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Re: OT: Cyber Nation
He's out of my strength range. Most I can do is send a decent sized aid package in a few days. I'll want to time it with whoever is playing New Norge, though, so somebody else doesn't attack and steal the funds.
Also, if anyone has any open trade slots, and wants Furs and Spices, send Jraenar an offer. I got a harbor, but haven't been able to keep the fifth trade slot filled. |
Re: OT: Cyber Nation
Well what a bugger!
"General Dispute" attacked by Hiroku from the GATO allaince, the Ruler is Sobahi, attacking with 49 soldiers. Looking for recomendations on whether I should contact some of the leadership of the GATO alliance to find out what this individuals "General Dispute" beef is. Crap!! :. Planned Ground Attack New Norge Hiroku Attacking Ruler: Hovland Defending Ruler: sobashi Deployed Soldiers: 0 Defending Soldiers: 136 Deployed Tanks: 0 Defending Tanks: 5 Attacking Technology: 4.46 Defending Technology: 12.07 Attacking Infrastructure: 88.87 Defending Infrastructure: 36.36 Attacking Land Area: 27.181 Defending Land Area: 286.440 Attacking DEFCON: Defending DEFCON: Attacking Money: $0.00 Defending Money: $66,352.97 Battle Odds: 0% Chance of Victory Battle Odds: 100% Chance of Victory I think I might have made an error on this first round. I ended up purchasing more troops bringing me up to almost a 1000 troops for defense. Of course now my population is not to happy. My happy-go-lucky Nation has just become POed. |
Re: OT: Cyber Nation
As I suggested above, he may be a rogue just using GATO as his aa to get you think he has powerful friends. You really need someone to find out. Hell, if he is a rogue, GATO may take him out for using their aa, problem solved. I'm leaning toward him being a rogue. He's a young nation in a powerful alliance, yet he has no aid packages from GATO. The one he does have suggests he attacked someone and had to pay reparations.
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Re: OT: Cyber Nation
Your problem is you didn't deploy any of your troops. Right above the War & Battles link on the left is one called Deploy Troops. Deploy something like 500 out of your 1000 and you should easily crush him (and possibly lose enough to bump you under the 80% happiness threshold).
If you're still online, I can send you about $100k to boost up your infrastructure, which should also help. |
Re: OT: Cyber Nation
Looks like he is part of GATO ranked 902 out of their 1089 Nations.
902) Hiroku 12/8/2006 2:08:37 PM 753.68 8.19 240.74 36.36 12.07 Latest intel on this guy: Nation Name: Hiroku Ruler: sobashi Last Activity: 3/9/2007 3:21:35 PM National Flag: Alliance Affiliation: Global Alliance and Treaty Organization About Hiroku: I have very powerful allies Government Type: Dictatorship (Next Available Change 3/2/2007) Nation Team: - Brown Nation Created: 12/8/2006 2:08:37 PM (92 days old) Area of Influence: 363.975 mile diameter. 317.770 from purchases/sales/gains, 46.205 from natural growth. War/Peace Preference: War is an option for Hiroku. Their Resources: Connected Resources: Bonus Resources: None Improvements: No improvements purchased. National Wonders: No national wonders. Senate Votes: 0 Votes _:. Military Information Nation Strength: 753.683 (My nation strength is: 478.143) Nation Rank: Ranked #25,058 of 40,774 total nations Efficiency: 8.19 DEFCON Level: Number of Soldiers: 386 Number of Tanks: 11 Aircraft: 0 Number of Cruise Missiles: 0 Number of Nuclear Weapons: 0 Number of Soldiers Lost in All Wars. 49 Attacking + 0 Defending = 49 Casualties Total Population: 851 Supporters I have close to a thousand troops he has only 386. The 11 tanks is what concerns me, I have none. |
Re: OT: Cyber Nation
First counter attack:
Battle Type: Standard Ground Attack Battle Outcome: Victory New Norge Casualties: 32 soldiers 0 tanks Hiroku Casualties: 88 soldiers 5 tanks Battle Details: Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 9.629 miles of land from Hiroku. They also destroyed 1.454 infrastructure within Hiroku. They also stole 0.604 technology from Hiroku. The value of your equipment abandoned in the battle was $0.00. Your forces looted $3,981.18 from the nation of Hiroku. |
Re: OT: Cyber Nation
2nd attack:
Battle Type: Aggressive Ground Attack Battle Outcome: Victory New Norge Casualties: 108 soldiers 0 tanks Hiroku Casualties: 236 soldiers 6 tanks Battle Details: Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 9.244 miles of land from Hiroku. They also destroyed 1.396 infrastructure within Hiroku. They also stole 0.573 technology from Hiroku. The value of your equipment abandoned in the battle was $0.00. Your forces looted $623.72 from the nation of Hiroku. |
Re: OT: Cyber Nation
If anyone from the Wombat Protectorate wants to step in and teach this Nation a lesson feel free. His defenses are down to pretty much nothing now. I am not sure were his $66000 aid package went, perhaps the 6 additional tanks from his original 5.
