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-   -   EpikBattel - Started (http://forum.shrapnelgames.com/showthread.php?t=37043)

DonCorazon March 29th, 2008 03:30 AM

Re: 24 hour delay
 
Yep, definitely. There were many other commanders in his province but they all had the order to move out. http://forum.shrapnelgames.com/images/smilies/frown.gif

I have never really focused on magic resistance, b/c it is more of an issue in the end game, which I am just now getting to in my MP games (i never play SP for very far). Will make MR a priority from here on out.

Gregstrom March 29th, 2008 07:38 AM

Re: 24 hour delay
 
And definitely spread squads across multiple commanders.

It is tough for Eriu, but getting a few Lead Shields or Amulets of MR is a big boost against casual Mind Hunts.

Zeldor March 29th, 2008 11:05 AM

Re: 24 hour delay
 
I still think that astral magic is really overpowered and some nations too [like Pythium and Ermor in MA are clearly much more powerful than everything else and some others like Man really suck]. Good thing is that more and more games are using CBM, but even that cannot change overall imbalance.

I still hope that game won't finish within 11 turns or it will be a real shame.

Gregstrom March 29th, 2008 05:59 PM

Re: 24 hour delay
 
I don't know if I completely agree about Astral. It's powerful for sure in the late game, but even then it lacks good (non-national) summons and battlefield evocations. It does top off other paths nicely, though, and it's easy to use to your benefit. I might even go so far as to say that an Astral nation needs access to other paths to be strong. Pythium might be a noticeably weaker if the Arch Theurg randoms were AS instead of FAWS, for example.

Gregstrom March 30th, 2008 04:05 PM

Re: 24 hour delay
 
Sorry to double-post, but... Arco should have a sub in place atm. In 2 other games, the subbing is having issues, and it might be the same in this one. Would it be reasonable to ask for a 24h extension on turn generation to give Arco the chance to get the turn in? According to Agema's sub thread, he should be back from his break about now and the extension might let him get the turn in. Given that Arco seem to be at war with Machaka, it seems unreasonable to cause Agema problems because his sub isn't betting a turn in.

FrozenFalcon March 30th, 2008 05:28 PM

Re: 24 hour delay
 
Since Arco is war with my ally, it would be good that he staled few turns...

I'm kidding http://forum.shrapnelgames.com/images/smilies/happy.gif Game postponed for 24 hours.

About changing back to Agema: please send a pm to me, I do not read this thread very intensely. This same goes for all important business (postponing too).

archaeolept March 30th, 2008 06:50 PM

Re: 24 hour delay
 
sorry, what issues? please be specific if you wish to accuse me. thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

the turn doesn't host for 6 more hrs. and I am not at war with machaka.

please do not create an extension. Instead, everyone crush pythium

edit: the game has been postponed due to a baseless accusation against me? I mean, seriously - i have not staled, nor was the turn about to host. Gregstrom is fabricating this for his own reasons, obviously.

please set the timer back as scheduled. my turn will be in on time, and only rl'yeh, who is constantly staling, won't have his in.

moderation March 30th, 2008 09:06 PM

Re: 24 hour delay
 
ryleh has not staled since i've taken over. however i do usually do my turn and then go back later to make sure there are no mistakes before i submit it. when is the next turn hosting?

archaeolept March 30th, 2008 09:56 PM

Re: 24 hour delay
 
Next turn due: 05:00 GMT on Tuesday April 1st


sorry about that moderation. I guess I submit fairly late, and always before you.

I'm ok w/ tuesday... i'll just put off finishing the turn until tomorrow.


oh, and hey - you guys reallly need to take down the pyth a notch http://forum.shrapnelgames.com/images/smilies/smile.gif

FrozenFalcon March 30th, 2008 10:46 PM

Re: 24 hour delay
 
I have no idea about the reason of this postpone but it was requested and I did it; not that it should matter, if you can post your turns. Negative postpone can be made but I see no reason for it; just post your turns as soon as possible.

