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-   -   RetLT Scenario issues (http://forum.shrapnelgames.com/showthread.php?t=52718)

zovs66 June 19th, 2023 10:02 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by DRG (Post 854827)
Quote:

Originally Posted by RetLT (Post 854826)
Scenario #558 Hell on wheels: St. Giles

Check loss numbers in scenario details text. Looks like a cat stepped on the keyboard.


That is because there is no % in the SP alphabet...... The full word "Percent" has to be used not %

Now corrected in the master

Thanks for correcting this, that was my bad. I should have caught that.

RetLT June 19th, 2023 05:35 PM

Re: RetLT Scenario issues
 
1 Attachment(s)
This is what I was referring too. Looks like a string of random #s

RetLT June 24th, 2023 05:51 AM

Re: RetLT Scenario issues
 
Scenario #568 Churchills at Kursk

Change "Churchill's" to Churchills in scenario title

DRG June 27th, 2023 09:01 PM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 854831)
This is what I was referring too. Looks like a string of random #s

Yep, that's what happens when you use % instead of the whole word percentage.

There is no symbol for % in the game

RetLT July 30th, 2023 03:36 AM

Re: RetLT Scenario issues
 
Scenario #586 Krinkelt-Rocherath

US bazooka H2 has a speed of 0. It is the only unit set to zero so I think it was an error.

DRG July 30th, 2023 07:23 AM

Re: RetLT Scenario issues
 
It does show "changed" in scenhack. I cannot see any reason why it would be zero so I have restored it to it's proper speed

Ts4EVER July 30th, 2023 08:49 AM

Re: RetLT Scenario issues
 
Was the name of the unit commander changed? I have mild recollections about there being some famous engagement where they ambushed Panthers with a bazooka in this town. Maybe this was done as a "scripted" thing? I have set infantry to speed 0 before to get special play conditions, although I tend to mention that kind of thing in the briefing.

DRG July 30th, 2023 11:32 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by Ts4EVER (Post 855034)
Was the name of the unit commander changed? I have mild recollections about there being some famous engagement where they ambushed Panthers with a bazooka in this town. Maybe this was done as a "scripted" thing? I have set infantry to speed 0 before to get special play conditions, although I tend to mention that kind of thing in the briefing.


It does not appear to be changed. That Bazooka unit leader is Lloyd and there is a Lloyd in the USA name list and it's not the only bazooka in town. If historically the operator was wounded or restricted in movement then I could see making the unit fixed in place but I can see no notes or reason for it so I have changed it as in the big scheme of things it's not in any way a game changer and having movement gives options for re-deployment that being fixed in place do not

zovs66 July 31st, 2023 06:27 AM

Re: RetLT Scenario issues
 
586 was one of the lost and found I resurrected, something must of slipped through the process.

RetLT July 31st, 2023 03:59 PM

Re: RetLT Scenario issues
 
Scenario #588 Jewish Partisans

Partisans is misspelled "Partizans" in the scenario text. It is correct for the unit names.

zovs66 July 31st, 2023 04:32 PM

Re: RetLT Scenario issues
 
This is another one I resurrected. I think the "Partizans" was intended from the original text. But that is based off of memories of three years ago.

DRG August 1st, 2023 05:06 AM

Re: RetLT Scenario issues
 
"Partizan, a term for a partisan used in several Slavic languages"
https://en.wikipedia.org/wiki/Partizan

So it's not technically misspelled but I will change it to Partisan for consistency

RetLT August 4th, 2023 05:19 AM

Re: RetLT Scenario issues
 
Scenario #591 Assault on Gambsheim

German FG gruppes AC1 and AD1 use SDKFZ 11 icons and act as soft vehicles.

In addition, they start loaded in units AA0 and AB0 respectively.

Formations D,E,F,G,H and X all head for the left map edge rather than towards any V hexes. They would be best if they stayed put.

DRG August 4th, 2023 07:43 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 855080)
Scenario #591 Assault on Gambsheim

German FG gruppes AC1 and AD1 use SDKFZ 11 icons and act as soft vehicles.

In addition, they start loaded in units AA0 and AB0 respectively.

Formations D,E,F,G,H and X all head for the left map edge rather than towards any V hexes. They would be best if they stayed put.


