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Re: Rise of the Remorhaz Society
Need story http://forum.shrapnelgames.com/images/icons/icon9.gif
P.S. Found a hilarous site for computer Users and computer support. http://www.rinkworks.com/stupid |
Re: Rise of the Remorhaz Society
yes, that sites funny, but i've got to much cynicism as it is.
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Re: Rise of the Remorhaz Society
Yes that site is indeed very very funny. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Rise of the Remorhaz Society
Has this story come to an end as well?
So many good stories and authors, alas, so little time to write them eh! |
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Re: Rise of the Remorhaz Society
Time is the only thing allowing us to progress.
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Re: Rise of the Remorhaz Society
Atrocities, Narf...
I don't know about all that, but I really plan to write this week. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Rise of the Remorhaz Society
Showdown at Bardron VI-Part 2
The ships of Strikefleet Hellcat spread out in a line formation, covering almost two thousand miles of space. Each ship kept their electronic eyes and ears pointed at the Rage planet, always watching for new targets to come into view. The fleet was poised for an attack, ready to hit the enemy as hard as it could and try to soften the inevitable counterstrike. The only defensive installations that appeared on the Remorhaz scanners were the twelve phased-polaron bases, and six missile batteries. The information on these targets was broadcast throughout the fleet, and each ship was assigned to a target. The first strike had a good chance of totally crippling the Rage defenses. The combat information center on Strikefleet Hellcat’s flagship, RSS Tarus was the heart of the fleet. The battle plot that was displayed before the commander of the fleet, Rear Admiral Shiro Sakazawa, displayed all of the data collected by the fleet so that he could have the most accurate and complete picture of the battle as possible. Nothing escaped his attention. He sat before the display tight-lipped as his fleet bore down on Bardron VI, his mind processing the data as quickly as it appeared on the screen. He had expected the Rage to build up their defenses in the month since his fleet had Last visited the planet, but all scans showed that they remained as they were. This could probably be explained by the fact that the Rage empire was down to its Last planet, and were probably incredibly short on raw materials. He made up his mind in that instant that there was nothing to be done about it now, anyway. His fleet would just have to keep their eyes out for any new targets, and deal with them if they appeared. He reached up and activated the com unit. The face of Captain Tim Danvers, captain of Tarus appeared. “Yes, Admiral?” he asked. “Tim, if you can, I want you to keep us in with the fleet. I don’t want the Rage to single out any of the ships, and I’m afraid that if we hold back, the Rage gunners will concentrate on Ganymede. Also, I want to maximize our firepower on the first strike, and this ship is a big part of that. Ok?” Danvers nodded. “Understood sir. We’ll be right in the thick of things.” Shiro closed the link and looked back at the display. Bardron VI inched closer by the second. Let’s get this over with, he though. At fifteen hundred miles, the fleet stopped. On the right flank, the fighters continued to curl around the planet, followed by Mongoose and Badger and their complement of Space Marines. Once the first strike went in, this element was to charge the planet. If the initial attack by Hellcat failed to eliminate the defenses on the surface, the fighter’s would have to close with the planet to put their ordinance on the remaining targets. Since the Rage would probably concentrate on the capital ships anyway, the best tactic was for the fighters to head in as fast as possible. Since it was also hoped that the Rage would have too many targets to concentrate on at once, the assault transports would also head in, and get the Space Marines on the surface as quickly as possible. In space, they wouldn’t be able to do much, but once they were on the surface, they were lethal. Mongoose moved into Rage missile range, to try and bait them into firing a salvo at them. The Rage obliged, firing half of their complement of missiles at the transport. Since it was the extreme edge of the missile’s effective range, Mongoose was able to quickly move out of range, ensuring that the missile strike would not hit them. With that strike finished, every ship in the fleet fired it’s main engines for a mad dash to maximum missile range. As the ships closed in on the planet, in the combat information center on Tarus, one of the communication officers reported something strange. “Admiral! There is some sort of unknown signal coming from…sir, it’s coming from us!” Shiro snapped his eyes toward the officer, then to his assistant, Captain Terry Hall. “Terry, check it out, please,” he ordered. Hall moved quickly over to the officer’s station and looked down at the console. “What have you got here, Lieutenant?” The communications officer looked up at the Captain. “I don’t know sir. I’ve never seen anything like it before, but it’s definitely coming from this ship.” Hall looked at the data. “Get me Danvers.” The com unit switched on. “Danvers here.” “Tim, are we broadcasting a signal of some sort?” Danvers frowned. “We’re not supposed to be, but my com officer is looking