Gregstrom March 31st, 2008 05:03 AM

Re: 24 hour delay
 
The request was made because I admin another game where there has been a problem with Agema's sub. As I didn't know whether the subs were the same, I thought it better to be safe than let Agema's game suffer. No offence was intended to anyone, and I apologise for any distress I may have caused.

Agema March 31st, 2008 05:53 AM

Re: 24 hour delay
 
Hi, I'm back now, ready to lead the Arcoscephale forces to greater glory, etc.

Many thanks to Archaeolept for looking after things during my absence.

FrozenFalcon March 31st, 2008 10:52 AM

Re: 24 hour delay
 
Welcome back. I've changed your email for Arcos now; PM me if you encounter any problems.

FrozenFalcon April 1st, 2008 10:40 AM

Re: 24 hour delay
 
I have to postpone the game a bit; I can't post turns this week so We'll postpone 36 hours.

(Allthough I can run the game, I cannot download files (a firewall))

Gregstrom April 4th, 2008 06:55 PM

Re: 24 hour delay
 
I begin to see why people regard Arcane Nexus as unbalanced.

Zeldor April 5th, 2008 01:34 AM

Re: 24 hour delay
 
Why? http://forum.shrapnelgames.com/images/smilies/happy.gif

Gregstrom April 5th, 2008 03:08 AM

Re: 24 hour delay
 
I tried it out in SP. The tidal wave of Astral Pearls it gave me was quite unsettling. AIs don't cast as much as humans AFAIK, and I was getting 30/turn even then.

Zeldor April 5th, 2008 06:21 AM

Re: 24 hour delay
 
Yeah, but you need really high astral mage + a huge stockpile of astral pearls. And people here are casting much less than I expected. I hoped for about 2x more gems per turn.

Gregstrom April 5th, 2008 12:29 PM

Re: 24 hour delay
 
You'll excuse me if I don't sympathise. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor April 6th, 2008 11:01 PM

Re: 24 hour delay
 
Could I get a rollback so I could just upload a turn? That turns now are pretty important and maybe last ones in the game... my Internet went down and it never took them so long to repair it :/

moderation April 6th, 2008 11:31 PM

Re: 24 hour delay
 
I'm coming down with an illness and not sure I will be able to keep up with my turns. If there are no objections, I would ask if people would mind going to 72 hosting for a few turns.

If that doesn't work, I'll look for a short term sub, if anyone has a recommendations for a competent R'yleh sub.

FrozenFalcon April 7th, 2008 04:36 AM

Re: 24 hour delay
 
Illness? Damn it. Is the nation really cursed or something?
72 hours would be ok for me, any objections? We can hopefully move back to 48 when you're healed.

As for the rollback, Marignon seemed to stale too, so I'll ask llamaserver about rollback.

llamabeast April 7th, 2008 05:21 AM

Re: 24 hour delay
 
Generally I never do rollbacks unless there's been a fault with the server. They're quite faffy at my end, often result in confusion, and it kind of sets a bad precedent (if I did it every time someone missed a turn due to bad luck it would probably be several times a day). In fact there was some controversy about a rollback in BAG last week, which I eventually declined to do (sensibly, honestly - it was a right mess), so I sort of feel obliged for consistency to do the same here.

On the other hand if it will really ruin the whole game and everyone thinks a rollback is in order, let me know and I will do it.

FrozenFalcon April 7th, 2008 09:09 AM

Re: 24 hour delay
 
I think we can do without one; other opinions?

Zeldor April 7th, 2008 09:20 AM

Re: 24 hour delay
 
Well, I can survive. Though it is a bit painful. But hmm.. I guess everyone could be fair enough not to take my global spot. Dispeling is fine though.

