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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Amos November 2nd, 2006 06:14 AM

Re: Bug thread
 
Quote:

The battle spell "Heal" (which isn't supposed to heal afflictions, but give 30+ hp back to target) or something else?

Healing ability (like Arcoscephale priestess).

Tichy November 2nd, 2006 09:38 AM

Re: Bug thread
 
Quote:

Endoperez said:
Nearly all Flagellants from event come with afflictions.

34/39 units, 40+/50 units, etc.

Is this a bug? They are walking around whipping themselves. But the one's that are missing eyes...they might want to tone down the devotion a little, no?

Endoperez November 2nd, 2006 09:43 AM

Re: Bug thread
 
Quote:

Tichy said:
Is this a bug? They are walking around whipping themselves. But the one's that are missing eyes...they might want to tone down the devotion a little, no?

They are supposed to have some afflictions, but AFAIK, the majority should be relatively healthy (at least as long as they don't get into any battles, what with them being unarmoured...).

However, the recruited ones have just as many afflictions. I quess that's how things are and not a bug with the event.

Saxon November 2nd, 2006 10:33 AM

Re: Bug thread
 
Flaming arrows. About half my army fire flaming arrows in the battle, while the other half fire regular arrows. When I check the unit description, they all show flaming arrows. It is my cheap monkey archers (Khalsi) who do not show the graphic. As they rarely hit, I have not been able to tell if their arrows are actually having the benifit of the flaming arrow.

Also, I never seem to win, but that may not be a bug with the game!

Endoperez November 2nd, 2006 10:41 AM

Re: Bug thread
 
Quote:

Saxon said:
Flaming arrows. About half my army fire flaming arrows in the battle, while the other half fire regular arrows. When I check the unit description, they all show flaming arrows. It is my cheap monkey archers (Khalsi) who do not show the graphic. As they rarely hit, I have not been able to tell if their arrows are actually having the benifit of the flaming arrow.

Also, I never seem to win, but that may not be a bug with the game!

I quess it's because the Markata have Small Bows, not Short or Long bows. As such, I'd quess the actual bug is that

Small Bows are not affected by Flaming Arrows.

Arralen November 2nd, 2006 10:44 AM

Re: Bug thread
 
Quote:

Saxon said:
Flaming arrows. About half my army fire flaming arrows in the battle, while the other half fire regular arrows. When I check the unit description, they all show flaming arrows. It is my cheap monkey archers (Khalsi) who do not show the graphic.

<font color="green">
Are these by chance Markata Archers #1120 of Kailasa / Bandar Log ??

Those have "Small Bows" , which seem to lack a "Fire Small Bow" variant ... bug, most likely. </font>

Blofeld November 2nd, 2006 09:09 PM

Re: Bug thread
 
1 Attachment(s)
[img]/threads/images/Graemlins/Bug.gif[/img] siege calculations seem to be bugged

My fort was unsuccessfully stormed, then I've been besieged in a fortified city for like twenty turns. Occasionaly the enemy sends in reinforcements, then "defence left" drops to ca. 160, then during the following turns, although I get the message "our walls are damaged" the "defence left" goes up until I got the message "they can't breach our walls". I've only got 20 soldiers + 70 mindless, no flyers nor defence bonus troops in the fort while the enemy has 120-200 besieging troops and plenty of commanders to lead them.
Either calculations are bugged or the enemy does something strange with besieging troops instead of sieging (no signs of pillaging here).
Savegame attached, if anybody feels like looking into the situation (the siege in Vanheim)

Saxon November 3rd, 2006 02:35 AM

Re: Bug thread
 
I am sure they are the short bow weilding, 5gp one resource cost units, but can not check the name here in the office.

Arralen November 3rd, 2006 03:18 AM

Re: Bug thread
 
Quote:

Saxon said:
Quote:

Arralen said:
Quote:

Saxon said:
Flaming arrows. About half my army fire flaming arrows in the battle, while the other half fire regular arrows. When I check the unit description, they all show flaming arrows. It is my cheap monkey archers (Khalsi) who do not show the graphic.

Are these by chance Markata Archers #1120 of Kailasa / Bandar Log ??

Those have "Small Bows" , which seem to lack a "Fire Small Bow" variant ... bug, most likely.


I am sure they are the short bow weilding, 5gp one resource cost units, but can not check the name here in the office.