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Re: OT: Cyber Nation
I thought I'd give it a go but he's outside my range.
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Re: OT: Cyber Nation
I am contacting GATO to figure out whats going on. After I get a response which I predict will say hes not with them I will be happy to help bring the pwn down on him.
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Re: OT: Cyber Nation
I am contacting GATO to figure out whats going on. After I get a response which I predict will say hes not with them I will be happy to help bring the pwn down on him.
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Re: OT: Cyber Nation
Right now I'm prepping my nation for a two month storage for when I'm in boot camp. Sorry I can't help http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Cyber Nation
Here are what expert players consider to be the BEST resource combinations possible in cyber nation: Combo 1. Aluminum, Cattle, Fish, Gems, Iron, Lumber, Marble, Pigs, Spices, Sugar, Water, and Wheat Combo 2. (Close second) Aluminum, Cattle, Fish, Iron, Lumber, Marble, Pigs, Spices, Sugar, Water, Wheat, and Wine Combo 3. (Same as second) Aluminum, Cattle, Fish, Iron, Lumber, Marble, Pigs, Silver, Spices, Sugar, Water, and Wheat |
Re: OT: Cyber Nation
Interesting. So does that mean we should all shoot for those?
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Re: OT: Cyber Nation
You should all consider forming a resource union and organize yourselves into groups. You should all try to get harbors as well. (Gives you once more trade slot).
These combinations also give you bonus resources, not sure which ones yet, but I can try and find out. Good example of Trade Union would be Teams Union One Player A has Rubber / Sugar Player B has Wheat / Wood Player C has Water / Pig Placer D has Fish / Aluminum After you get a Harbor Player E has Iron / Spices Each of these players makes trades with each other. Then with the other players form a similar union but call it Union 2. |
Re: OT: Cyber Nation
The sad part for me is that I have oil and wine so I can only make combo 2 at best.
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Re: OT: Cyber Nation
Thats not bad though. You still have wine and would work in a trade union. That is what unions are for. Everyone gets a chance to get more. The one I am in helps me greatly.
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Re: OT: Cyber Nation
Well I have lead and water now availabe being that someone from our allaince left and broke their trade agreement with me.
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Re: OT: Cyber Nation
Trade Unions help to keep that sort of thing to a minimum. Once you have a good trade union all the members are getting the best benefit they can, why leave?
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Re: OT: Cyber Nation
Tnarg? Dude, where the hell have you been the last year or so?
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Re: OT: Cyber Nation
How do you find these "trade unions"? I'm just starting to go through my trades and get new ones that match the "optimal" setup.
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Re: OT: Cyber Nation
Guess I got the short straw then when I got coal and uranium... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Cyber Nation
...Trains and nukes?
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Re: OT: Cyber Nation
I would have thought that Aluminum, Cattle, Coal, Gold, Iron, Lead, Lumber, Marble, Oil, Rubber, Water, and Wheat would be the best combo. All the individual bonuses plus Asphalt, Automobiles, Beer, Construction, Microchips, Scholars, and Steel.
And we probably do need to try forming trade unions, I got a harbor and have never been able to keep 5 slots filled for more than a day. And now I have four filled with one overlapping resource. I have Fur and Spices. Who wants to try to make this work? |
Re: OT: Cyber Nation
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It's good to be back though. |
Re: OT: Cyber Nation
Muuwaahaahaa! The dragon republic is now on the map!
And slowly taking over Japan with a strength of 177 or so... I got Aluminum and Oil from the start, so my military is doing pretty good. Tomorrow... WE SHALL GO TO WAR! |
Re: OT: Cyber Nation
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Re: OT: Cyber Nation
Today "land of the dead" declared war on our ally Dragon Republic, possibly in retaliation for the Dragons' attack on Hedoni. Fiducia has offered a quite small aid package to help defend the Dragons; it's not obvious from the info I have whether/how much aid is needed.
