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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

archaeolept April 21st, 2009 10:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
yeah, happy to go AI myself.

Calahan April 21st, 2009 10:54 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I've only recently subbed into this one (as Marignon), so I won't be voting either way on any continue/abort decision. Although to me Caelum turning AI certainly seems to be real negative turn of events :(

If the game does continue, then because Marignon has no grudges against anyone, the only logical course of action is to become a proper Dominions whore, and hire my war services out to the highest bidder. I never have been one to just sit on the sidelines :D

Quote:

Originally Posted by archaeolept (Post 687090)
oh, for anyone interested, midgard lost an earth king and a king of elemental fire this turn :)

This turn Marignon lost their Pretender.........for a few seconds, then I found him again. That's just about as interesting as things get in the lands of Marigonon :yawn:

Zeldor April 21st, 2009 12:04 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
archaelopept:

Well, I think that more players should speak about it. That is LA Mictlan, Midgard and Arco. I am fine with whatever is voted through, draw too [I'd prefer to continue it, but Caelum turning AI sucks].

I really don't like turning people AI. But he did not ask for a sub, he did not even pick a fight. It's not funny at all. If I knew that he is really going to do it, I'd delay a game and look for a sub [we could try looking for one and rolling back, but I'm not sure if it's the best idea].

Anyway, ask that 3 players to comment here and we will do according to that.

archaeolept April 21st, 2009 12:24 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
yah i have no doubt that his actions are difficult to countenance, but the game is pretty screwed, and I certainly have little pleasure in doing my turns. Even though killing elemental royalty is always fun.

actually, i have a pet king of elemental earth now... gotta get him GoR'ed :)

archaeolept April 21st, 2009 12:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
otoh, if me and la pyth were to go AI, it might create an entertaining gold rush for all of the rest of you :)

- at least somewhat balance out just having caelum doing it.

DonCorazon April 21st, 2009 01:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
since we are disclosing big name kills, a couple air queens got nixed a turn ago, along with a cyclops. the queens might still be around.

on an unrelated note, I am quite underwhelmed by Foul Vapors. My enemies fight through it like it were nothing more than minor hydra flatulence.

JimMorrison April 21st, 2009 02:00 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by JimMorrison (Post 686475)
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.

I don't think that I could have been more clear. I was not going to submit any more turns. I waited out the timer, and there was no mention of finding a sub, so as stated, I set AI.

My apologies if anyone was too distracted by the proceeding posts to make note of this statement.

<3

DonCorazon April 21st, 2009 03:58 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I guess I was under the impression that being an experienced MP player, you'd look for a sub yourself. That is usually considered good etiquette though I know all too well that many players bail and leave it to the host to find a sub.

Then again, I don't care that much since I am ready to throw in the towel myself this game. I wouldn't quit though w/o trying to find a sub though as it reflects poorly. Personally, I remember how players act in MP games and would not want to host a game with those that abandon games w/o looking for subs themselves.

Just my dos centavos.

statttis April 21st, 2009 04:25 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I vote for continue, at least until my Tartarian army sees some action :p

JimMorrison April 21st, 2009 04:36 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
It's not even a subbable position, that's the problem. What would I post? "Much of your forces are occupied in MA C'tis lands, and are completely diseased, the front runner has just broken NAP and is using Horrors and teleported thugs to trash your interior, this position is a great chance to waste your time!".

I am sure that if I honestly represented the position, I'd get tons of response.

And your comments of reliability make sense in general, but as with all things, you have to look for patterns, not outstanding occurrences. I am under a lot of stress right now, and wasting more time and effort on a game that went entirely in the map creator's favor very early on, and is all but over. I've seen people go AI with more capacity to impact the outcome of the game, and no one *****ed at them. <3

Zeldor April 21st, 2009 04:57 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Horror? Where?

DonCorazon April 21st, 2009 05:17 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Well you said "you need to sub out Caelum" so I assumed your position was subbable. I didn't realize your nation was in ruins and based on the comments of others around you, it sounded like Caelum going AI was going to seriously impact the game.