Those are the Markata Archers, and those have Small Bows, not Short Bows - of which no "Fire Small Bow" variant seem to exists ... .


cthulhu November 3rd, 2006 05:02 AM

Re: Bug thread
 
my bug list (been saving them up for bit):

dwarven smith appears twice in early age Vanheim

typo in aboleth description "ot"

in one case a randomly generated map had my home province NOT CONNECTED TO ANY OTHER PROVINCES. provinces not connected to any other are common in randomly generated maps

menu still appears in wrong place when opened by pressing space while a commander is selected. appears partially off the right edge of the screen if the mouse is in the middle of the screen.

alt-key still sticks frequently.

window sometimes seems to... get lost... when un-fullscreening dom3

when in army setup screen, pressing tab can result in view being off the bottom of the list

upper right hand corner "face" of GUI boxes sometimes doesn't appear when near the right edge of screen

can scroll down using the plus key past the end (but only by one) of the units

sound screws up if I leave the program minimized for too long

battle sounds play during the betweeen-turns-calculations

strands of arcane power "...X enemy mages with the help of HIS..." on a female caster

bandar log middle era description is missing the "Race: blah...Magic: blah...Priests:..."

(monthly) casting still doesn't work for some spells (Curse Of The Blood)

also, (monthly) castings next-turn-gem-check still doesn't factor in that turns gem income

hamas dryads still have flavor text that says they can't leave their home provinces... and still are perfectly capable of leaving their home province

unit stacks get split in strange ways (ie click on a unit, press 'a' for all of them, select a commander to stick them on, and half a dozen slots may appear on the commander with a random assortment of units in each)

battle symbols (crossed swords) appear in the first turn on newly created random map, as if a battle had taken place there before the game started. these include provinces that I can't see.

sometimes interface doesn't seem to work... switching provinces and switching back fixes it. could just be confusion on my part?

vampire lords can't use water breathing items, but national troops can? I guess this is probably intentional, one of the many, many ways that vampire lords have been nerfed

vaetti hags start old age at 50. vaette cheiftains start it at 100. vaette at 50.

independants have temples. happened in dom2 also, but seems much more common now

vaetti hags don't require a lab to build

you can search in territories you are besieging, but cannot see the sites found in such a manner

if one of your forts was besieged, and you attack the besieging force and win, it may tell you that your province was conquered

Endoperez November 3rd, 2006 05:25 AM

Re: Bug thread
 
Few things:
Make bugs bold. That makes them easier to find.

Quote:

cthulhu said:
in one case a randomly generated map had my home province NOT CONNECTED TO ANY OTHER PROVINCES. provinces not connected to any other are common in randomly generated maps

vaetti hags start old age at 50. vaette cheiftains start it at 100. vaette at 50.

vaetti hags don't require a lab to build

These are bugs, or at least features working in unintentional ways, AFAIK.

Quote:

can scroll down using the plus key past the end (but only by one) of the units

hamas dryads still have flavor text that says they can't leave their home provinces... and still are perfectly capable of leaving their home province

vampire lords can't use water breathing items, but national troops can? I guess this is probably intentional, one of the many, many ways that vampire lords have been nerfed

independants have temples. happened in dom2 also, but seems much more common now

These are working as intended. Seeing that the unit view is empty after this line is GOOD. Otherwise, you won't see that you are already at the end.

Hama Dryads and similar units will lose hp when away from their home province.

Vampires can't go under water.

And finally, independent provinces can be targeted by random events.

cthulhu November 3rd, 2006 05:42 PM

Re: Bug thread
 
Quote:

And finally, independent provinces can be targeted by random events.

They shouldn't get temples unless they have their own dominion. Which, so far as I know, they don't. Also, frequently their temples are *my* temples - a province can become independant without losing the temple to me there. Or maybe that was dom2?

calmon November 3rd, 2006 06:33 PM

Re: Bug thread
 
if someone post this already just ignore

http://forum.shrapnelgames.com/images/smilies/Bug.gif Mictlan Water Defence in Late Era is the normal mictlan land defence instead of the atlantis troops (like the manual says). Sometimes with a greater defence there are some light atlantean infs but the main force are land troops

http://forum.shrapnelgames.com/images/smilies/Bug.gif Abyssia Growth/Death Scale works like a normal Growth/Death from every other nation. Same Income Malus/Bonus and the same Farming, etc.

Resok November 3rd, 2006 07:37 PM

Re: Bug thread
 
Dominions 3 Version 3.01 -

[img]/threads/images/Graemlins/Bug.gif[/img] Late Era Utgard and Midgard have no descriptions

[img]/threads/images/Graemlins/Bug.gif[/img] Shinuyama (Middle Era) national hero 'Heart Hider' has no description. Monster#: 1670



Resok

Endoperez November 3rd, 2006 07:45 PM

Re: Bug thread
 
Quote:

Resok said:
Dominions 3 Version 3.01 -

[img]/threads/images/Graemlins/Bug.gif[/img] Late Era Utgard and Midgard have no descriptions


Good catch. I quess it's because

å doesn't show up properly. On nation names, at least.

