forums before that I can recall - but at least here it wouldn't be anonymous.

Frankly, that's what really chafes my scales - and when I saw it, my initial impression was that an outside arbiter (ie, someone not playing in the game) was using the master password to look over the game and post what he considered to be news worthy.

Which would have been an even bigger dose of crap than a player doing so - if there is an outsider posting stuff learned via the master password (that isn't directly related to, for instance, someone pretending their Wyrm is alive when it isn't in order to vote in council), then I'll be letting someone else take over my nation.

My reason for this is that I don't need a bloody "narrator" deciding what information to hand out for free to players, and what not to. And I'm not real happy about anonymous postings of said information either.

Huntsman November 20th, 2005 10:36 PM

Re: Turn 12
 
I agree that we don't need a 3rd-person POV "narrator". I was hoping each Wyrm would write up their own logs for RP value, without revealing too much intel and possibly doing some bluffing and starting rumors and such.

RonD November 20th, 2005 11:10 PM

Re: Turn 12
 
In fact, that particular Current event notice was posted by Arralen (Machaka) - something that took me all of 20 seconds to figure out.

In the end, though, I play the game for fun. I must have missed the post where prize money was announced.

Ygorl November 20th, 2005 11:27 PM

Re: Turn 12
 
I wonder if it would be possible to disable posting by anonymous folks on the wiki. That way, anyone who posts anything is accountable (as RonD knows, you can see who makes each edit by looking at the Recent Changes panel).
If someone is putting out too much information about you, you've got a few options... You can deny it, you can post information about them in revenge, you can wipe them off the planet so that they can no longer do the nasty things that they are doing, you can take steps to render the information they discover dated and useless... If you find that someone's using this information against you, you can even take advantage of it to lay traps and the like.
This game is a little different than most. There's much less potential to conduct all your operations in secrecy. With my proposition about revealing homelands, I was trying to level the playing field in this respect a bit... People didn't like the idea though. I think I'm running into the realm of rambling, now... Oh well. My point, if I have one, is something like this: there's more information available here than normal, and less value to it (because of the restrictions on how it can be used).
Really, I just hope I don't have to hunt down an image of chafed scales.
Cheers!

Cainehill November 21st, 2005 12:12 AM

Re: Turn 12
 
Quote:

RonD said:
In fact, that particular Current event notice was posted by Arralen (Machaka) - something that took me all of 20 seconds to figure out.

Really? When I look at the Wiki via Recent Changes or History, the only changes I see attributed to a person were by Morkilus, way back on 28 October. All the more recent changes show an IP address, not a user. Personally I don't think I (or other players) should have to research what IP address goes to what country, and which players are from that country, in order to try and figure out something that took you all of 20 seconds.

Did it take you 20 seconds because you're a wiki expert (or have privileges that allow you to see the person who made changes)? Or because you recognized the IP addresses? Or because you're so familiar with Arralen's writing style? If it's the wiki expert, perhaps you'd share the setting which would let everyone see who makes the changes?

Quote:

In the end, though, I play the game for fun. I must have missed the post where prize money was announced.

Ah, if something isn't for prize money you'd never find anything irritating and diminishing your fun? Someone taking 2 cards from the deck before you got into a game of gin rummy, or telling everyone else what letters you have when they happen to see your tiles when playing Scrabble?

Cool.

Myself, I get a little irritated when rules aren't made clear up front - and nothing that I read anywhere indicated that anonymous postings were going to be involved. Given that I don't care for anonymity, I possibly wouldn't have gotten involved had I known.

RonD November 21st, 2005 12:43 AM

Re: Turn 12
 
All I had to do was expand the recent changes page to show a longer list, then look to see what else that same IP had changed. Turned out to be a proposition vote by Machaka. Took 20 seconds.

Frankly, I only even bothered because I would have been upset if it had been a non-player. As long as it was a player then, to my mind, such postings and rumor-mongering is entirely within the spirit of this particular game.

And, no, I do not let little thinkgs like this spoil my fun. If it bothers me enough, then I maybe (or maybe not) say somthing about it. Then I play that game out to completion, and maybe avoid the same situation in the future. I play a lot of recreational soccer. Some guys, even in a 40+ league, just can't let anything go. I'm not that way. I don't let the little stuff get to me. {and this really is little stuff here}

puffyn November 21st, 2005 01:03 AM

Re: Turn 12
 
On the subject of anonymous posts: as wiki-keeper, I can trivially set it so that only registered people may post. I have never considered this necessary in the Yarnspinners 2 wiki, because it's typically pretty clear which of the other three regular contributors posted something if they forgot to log in, but it may be useful with this motley band.

The downside is a little more time spent logging in periodically, because the wiki likes to not store registration information for too long (at least in my experience), but since I typically want to not be anonymous anyways that's no big deal.

Of course, there is nothing to stop you from registering "AnonymousCoward" and posting whatever you like about your neighbors using that perfectly legitimate login name...

Since we haven't propositioned anything lately, let us now turn this signature debate to the wiki, where Proposition 11 will debut shortly.

The Panther November 21st, 2005 01:06 AM

Re: Turn 12
 
My two cents worth:

Since Arralen posted under an IP address instead of his own name, I would say he is perhaps setting Cainehill up for a nice, juicy proposal in Council. Though I do wonder how RonD figured out that the IP address of the post in question belonged to Arralen. Edit: I saw that Ron explained it in a post while I was writing this post.

Don't forget that in order to get the Council to vote in your favor, you must have decent supporting evidence (or at least claim to have evidence with a convincing argument). I see absolutely nothing wrong with posting the rumors, for that is what this game is all about.

In fact, this game is more open than usual. In a typical game, a neighbor would simply contact several neighbors around a "target" and tell things which may or may not be true. They would then form an alliance and try to wipe out the player who was likely just minding his own business. I myself have done this and similar things more than once. And I have even won a couple of MP games spreading rumors privately and such. It is all part of being an FFA game.

So, to answer the question from Huntsman, I would have to say this game differs from most games in that it is far more open and above-board than typical. Less secretive, so to speak.

Cainehill's explosive reaction has probably not made him many friends in Council...


PROPOSAL:
I now know where all 17 capitols are, thanks to my harpy scouts. Anybody who sends me 31 gold and 1 gem (of any type) within the next 3 turns will receive this information in a private email!

Cainehill November 21st, 2005 02:47 AM

Re: Turn 12
 
Quote:

The Panther said:
Cainehill's explosive reaction has probably not made him many friends in Council...


You mean, hasn't made me any friends amongst the players. http://forum.shrapnelgames.com/images/smilies/wink.gif ::shrug:: My "explosion" wasn't in reaction to what happened, which is relatively minor. (Just as my initial post about it was relatively mild.) But get me into a ... heated discussion, ne argument, and .... http://forum.shrapnelgames.com/images/smilies/happy.gif

Huntsman November 21st, 2005 11:30 AM

Re: Turn 12
 
Quote:

The Panther said:.

So, to answer the question from Huntsman, I would have to say this game differs from most games in that it is far more open and above-board than typical. Less secretive, so to speak.


Perhaps. But the games I've played with the folks at QT3 have been similar to this one in that there's plenty of "open" chatter, be it fact or fiction, and there's also quite a bit of stuff going on behind the scenes. SO to me this is business as usual which is why I'm puzzled by Cainehill's reaction to the current events "spin".

The way I see it, Cainehill, it's all rumor until I can verify for myself anyway... http://forum.shrapnelgames.com/images/smilies/happy.gif

BTW, did the game host? http://forum.shrapnelgames.com/image...s/confused.gif


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