Anyway, I b**** at most people that go AI while they have some fight left in them, especially if it impacts a game that a lot of people have invested time in.

But in this case, I am not in a position to judge the impact of Caelum going AI since i have no scouts in your lands. And I am actually biased to end this game since it does feel like being a rat in Zeldor's maze :)

JimMorrison April 21st, 2009 05:53 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by DonCorazon (Post 687200)
Well you said "you need to sub out Caelum" so I assumed your position was subbable. I didn't realize your nation was in ruins and based on the comments of others around you, it sounded like Caelum going AI was going to seriously impact the game.

I said sub it out or I go AI. I felt that was more polite than just outright saying "I am going AI". :p The option was not taken, so the latter occurred.

As it stood, I was grinding C'tis down, and despite the ruination of wave after wave of brave Caelians (from Disease), I would eventually be the victor. Had it been a 1v1 against C'tis, I am certain he would have won at this point, but I would have stayed for the thrill of the battle. As it was, getting stabbed in the kidneys by the top dog while my nation is anemic from attrition was a sign of the quick and certain doom of the nation. Just to reiterate for the millionth time - had it been anything even remotely resembling a fighting chance, I'd have put in the time, I just don't have time for this.

JimMorrison April 21st, 2009 06:38 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by JimMorrison (Post 687213)
Had it been a 1v1 against T'ien Ch'i

Freudian. 8 \

Oh and to clarify, it's not like I'm out of this game so I can join another one ASAP, and maybe abandon it if I get pissed off. I'm pissed off because of my current time constraints, which aren't allowing me to keep up at all, and I'm just shedding games at this point, and will probably take a break from MP for awhile once I get disentangled.

Reay April 22nd, 2009 06:01 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I was surprised when I took over one of the gateway provinces and found I could recruit not only Troll Mages, but also Circle Masters. These are very powerful units and we all should have known about this before the game started. Midgard and TC seem to have benefited a lot from these provinces with Troll Mage thug's rampaging around.

I always play to the bitter end in my games, having never gone AI. MA Caelum going AI right now is quite unbalancing to this game. However, I have been having fun so I would be disappointed if it stopped.

Wokeye April 22nd, 2009 07:19 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I say if JM really needs to exit the game due to RL reasons then so be it, AI it up if a sub cant be found (by JM) ASAP. Sounds like he fighting a losing battle anyway so I can't really see how it would unbalance the game. MIght even distract my besiegers for a few turns ;)

In other news, I hate Leprosy almost as much as I hate golem thugs.

Reay April 22nd, 2009 08:06 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Hmm perhaps not unbalance the game, but at least it gives TC more of an advantage. He has already gone AI and I wasn't prepared for it at all.

BTW I can't believe Leprosy is only 5 gems in CBM. Hopefully QM makes it cost more in the next version. Just the micromanagement stress alone is worth 10 gems :).

Zeldor April 23rd, 2009 01:07 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I have added 24h to the timer. I'd like statttis and homer to say smth about archaes words.

And archae and doncorazon should seek the sub actively, I don't call it active with no thread created with announcement. I can do it as a game admin, but it should be rather you doing it.

JimMorrison:
Huh, it's not first time you go AI without losing anything really. Hard to learn anything that way. Maybe it's the reason why others are bigger than you and you lose over and over again? You wanted to fight with me here. You provoked me. So why did you wait? You should have attacked me then. You'd either win or lose. But what did you expect? That I will really forget that? You made nothing to prepare for inevitable.

JimMorrison April 23rd, 2009 03:06 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 687517)
JimMorrison:
Huh, it's not first time you go AI without losing anything really. Hard to learn anything that way.

You pulled the same thing in HumanWar, and I was starting to have less time for Dominions already - your gross manipulation of a new player, and opportunistic vulturing ensured that was the first to get cut (was in a LOT of games). Due to an error with a gem carrying scout, I had been unable to get Rain cast in the battle the turn before - my army was in ruins. I had to move all reinforcements forward, or lose that front. But oh wait, you had reduced my net income to 100 by cleaning me out of the water already. Lost nothing? I had lost the game.