Resok November 3rd, 2006 07:46 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Machaka national hero 'King Triumphant' starts out as old - 63 (50). In his unit description it mentions specifically that he was granted a 'rather long life as king'. This may be a design issue... but with the slim chance of landing a national hero, having him start out as elderly isn't exactly 'heroic'. This is compounded by the fact that he would have made a good thug if not for being at the end of his life (Awe 0, priest 3, standard 10).

Admittedly this may be by design and I suppose I could just make a mod to change this... however I seriously question if this was an intentional age set for a unique (only ever will get one of him) national hero.



Resok

josh_f November 3rd, 2006 10:25 PM

Re: Bug thread
 
Agartha recieves the same province defense under water as on the surface.

According to the manual Agartha should receive wet ones as provice defense under water. In a current MP game I noted that they are receiving Pale ones and earth readers under water.

ologm November 4th, 2006 05:00 AM

Re: Bug thread
 
The skeletal ermorian legoinare with monster number 187 has a short sword, while his graphic shows spear.

ologm November 4th, 2006 08:44 AM

Re: Bug thread
 
1 Attachment(s)
Dominions 3 keeps dissapearing on me in AI thinking stage in attached game when I press end turn.

FrankTrollman November 4th, 2006 08:47 PM

Re: Bug thread
 
3.01

Modding National Spells does not work

Thought: the mod manual claims that you use the same procedure as for Dominions 2- where you assign the spell a path of -2 and it appears pre-researched for the appropriate faction. Obviously that's not how it works, because Dominions 3 does not recognize the "level zero non-school spells" that Dominions 2 had.

In Dominions 3, spells have a path and a research value even if they are specific to a nation. Therefore the actually modding command is something more like #restrictedgod. So in a way this is a manual bug more than a game bug. Although since I have no idea what the actual command is, I can't actually tell if national spell modding really works.

-Frank

josh_f November 5th, 2006 01:04 AM

Re: Bug thread
 
Ctis Desert Tombs can no longer summon Tomb Wyrms.

I can find no way to summon Tomb Wyrms. I even made a Tomb King my prophet and still did not have the option to summon Tomb Wyrms.

LDiCesare November 5th, 2006 08:00 AM

Re: Bug thread
 
Bug: Reincarnation message with Bandar Log
I've seen twice in a game with Bandar Log the message:
****v has died and been reincarnated as a fully grown White One.
The problem is '****v' is actually a series of squares followed by a triangle (point down).
So I have no idea who died, can't see it and have no idea where it happened either.
Renaming was allowed but I hadn't renamed any unit.

Endoperez November 5th, 2006 09:06 AM

Re: Bug thread
 
Quote:

LDiCesare said:
Bug: Reincarnation message with Bandar Log
I've seen twice in a game with Bandar Log the message:
****v has died and been reincarnated as a fully grown White One.
The problem is '****v' is actually a series of squares followed by a triangle (point down).
So I have no idea who died, can't see it and have no idea where it happened either.
Renaming was allowed but I hadn't renamed any unit.

Those symbols you see are probably unchecked checkboxes from e.g. Audio and Video Settings, and that triangle (point down) is probably the same as the "down" arrow in tax, PD etc screens. It sounds like a bug all right.

Blofeld November 5th, 2006 12:46 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it

Korosuke November 5th, 2006 01:51 PM

Re: Bug thread
 
Gods with Lvl 9 or 10 earth don't grant Protection +4 to blessed units on Marignon Middle Ages (don't know about the rest).

Endoperez November 5th, 2006 02:04 PM

Re: Bug thread
 
Quote:

Korosuke said:
Gods with Lvl 9 or 10 earth don't grant Protection +4 to blessed units on Marignon Middle Ages (don't know about the rest).

They do. Unfortunately, it's bonus to ARMOR, and Flagellants don't wear any armor. It works on Knights of the Chalice, because they are wearing armor.

reverend November 5th, 2006 04:18 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] (esc) shortcut to menu not working properly

(esc) brings up the option menu ONLY when the right hand menu is active. If the menu is not displayed (toggled with (h)), (esc) does not bring up the options menu.

NTJedi November 5th, 2006 04:28 PM

Re: Bug thread
 
Found some map edit bugs

[img]/threads/images/Graemlins/Bug.gif[/img]
#startspell &lt;nation#&gt; "spellname"
The spell is only available for the first turn. Upon hosting to the next turn all spells are forgotten.