We have some weirdness going on here

German units AC1 and AD1 are "passengers" in Bunkers but they do indeed show as being Artillery Prime movers

Formations D,E,F,G have a 20 reaction turn set

H is 99, X has the XO set to arrive Turn 10 but the rest are set to reinforce on turn 18 but their reaction turn is set to 4 !

:doh::doh:

That *MAY* be why they are wandering West....... IDK

I am glad that there were old "lost" scenarios saved from being lost if for no other reason than I know how much work goes into building one but I am also glad there are no more of them.

This is going to be "interesting".......

DRG August 4th, 2023 07:58 AM

Re: RetLT Scenario issues
 
OK ...... AC1 and AD1 are back to being FJ and the reaction turn for the reinforcements is set to 99 and D,E,F,G,H set to 98 which should keep them from wandering Westward

I'll let it run AI vs AI and see if that helps

zovs66 August 4th, 2023 08:00 AM

Re: RetLT Scenario issues
 
My apologizes I did the best I could at the time when I resurrected them.

DRG August 4th, 2023 08:05 AM

Re: RetLT Scenario issues
 
Yeah I know. I also know it's nearly impossible to check absolutely everything especially when you are working with someone else's creation.

Like I said. I am glad they have been saved. It just might take awhile to iron out all the wrinkles

DRG August 4th, 2023 08:07 AM

Re: RetLT Scenario issues
 
Tom ........ what turn did you notice D,E,F,G,H and X heading for the left map edge ??

DRG August 4th, 2023 08:33 AM

Re: RetLT Scenario issues
 
It's turn 19 and nothing is heading west so I think that issue is solved but I will let this play out to the end

Edit

Checked turn 28 and P L and K were being a bit too "frisky" exposing themself to fire to ( I assume ) retake a couple of 5 point V hexes they didn't need to so I will make further tweaks to the reaction turns

RetLT August 4th, 2023 11:53 PM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by zovs66 (Post 855083)
My apologizes I did the best I could at the time when I resurrected them.

We are grateful for your efforts. Years of patches and OOB changes are the likely source of the problems.

RetLT August 4th, 2023 11:55 PM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by DRG (Post 855085)
Tom ........ what turn did you notice D,E,F,G,H and X heading for the left map edge ??

I would say about turn 20 sounds right. The units also hit some of their own mines in the area which is how I first knew they were on the move since I was coming up from the south and could not see over the railway berm.

DRG August 5th, 2023 05:56 AM

Re: RetLT Scenario issues
 
The changes I made should stop most of that from happening. I need to let it run AI vs AI again to know for sure........ I just need the time to do that. I know that on the second go through there were not a lot of units on the move > turn 20. Most were staying in place

RetLT September 2nd, 2023 03:42 PM

Re: RetLT Scenario issues
 
1 Attachment(s)
Scenario #609 Trail by combat

When the AI takes player 1 the three tanks at the top try to swim the river rather than use the bridge. They may need waypoints added.

The H8s at the bottom do use the bridge.

zovs66 September 2nd, 2023 07:20 PM

Re: RetLT Scenario issues
 
I am fairly certain the top units have way points.

RetLT September 3rd, 2023 12:24 AM

Re: RetLT Scenario issues
 
Wasn't sure since the human player is supposed to be player 1.

I have seen this before where tanks fail to use the bridge and try to take the most direct route. When it happens it is almost always when the AI takes the side the human is supposed to play.

DRG September 3rd, 2023 09:16 AM

Re: RetLT Scenario issues
 
If a scenario designer specifically recommends one side be played as human it is unrealistic to think he would bother setting those units to react "properly" when the scenario was played from the "wrong" side

RetLT October 1st, 2023 05:16 AM

Re: RetLT Scenario issues
 
Scenario #622 3rd RTR in the rain

Stone bridge hexes 29,8/30,8 and 31,8 are shallow water

RetLT October 1st, 2023 06:08 AM

Re: RetLT Scenario issues
 
Scenario #623 Revenge of the Greys

ME 109 units H1 and I0 use the wrong icon

EDIT
Yes, they certainly did. corrected now

RetLT December 8th, 2023 12:42 AM

Re: RetLT Scenario issues
 
I'm not dead just busy.

I will start reviewing scenarios again soon

DRG December 8th, 2023 12:12 PM

Re: RetLT Scenario issues
 
I "get" "busy"


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