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Re: RetLT Scenario issues
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Re: RetLT Scenario issues
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This is what I was referring too. Looks like a string of random #s
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Re: RetLT Scenario issues
Scenario #568 Churchills at Kursk
Change "Churchill's" to Churchills in scenario title |
Re: RetLT Scenario issues
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There is no symbol for % in the game |
Re: RetLT Scenario issues
Scenario #586 Krinkelt-Rocherath
US bazooka H2 has a speed of 0. It is the only unit set to zero so I think it was an error. |
Re: RetLT Scenario issues
It does show "changed" in scenhack. I cannot see any reason why it would be zero so I have restored it to it's proper speed
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Re: RetLT Scenario issues
Was the name of the unit commander changed? I have mild recollections about there being some famous engagement where they ambushed Panthers with a bazooka in this town. Maybe this was done as a "scripted" thing? I have set infantry to speed 0 before to get special play conditions, although I tend to mention that kind of thing in the briefing.
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It does not appear to be changed. That Bazooka unit leader is Lloyd and there is a Lloyd in the USA name list and it's not the only bazooka in town. If historically the operator was wounded or restricted in movement then I could see making the unit fixed in place but I can see no notes or reason for it so I have changed it as in the big scheme of things it's not in any way a game changer and having movement gives options for re-deployment that being fixed in place do not |
Re: RetLT Scenario issues
586 was one of the lost and found I resurrected, something must of slipped through the process.
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Re: RetLT Scenario issues
Scenario #588 Jewish Partisans
Partisans is misspelled "Partizans" in the scenario text. It is correct for the unit names. |
Re: RetLT Scenario issues
This is another one I resurrected. I think the "Partizans" was intended from the original text. But that is based off of memories of three years ago.
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Re: RetLT Scenario issues
"Partizan, a term for a partisan used in several Slavic languages"
https://en.wikipedia.org/wiki/Partizan So it's not technically misspelled but I will change it to Partisan for consistency |
Re: RetLT Scenario issues
Scenario #591 Assault on Gambsheim
German FG gruppes AC1 and AD1 use SDKFZ 11 icons and act as soft vehicles. In addition, they start loaded in units AA0 and AB0 respectively. Formations D,E,F,G,H and X all head for the left map edge rather than towards any V hexes. They would be best if they stayed put. |
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We have some weirdness going on here German units AC1 and AD1 are "passengers" in Bunkers but they do indeed show as being Artillery Prime movers Formations D,E,F,G have a 20 reaction turn set H is 99, X has the XO set to arrive Turn 10 but the rest are set to reinforce on turn 18 but their reaction turn is set to 4 ! :doh::doh: That *MAY* be why they are wandering West....... IDK I am glad that there were old "lost" scenarios saved from being lost if for no other reason than I know how much work goes into building one but I am also glad there are no more of them. This is going to be "interesting"....... |
Re: RetLT Scenario issues
OK ...... AC1 and AD1 are back to being FJ and the reaction turn for the reinforcements is set to 99 and D,E,F,G,H set to 98 which should keep them from wandering Westward
I'll let it run AI vs AI and see if that helps |
Re: RetLT Scenario issues
My apologizes I did the best I could at the time when I resurrected them.
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Yeah I know. I also know it's nearly impossible to check absolutely everything especially when you are working with someone else's creation.
Like I said. I am glad they have been saved. It just might take awhile to iron out all the wrinkles |
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Tom ........ what turn did you notice D,E,F,G,H and X heading for the left map edge ??
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Re: RetLT Scenario issues
It's turn 19 and nothing is heading west so I think that issue is solved but I will let this play out to the end
Edit Checked turn 28 and P L and K were being a bit too "frisky" exposing themself to fire to ( I assume ) retake a couple of 5 point V hexes they didn't need to so I will make further tweaks to the reaction turns |
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Re: RetLT Scenario issues
The changes I made should stop most of that from happening. I need to let it run AI vs AI again to know for sure........ I just need the time to do that. I know that on the second go through there were not a lot of units on the move > turn 20. Most were staying in place
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Re: RetLT Scenario issues
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Scenario #609 Trail by combat
When the AI takes player 1 the three tanks at the top try to swim the river rather than use the bridge. They may need waypoints added. The H8s at the bottom do use the bridge. |
Re: RetLT Scenario issues
I am fairly certain the top units have way points.
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Re: RetLT Scenario issues
Wasn't sure since the human player is supposed to be player 1.
I have seen this before where tanks fail to use the bridge and try to take the most direct route. When it happens it is almost always when the AI takes the side the human is supposed to play. |
Re: RetLT Scenario issues
If a scenario designer specifically recommends one side be played as human it is unrealistic to think he would bother setting those units to react "properly" when the scenario was played from the "wrong" side
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Scenario #622 3rd RTR in the rain
Stone bridge hexes 29,8/30,8 and 31,8 are shallow water |
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Scenario #623 Revenge of the Greys
ME 109 units H1 and I0 use the wrong icon EDIT Yes, they certainly did. corrected now |
Re: RetLT Scenario issues
I'm not dead just busy.
I will start reviewing scenarios again soon |
Re: RetLT Scenario issues
I "get" "busy"
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