Quote:

Originally Posted by Zeldor (Post 687517)
You wanted to fight with me here. You provoked me. So why did you wait? You should have attacked me then.

Don't even pretend that you didn't talk to C'tis. I waited, because just when I was about to launch forces at you, he declared war. It took several turns to convince him to back off, and then what? The next turn he tells me he'll just have to go to war with me anyway, and then refuses to continue dialogue. And again, you postured for some time before attacking. If you had just attacked me, It would have been more sporting. But you had to wait for me to lose ~50 mages and have another 50 diseased in C'tis territory before attacking. Bravo.

Maybe if you weren't afraid to have a remotely fair fight, I would be more happy to spend my diminishing Dominions time "learning" from you.

Zeldor April 23rd, 2009 05:09 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Of course that I attacked you in HumanWar because you seemed to be the easiest target. It was obvious choice - you had water provinces near me, with high pop, inside my dominion, linking to many other provs. And you had no army to defend them. And we had no NAP. And you attacked my ally. I conquered all your provs because you let me do so. It's strange that no one else decided to do the same thing earlier.

Generally there is one rule about wars in Dominions - "when you get into fair fight, it means you did something wrong".

You wanted to fight with me here in Madness. You made the first move, you took one prov with important magic site. You put big armies near my borders. And now you blame me for not attacking you? I was not ready to handle Pan attack in that time, and you parked huge army with your pretender in my lands. And of course that I talked with C'tis. He'd gain nothing from you killing me, he'd be just next target. But here he had chance to reclaim his lands, or at least do something. And of course that I waited for a good moment to attack you - moment when I'd no longer have to worry about Pan and have spells researched to deal with your big armies. I thought that there is no military activity with C'tis though, I had no scouts there and score graphs for provs were pretty much even. At least I know what you had all that unforted temples for :)

DonCorazon April 23rd, 2009 05:59 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I'll fight to the death if the game is still on. Again, I didn't know how much JM going AI really messed things up so wasn't sure if we were continuing. If me going AI helps balance things, I could do that instead.

Calahan April 23rd, 2009 06:15 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by DonCorazon (Post 687573)
If me going AI helps balance things, I could do that instead.

Or Marignon could declare war on T'ien Ch'i. That would help balance things I think (lose one human opponent, but gain another). And it would give my troops something to do besides sock darning.

JimMorrison April 23rd, 2009 06:56 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Can't believe I'm even bothering to argue with you.....

Quote:

Originally Posted by Zeldor (Post 687558)
...because you seemed to be the easiest target..."when you get into fair fight, it means you did something wrong"...

I don't understand why people don't get off their asses and attack you more often. They just let you pacify them with whatever makes them happy to lose the game, while you take the path of least resistance to victory.


Quote:

Originally Posted by Zeldor (Post 687558)
You wanted to fight with me here in Madness. You made the first move, you took one prov with important magic site. You put big armies near my borders.

Yes, I wanted the war. I took that province from Pangaea, I did not attempt to stop you from retaking it. I had -one- army with my pretender, parked at a lab, 2 provinces from the border - it had about 80 troops. The other castle was my staging point for forces entering C'tis, units funneling there moved out on a continual basis.


Quote:

Originally Posted by Zeldor (Post 687558)
and you parked huge army with your pretender in my lands.

80 units and a dozen mages 2 provinces from the border, is what?


Quote:

Originally Posted by Zeldor (Post 687558)
And of course that I talked with C'tis. He'd gain nothing from you killing me, he'd be just next target. But here he had chance to reclaim his lands, or at least do something.

Do what? Have a nice cozy border with the person who is winning the game? Who maybe will let poor little C'tis just wallow and choke in his own Miasma, wasting his time submitting turns until the rest of the game concedes to you?


Quote:

Originally Posted by Zeldor (Post 687558)
And of course that I waited for a good moment to attack you - moment when I'd no longer have to worry about Pan and have spells researched to deal with your big armies. I thought that there is no military activity with C'tis though, I had no scouts there and score graphs for provs were pretty much even. At least I know what you had all that unforted temples for :)

We were juggling provinces a lot, and I was losing incredible amounts of units. He had a seemingly neverending flow of Sirrush with W9 bless, and large groups of Marshmasters + Poison Slingers moving about. Too much to allow me to split forces safely - plus efficiency is out the door when you are dealing with Disease + AOE Poison.