[img]/threads/images/Graemlins/Bug.gif[/img]
#fort &lt;fort#&gt;
Fort types in deep sea provinces don't work properly.
I was unable to get any water type forts to appear in a deep sea province yet labs and temples work fine. Land forts seem to be working.

[img]/threads/images/Graemlins/Bug.gif[/img]
#randomequip &lt;#&gt;
The description says a 4 will give many powerful items yet my testing reveals usually only 2 items will appear even tho the commander will have 7 open slots.

Hopefully more options will become available for randomequip.

Blofeld November 5th, 2006 09:08 PM

Re: Bug thread
 
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it



Mictlan obsidian sword as well

[img]/threads/images/Graemlins/Bug.gif[/img] Freezing mist does more damage than listed

Freezing cloud seems to cause significantly more damage than listed 1 AN. Worse, cold resistance doesn't seem very effective, as my LA Atlantis units with 50 or 75 CR suffered heavily from it.

Korosuke November 5th, 2006 09:51 PM

Re: Bug thread
 
Oh, ok. Thanks.

Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind. Also, my nature mages keep casting Berserkers on my archers when left with no orders. T_T

Actually, one of the mages was stupid enough to cast it on himself...

BluSteel November 6th, 2006 12:00 AM

Re: Bug thread
 
&lt;bold&gt; Can't run the game in Ubuntu Draper &lt;/bold&gt;

When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:

Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory

The game worked before, but stopped a few days ago after a routine update that involved nvidia drivers and I can't remember what else. I reinstalled the game and installed the patch, but no go. Any suggestions?

Resok November 6th, 2006 12:35 AM

Re: Bug thread
 
Quote:

Blofeld said:
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it



Mictlan obsidian sword as well

From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.

There are plenty of other 2-handed 'clubs' in the game that are also length 3.


Resok

Cainehill November 6th, 2006 12:58 AM

Re: Bug thread
 
Quote:

Korosuke said:
Oh, ok. Thanks.

Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.

That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch. http://forum.shrapnelgames.com/images/smilies/frown.gif

Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.

FrankTrollman November 6th, 2006 03:28 AM

Re: Bug thread
 
Quote:

Freezing mist does more damage than listed

Are you sure? It's Armor Negating. That means that it's still increased by the open ended die roll. Fully half of the victims of Freezing Mist will take more than a point, the ther half will take less (which is to say: none).

Freezing Mist is a deadly spell, but from what I've seen I think it works as intended.

-Frank

Beorne November 6th, 2006 05:04 AM

Re: Bug thread
 
Very little and unimportant bug:
Early age Caelum scout has the CR100 ability of a caelian but has the wing color of a raptor

thejeff November 6th, 2006 12:02 PM

Re: Bug thread
 
Quote:

BluSteel said:
&lt;bold&gt; Can't run the game in Ubuntu Draper &lt;/bold&gt;

When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:

Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory


Yeah, I ran into this as well. It's a known arts bug.
Essentially it thinks you're running kde and expects certain directories to exist.
Fix is simple though.
Just create the directory it's looking for:

mkdir -p $HOME/.kde/socket-ubuntu

Blofeld November 6th, 2006 01:28 PM

Re: Bug thread
 
Quote:

Resok said:
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it

Mictlan obsidian sword as well

From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.

There are plenty of other 2-handed 'clubs' in the game that are also length 3.

Resok

I concur with damage 7 mictlan obsidian sword, but damage 4 obsidian club sword as found on Jaguar tribe warriors is a one-handed weapon (they have hide shields)

ioticus November 6th, 2006 01:36 PM

Re: Bug thread
 
Quote:

Cainehill said:
Quote:

Korosuke said:
Oh, ok. Thanks.

Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.

That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch. http://forum.shrapnelgames.com/images/smilies/frown.gif

Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.

Gateway was supposed to be fixed. You mean it still isn't working?

Blofeld November 6th, 2006 01:56 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Mournful of LA Atlantis are depicted with shields, yet they don't get them

They are armed with halberds, but assorted Shamblers (war shamblers, coral guards, mother guards) get huge coral glaives along with turtle shields.
It might be that coral glaives are one-handed code-wise and mournful's 2-h halberds override the shields

NTJedi November 6th, 2006 02:32 PM

Re: Bug thread
 
Found some more bugs:


[img]/threads/images/Graemlins/Bug.gif[/img]
***** queen pretender still not working for at least one nation... late age Midgard.