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Re: OT: Cyber Nation
Both attacks for the day was done, with minimal losses. I actually got more out of the war than I lost, because of abandoned equipment. I'm also at defcon 1, while he's still at defcon 5.
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Re: OT: Cyber Nation
Out of curiousity what does everyone have for their hapiness rating?
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Re: OT: Cyber Nation
Tyyria offers $3000 and 175 soldiers to our attacked ally.
My happiness rating is sitting at 19.30, even with my tax rate at 23%. |
Re: OT: Cyber Nation
I have very happy, but that's a bit off since I have too strong of a military, and at defcon 1.
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Re: OT: Cyber Nation
Wow, the highest I've seen is 19.1. Right now I'm at about 17.1
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Re: OT: Cyber Nation
I've been over 20. But Im lower now.
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Re: OT: Cyber Nation
I've been as high as 24 but I keep getting deserted by trading partners. http://forum.shrapnelgames.com/images/smilies/frown.gif People keep moving to other alliances and costing me nice trade advantages, and I'm getting ticked off.
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Re: OT: Cyber Nation
Damn, my happiness is 12.5. Still, that's enough for my people to adore me, so it'll do for now.
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Re: OT: Cyber Nation
Once upon a time I was 23.21. Now it's down to 18.21, because of lost trades (one cancellation, one because of inactive account deletion).
Also, you might be interested to know that without any other modifiers, a +1 happiness is the same as +$2 citizen income. Which is the same as a $0.56/citizen tax boost at 28% taxation. |
Re: OT: Cyber Nation
Nice, so has anyone figured out the "optimal" tax rate?
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Re: OT: Cyber Nation
Happiness is relative, you can't look at someone's high number and think you're lacking. It's a function of how large you are, ie. how much tech you have and what improvements you have (stadiums give you a big +3). The older nations with many improvements and high tech are achieving happiness in 60+ range. If you compare 3 week old nations with 3 week old nations or better yet 500 NS to 500 NS, you're more in the ballpark of how you're doing. I could make my happiness even higher if I lowered my Tax Rate from 28% (which is -7 happiness for me) but I wouldn't make as much money. And that my friends is where it's really at. Happiness is only part of the formula. People tend to focus too heavily on happiness level to the exclusion of making the most money possible.
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Re: OT: Cyber Nation
I know that Happiness factors into making money, which is why I was asking.
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Re: OT: Cyber Nation
Man this game is boring.
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Re: OT: Cyber Nation
GuyofDoom, there are five optimal tax rates, 16%, 20%, 23%, 25%, and 28%. What this means is you have the same income level and happiness effect at 10% as 16%, so you might as well be at 16% if you want to go low and make more money. 17% has the same income level and happiness effect as 20% and so forth. So your tax rate should be set at one the five I listed. By and large YMMV, 28% despite hitting you with a hefty happiness burden, still brings in the money, which like I said earlier is where its at. There are situations where the other tax rates can make you more money. You need to apply each rate on your nation and see what the differences are and pick the one where you make the most money. The only purpose of happiness is to make money, so if you have to give up some to make, then do it. You don't have to check everyday, but a week is usually good unless you add a stadium or something else that radically changes your happiness level. Mine has been at 28% virtually the entire time I've been playing.
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Re: OT: Cyber Nation
Also save up and buy improvements. A Harbor, University, Factories, Schools, Hospital and so on.
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Re: OT: Cyber Nation
Atrocities, I agree with you the basic game principles are weak and boring, it's the human element that still has me playing the game. That's one reason when I switched I didn't go with one of the giant alliances to become a face in the crowd. Here I can play a larger role than I probably ever could have in a larger alliance if I played for the next ten years.
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
Agreed, though for once and I'm not a Diplomacy kinda guy, I am enjoying some of the interplay more than I have in the past.
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Re: OT: Cyber Nation
Ok I have gotten word from the Federation of Armed Nations that land of the dead is not really with them and they encourage us to beat the [censored] out of him. So have at him guys!
My happiness is 23.11 at a tax rate of 28% which currently gets me $25.90 in taxes per citizen. Also guys you are trying to get way to much out of this little browser game it is not meant to be anything more than something you check once or twice a day to help pass the time, don't try to take it to seriously. |
Re: OT: Cyber Nation
CW, how large are you now?
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Re: OT: Cyber Nation
Nation strength of over 1750
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Re: OT: Cyber Nation
Does population happiness over high taxation affect anything?
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