P.S. I wonder if that enslaved Dark Knight one purple player has keeps its orders after GoRing http://forum.shrapnelgames.com/images/smilies/happy.gif

Gregstrom April 7th, 2008 12:54 PM

Re: 24 hour delay
 
Nope - when you Enslave Mind the Bogus crew lose their orders.

otthegreat April 7th, 2008 05:35 PM

Re: 24 hour delay
 
Sorry about the stale, I completely forgot the deadline, and I'm fine without a roll back (more money I guess).

Zeldor April 12th, 2008 03:36 PM

Re: 24 hour delay
 
That was an really one bloody turn. Hope for manking is not lost!

Gregstrom April 12th, 2008 04:07 PM

Re: 24 hour delay
 
Well, hope for Mictlan at least. Pythium's part of mankind is looking rather hurt. And you stole my nice hammer too. Humph.

Zeldor April 12th, 2008 04:22 PM

Re: 24 hour delay
 
But you got a new water site at the island in exchange!

Gregstrom April 12th, 2008 05:34 PM

Re: 24 hour delay
 
Ooh, I got given a water gem. Huzzah.

Well done on a nicely structured attack. I shall have to work on revenge.

otthegreat April 16th, 2008 03:00 PM

Re: 24 hour delay
 
Wow, Pythium that Seraph is scary. Hmm... how to kill him?

Gregstrom April 16th, 2008 05:09 PM

Re: 24 hour delay
 
It has been rumoured that they suffocate under the corpses of the slain. Although it may take an awful lot of corpses. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor April 16th, 2008 05:35 PM

Re: 24 hour delay
 
Magic duel is good http://forum.shrapnelgames.com/images/smilies/happy.gif There are many things that can kill practically every SC, no matter how strong he is. Charming and enslaving is not bad either http://forum.shrapnelgames.com/images/smilies/laugh.gif

DonCorazon April 16th, 2008 11:15 PM

Re: 24 hour delay
 
Quote:

otthegreat said:
Wow, Pythium that Seraph is scary. Hmm... how to kill him?

Please Pythium, just win and put us out of our misery...

Agema April 17th, 2008 08:04 AM

Re: 24 hour delay
 
I think it's more Mictlan about to put everyone out of their misery...

Zeldor April 17th, 2008 09:48 AM

Re: 24 hour delay
 
I don't have Well of Misery, so cannot make world free of it http://forum.shrapnelgames.com/images/smilies/happy.gif

Pythium is the one with ugly artifacts, 2VPs, Seraph, Arch Angels, big bunch of tartarians...

DonCorazon April 17th, 2008 11:01 AM

Re: 24 hour delay
 
Well no matter who has the power it still will take a while to generate 3 VPs for anyone but Pythium. Having just lost an army to a ridiculously powerful Seraph, Eriu has no point to even be in this game other than to provide XP to the SCs that roam the world.

So I am pulling for Pythium (even though I will still try to take them down in the spirit of the game). But if Mictlan takes over the isle, it just means another ~30 turns of this.

Once players get so far ahead in artifacts and unique summons and gem income, there is no catching up. No hope! http://forum.shrapnelgames.com/images/smilies/frown.gif

Niarg April 17th, 2008 11:19 AM

Mictlan is taunting us
 
Quote:

Zeldor said:
I don't have Well of Misery, so cannot make world free of it http://forum.shrapnelgames.com/images/smilies/happy.gif

I was under the impression that the well of misery fed off the suffering of others, making them feel better.

In which case, why the hell haven't you cast well of misery? I demand that you cast it ASAP. Can't you see how much income you'd get from it with all of us suffering?

Zeldor April 17th, 2008 11:25 AM

Re: Mictlan is taunting us
 
Niarg:

I think that's because there are no free slots http://forum.shrapnelgames.com/images/smilies/happy.gif

DonCorazon:

I have no Seraphs, so not reason to be afraid of me...

DonCorazon April 17th, 2008 11:35 AM

Re: Mictlan is taunting us
 
My only fear of you Zeldor is that you will take the island and prolong the game. I guess you cannot understand my psyche: while I am going through the motions of playing to win (eg attacking Pythium) because that is my responsibility for having joined the game, in my heart I'd like Pythium to win so we can move onto a new game. Epik battel is living up to its name - EPik.