[img]/threads/images/Graemlins/Bug.gif[/img]
AI opponent of R'yleh dreamlands will send anyone into the void gate instead of units with the summoning skill. This results in the death of commanders... even powerful commanders such as prophets. I setup a R'yleh computer opponent with a non-moving(0/2) commander with 9_astral, two items and over 100 life to make the game more challenging. By turn_5 the creature was dead. Perhaps a small AI adjustment can be done where the AI opponents with mages of magic path 5 or higher are not used for entering magic sites.

Korosuke November 6th, 2006 03:05 PM

Re: Bug thread
 
Tien Chi Immortal with the iron crotch died of a disease in a friendly dominion and stood dead. lol

BluSteel November 6th, 2006 06:54 PM

Re: Bug thread
 
Thanks thejeff. That worked great.

Now, why am I no longer able to go to fullscreen after I patch?

Peter Ebbesen November 6th, 2006 08:04 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img]
C'tis Miasma in 3.01 applies the -5% income/dominion, which is supposed to affect other nations, to C'tis. This makes the nation unplayable except for masochists, who are presumably only a small part of the market.

Arralen November 6th, 2006 08:51 PM

Re: Bug thread
 
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Mournful of LA Atlantis are depicted with shields, yet they don't get them
They are armed with halberds, but assorted Shamblers (war shamblers, coral guards, mother guards) get huge coral glaives along with turtle shields.
It might be that coral glaives are one-handed code-wise and mournful's 2-h halberds override the shields

No override - they would need a "Bone Shield", which simply seems not to exist.

Here's a quick fix - copy into mournfulfix.dm and drop into your mod directory:

<font class="small">Code:</font><hr /><pre>
#modname "Fix: Mournful, Atlantis(LA)"
#description "Gives Atlantis' Mournful the missing Bone Shield"
#version 0.01
#domversion 3.01


===============================================
-- ATLANTIS, Frozen Sea (LA) --
===============================================
-- missing shield for Atlantis (LA)
#newarmor 200
#name "Bone Shield"
#type 4
#prot 12
#def 3
#enc 1
#rcost 2
#end

* Mournful * - FIX
#selectmonster 1703
#armor "Bone Cuirass"
#armor "Bone Helmet"
#armor "Bone Shield"
#end
</pre><hr />

AMF November 7th, 2006 02:33 AM

Re: Bug thread
 
Am I doing something wrong? I conquered a coastal region that allowed me to recruit tritons and triton commanders. I did. The commander drowned the next turn. Seems wrong to me...has anyone else had this problem? I am using the 3.01 patch.

thanks.

Endoperez November 7th, 2006 02:42 AM

Re: Bug thread
 
Quote:

AMF said:
Am I doing something wrong? I conquered a coastal region that allowed me to recruit tritons and triton commanders. I did. The commander drowned the next turn. Seems wrong to me...has anyone else had this problem? I am using the 3.01 patch.

Tritons are aquatic. The bug is that they are recruitable on land.


Boldened for visibility.

calmon November 7th, 2006 09:13 AM

Re: Bug thread
 
1 Attachment(s)
In my 3.01 Testgame i just want to try out an Awe Pretender

I don't know why but when using F3 (Hall of Fame) There are 3(!!!) Arco Pretenders (my nation) in the Top 10, 2 of them are Virtues (which i chose) and 1 is a Mother of Serpents. I can click on each of the 3 Prtenders and got detailed inforamtions, but only 1 can be found on the board (the true one)

Very weird.

I attach my save game zip.

PhilD November 7th, 2006 09:51 AM

Re: Bug thread
 
Quote:

AMF said:
Am I doing something wrong? I conquered a coastal region that allowed me to recruit tritons and triton commanders. I did. The commander drowned the next turn. Seems wrong to me...has anyone else had this problem? I am using the 3.01 patch.

thanks.

I'm pretty sure I had this several times too (in 3.00). Was the province initially defended by Kappas? This was my experience - when an independent province has Kappas as defenders, the poptype there lets you recruit tritons instead, who will "drown" instantly.

thejeff November 7th, 2006 10:19 AM

Re: Bug thread
 
I've got the same no fullscreen problem. I'd assumed it was a consequence of the fix to some of the Windows GUI issues.

I've just been playing in a maximized window, but it's still irritating.

Did full screen mode go away on Windows too?

[img]/threads/images/Graemlins/Bug.gif[/img] No full screen mode in Linux.

Theophile November 7th, 2006 01:47 PM

Re: Bug thread
 
Tien Chi EA : Ancestors from the Call Ancestors spell are Holy but are never blessed ! (same as Sauromatia)

Théophile
www.cyberstratege.com


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