Good job with your scouts though, if you want to keep making it sound like there wasn't a terrible war going on between C'tis and I, I can happily post the last dozen or so turns.

statttis April 23rd, 2009 08:02 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I'm not going to get into who started what, but I will say that JM going AI won't affect the game. He was pretty much done for at that point.

Reay April 23rd, 2009 08:21 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I am still playing this game for sure. I was overestimating the impact Caelum going AI is going to have on this game. I was not prepared for it but I will be able to handle it from now on.

Midgard and TC are much more powerful than any of the rest currently.
This doesn't mean its not fun playing the game. I find that Dominions is most fun defending your lands anyway.

Even then if TC and Midgard decide that the game is not worth playing anymore than its pretty much useless continuing. Due to the amount of time I put into this game I wouldn't want to stop right now.

Evilhomer April 24th, 2009 05:35 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.

Calahan April 24th, 2009 06:42 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Evilhomer (Post 687657)
my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.

Wow, two lots of Mass Flight! Bet they are all flying aces after that :)

DonCorazon April 24th, 2009 10:11 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Evilhomer (Post 687657)
Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.

Zeldor's neighbors should be attacking him at this point given their lead. If they aren't we agree TC has won.

And the main challenge Pyth has is Army of Lead (I waited to cast Master Enslave, hoping to benefit from your Fog Warriors Homer, but forgot the Troll Kings make Army of Lead so easy - one reason why I am annoyed with this map).

Wokeye April 24th, 2009 07:11 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I fight for the freedon of Bogaris' lands from eeebil Mictlan oppression.

DonCorazon April 28th, 2009 10:31 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Frikken troll kings...

Zeldor April 28th, 2009 02:05 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
BTw, I have postponed hosting by 12h, as 15 minutes before deadline there were still 5 people that didn't submit their turns. I am not going to do it again though, 72h should be more than enough to do your turns.

archaeolept April 28th, 2009 03:33 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
everyone except arcos had their turns in on time (maybe LA pyth was a few minutes late, but only because he could) ... i was a bit peeved as I had been hurrying to get the turn done :p

DonCorazon April 28th, 2009 03:42 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
72 hours is fine. gives me 71.5 hours to work up the energy to do my turn. :)

and yeah, i was ready to submit when i saw the clock get extended. i pretty much submitted it on time anyway but i don't think you need to add time in situations like that - it just increases the desire to procrastinate.

Zeldor April 28th, 2009 03:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I didn't want to demotivate and demoralize people with 5 sudden stales. It looked really bad when I saw that :) But yeah, one time only.

AI Caelum is not giving up. Recently my Golems tend to die way too often and way too early. It's not like in old good times...

Reay April 29th, 2009 07:19 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Yeah, I have been somewhat impressed by the AI Caelum armies. It might keep some of the commands in memory from the human player?

Evilhomer April 30th, 2009 06:40 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I thought I would have time to play this game once my work rotation ended and my 5 week vaccation started. Unfortunary beeing on travelling foot it has been more of a chore, so I will be steeping out of this game.

Zeldor April 30th, 2009 07:32 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Evilhomer:

That's some bad news. Can you find a sub? OR play till we find one?

But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.

Reay May 2nd, 2009 09:22 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
This game has again been delayed another 24 hours? Are any of the last 4 going to do their turns?

Calahan May 2nd, 2009 09:51 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Maybe everyone is waiting on some sort of firm decision or vote as to whether or not this game is worth continuing now that Evilhomer has dropped out / is dropping out.

Marignon turns only takes about 10 mintues (right now), so I don't mind continuing to do them, and if the game is called off then it's no great loss of my time. But can't imagine I'd feel the same if my turns were taking several hours, and knew that it all might be a huge waste of time and effort since the game could suddenly stop at any moment.

Personally T'ien Ch'i losing their only real challenger means end of game IMO. But not sure if the result is a win, draw, or simply null and void.