This was Ermor's curse and last laugh on Eriu - I would have rather gone out a long time ago like them then play on as a 2-bit crippled power with no chance of ever winning a battle.

Die Pythium! Long live Pythium! http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor April 17th, 2008 12:07 PM

Re: Mictlan is taunting us
 
Well, Bandar Log controls the island now. Pythium got big losses but still managed to keep a lot of SCs, mages etc. And nothing to research, so mages can do other nasty things and he can still get the island, he just needs one more VP.

FrozenFalcon April 17th, 2008 12:14 PM

Re: Mictlan is taunting us
 
No one needs to make a Monkey Island joke.

DonCorazon April 17th, 2008 12:39 PM

Re: Mictlan is taunting us
 
Bandar only controls because the Seraph has yet to land....

Niarg April 17th, 2008 01:24 PM

Re: Mictlan is taunting us
 
Any screenshots of the seraph, I'm really intrigued by it now.

PM me the stats if you think it would be too much information to post openly.

Gregstrom April 17th, 2008 06:56 PM

Re: Mictlan is taunting us
 
Try the Dom3 database - it's in the sig on any of Edi's posts. That has full Seraph stats.

And as Zeldor says, it's vulnerable to the standard range of SC kill spells. More so than Tartarians in many cases
(I don't know where you got this idea that lots of my SCs and mages survived. Not the combat replays, that's for sure).

I lost the island mainly due to my quaint belief that stacking multiple Air Domes was too close to an exploit for my taste. It did afford me some satisfaction that even after sucking down ~200 gems worth of attack spells (650 casualties from Flames From the Sky castings alone!), I fought off twice my my numbers in Machakan troops.

I only took the Isle in the first place because I was in a trailing third position overall and didn't see any great chance of capturing it if another player took it. I'm quite happy to have got to more or less second place in the graphs after that.


I think that the game would have been a bit more interesting with a 2 VP win condition. I'd likely have been pushed off the Isle 12 turns ago, and wouldn't now be in a position where there's likely to be ~40 turns of game to go before a VP win can be completed.

moderation April 17th, 2008 09:13 PM

Temporary Sub
 
Does anyone know of someone honest who can act as a temporary sub for me for 1-2 weeks? I would really appreciate this. Thanks in advance.

Zeldor April 18th, 2008 01:06 AM

Re: Temporary Sub
 
Gregstorm:

But you didn't even put 1 of a kind.

Fires from the Sky killed a bit less, I think. They do 15AN damage and I don't think it sums up from several castings. But yeah, it should have killed like 60-80% of your mages, but no harm to angels, tartarians, etc. And you still have a lot of mages that you can teleport http://forum.shrapnelgames.com/images/smilies/happy.gif

And no, Tartarians are much much easier to kill than Seraph [Seraphs biggest vulnerability is Magic Duel though].

Gregstrom April 18th, 2008 05:36 AM

Re: Temporary Sub
 
I didn't have enough domes, true.

Damage from Flames From the Sky does stack, like any artillery spell damage. And 4 getting through is more like a 90% kill rate, on average. I'm a little annoyed that the Astral dome stopped only one of the 20+ spells that came in, to be honest. Not really a 50% stop rate.

Tarts aren't too much easier to kill than Seraphs, I think. There are nice anti-undead spells for dealing with them, but their extra hp over Seraphs makes a difference against the regular stuff. Save or die spells wouldn't be an effective option against the ones Machaka have been fielding, for example.

Zeldor April 18th, 2008 06:59 AM

Re: Temporary Sub
 
But you didn't have the astral dome turn before, so you cast it. And it got into randomiser and I guess it was cast as one of the last spells.

And seraphs is strong because of self-buffs, awe, flying and couple other thins. HP is not so really important factor for SC as long it is not very low of course.


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