DonCorazon May 2nd, 2009 09:55 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 688612)
Can you find a sub? OR play till we find one?

But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.

@ Reay: I was waiting to see what we were doing b/c it doesn't seem anyone has looked for a sub for Midgard and Zeldor implied the game might be called a draw or finished if we don't find someone.

So what are we doing? I can go ahead and submit a turn that has me attacking a player that has apparently abandoned his position and has neither a sub or been turned AI. Pretty lame though.

Zeldor May 2nd, 2009 10:54 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
We can either:

- try to find a sub for Midgard, I hoped to get some answer from homer, but nothing [that was the cause for delays]
- turn him AI, which means Pythium and Mictlan divide his lands

Hard to say what to do, I'd personally want to fight and try to win, but if most people will feel not happy continuing and force themselves to do their turns, then we can call it a draw. I will make a thread for a sub though.

archaeolept May 2nd, 2009 12:37 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I vote for a draw, but I know some people are having fun (reay and wokeye are having a nice little war i believe). Taking out AI midgard will still be more of a chore than taking out AI caelum; territories would be divided between 2 players so end result would be much like caelum having gone. That being said, I don't think any win in this game counts for much ;)

DonCorazon May 2nd, 2009 01:47 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
My two issues in this game are:

1) the map and the fact the sites weren't made clear in the first post and how unbalancing they are even had they been announced, and

2) key players going AI or vanishing (Caelum and more importantly now, Midgard) though this might be remedied if we found a sub.

I think the map is going to lead to a very tedious endgame so my vote would be to call this game now. But if people are having fun, I am happy to play on.

Wokeye May 2nd, 2009 06:58 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
While I am having fun playing around with end game Bogaris, I'll have no worries with calling it a draw - Reay has well and truly got me beaten. Either way, I'm OK with it.

Reay May 2nd, 2009 10:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I am having fun with this game right now for sure.

However..

The map, whilst being interesting and different, is quite unbalanced in some ways. I think some of the recruitables on some of the provinces are just too powerful and make paths available to all nations which make strategies a bit more generic.

Having Caelum go AI just means splitting the provinces between Arco, TC and my nation which wouldn't have changed the outcome of this game. Seems like the AI is pretty good controlling large armies anyway.

Having Midgard go AI would make this game a bit of a farce in terms of finding a "real" winner. If we found a sub it still leaves a few others feeling like the winner wouldn't be a "real" winner.

My son is going to be born in about a week so I can not guarantee I will have enough time to play the game. Therefore, it would not be fair to make you guys continue to play.

It seems like a waste right now for all the effort I put in, but oh well there is always a new game. ( maybe for me too ;) )

I vote for a draw. I am still interested in the next turn so can we at least let it host? ;)

Zeldor May 3rd, 2009 02:58 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I think we can let it host, but I will give archae enough time to play it.

I doubt we could find a sub anyway, it's quite tough recently :(

P.S. I will update the map for Preponderance 2, team game, so we can all play there :) And yeah, map will be more balanced :)

Reay May 3rd, 2009 10:23 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ooh nice Bone Grinding Wokeye.. ;)

Well I had about 60 clams and 200 blood slave income so I was working up to a Wishing strategy. I had huge amounts of Beast Bats and undead pumping out every turn. As they say in Mictlan country, blood is bloody powerful :). Too bad other nations had access to blood through recruits and stole some of my blood summons ;(.

Good game anyway. See you in the next game...

DonCorazon May 3rd, 2009 12:09 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
thats quite a lot of clams and water gems invested. just to share some of my misery in that game, I cast 15 voice of apsu's and manually searched some more and my ending W income was a whopping +2. :)

Zeldor May 3rd, 2009 01:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Huh, I postponed hosting in the morning, but it looks like llamaserver did not accept it, so I staled.

We call it a draw?

I really wanted my Nataraja to ascend. 75% forge bonus rulz!

archaeolept May 3rd, 2009 06:10 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
+9 penetration on Master Enslave rules :)

I'll proxy my 4 vp's to LA Mict ;)


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