at it. We can’t figure out what it is. I’ve localized it, and I’m sending a team to investigate.” Hall nodded, and Rear Admiral Sakazawa’s face appeared on the screen. “Have we figured this out yet, gentlemen?” he asked. Danvers spoke up. “We’re checking it out now, sir.” At that moment, the Remorhaz ships reached firing range. Sakazawa opened a new com channel to all ships in the fleet. “Commence firing!” he shouted. As one, the fleet opened up on the barren world. Up and down the line, flashes of light winked into existence as depleted uranium cannons fired at ground targets and missiles were fired in massive salvos. It was truly and awesome display, which the news crews mixed in with the fleet eagerly recorded from any vantage point they could find. On the surface, the effects were catastrophic. Gun batteries were smashed by missile and cannon fire, and missile batteries were silenced before they could fire their deadly payload. Enormous, burning craters pocked the surface of the planet as Rage defensive installations ceased to exist. The Remorhaz first strike was just ending when the Rage sprung their trap. The communication officer in the combat information center had deciphered the signal. It was encrypted, but the source was clear. A Rage communication signal was beaming from their ship, sending information about the Remorhaz fleet to the defenders on the surface of Bardron VI. Moments after this discovery, at least twenty hidden Rage phased-polaron beam batteries activated their targeting electronics. All of these guns quickly locked onto RSS Tarus, and opened fire. |
Re: Rise of the Remorhaz Society
http://forum.shrapnelgames.com/images/icons/icon7.gif You are the greatest story teller on the forum. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Rise of the Remorhaz Society
Yeah story http://forum.shrapnelgames.com/images/icons/icon10.gif
... with a Twist http://forum.shrapnelgames.com/images/icons/icon10.gif Love it, thanks |
Re: Rise of the Remorhaz Society
A memorable moment from the Remorhaz Society
2404.4 ....The RSS Furious, on long-range patrol, would jump into the system from a direction the Norak wouldn’t expect our ships to come, and try and take her from behind.... http://forum.shrapnelgames.com/images/icons/shock.gif Now now...is that any way to treat a lady? How's the next update coming sachmo? |
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Update coming soon! It is a holiday here, after all! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Rise of the Remorhaz Society
Showdown at Bardron VI-Part 3
One by one, the Rage beams were fired at RSS Tarus. The first beam was thrown off by jamming, but the second one hit, severely weakening the ship’s shields. The next beam finished the shields off, and bit into the command cruiser’s hull. Rear Admiral Sakazawa watched the battle display and quickly surmised the situation. At this range, the fleet would take a pounding from the Rage batteries, so the only option was to try to take them out before they did too much damage. He ordered his command staff to gather targeting data on the new targets and send the information out to the rest of the fleet. The ship was rocked as another beam smashed into the hull. Shiro pulled up the com unit to address all of the fleet’s captains. A quick glance at the damage display showed that Tarus would not stand up to much more of this punishment. He had to make sure the fleet carried out their orders, and knew that to run now would be suicide. Just as the display came up, the ship was battered again from another direct hit. Sparks flew from the computer consoles, and the data feed from the bridge of his ship suddenly died as the bridge status went from green to red on the damage display. He tried to chase the faces of the crew from his mind as he began to speak. “We’ve been fooled, everyone. The Rage have much stronger defenses than we previously thought, and we now have to go on the assumption…”, the display died briefly as another beam slammed into the ship. He began again when the display came back up. “We have to assume that the signal broadcast from this ship informed the Rage of our force structure. We cannot retreat. We have to destroy them before…” Sakazawa and the command staff did not even register pain as the phased polaron beam vaporized the command center and everyone in it. The beam continued to burn down the hull until its energy was spent. Seconds later, another beam burned into the engine room, destabilizing the anti-matter chamber in one of the contra-terrene engines and setting off a chain reaction bLasting what was left of Tarus into atoms. The destruction of Tarus sent a shockwave through the fleet. All fire at the planet stopped momentarily as the shock of the admiral’s death stunned everyone. Almost instantly, the commanders of the individual ships sought to carry out their orders and the fire rained down on the Rage planet once more. Rear Admiral Brennan, aboard the cruiser RSS Ganymede assumed command of the fleet. RSS Ceta was the next target of the Rage. Her gunnery crew was delivering very accurate fire and had destroyed two of the Rage batteries, but it was not enough to help her survive. The beams quickly overwhelmed her shields, and methodically tore the destroyer apart. Her bow tore away as one Rage beam sliced the ship in half. Debris and gasses filled the space around the ship as another Rage beam tore into Ceta’s exposed compartments. This beam burned down the length of the ship, reducing the interior of the ship to molten slag. With no structure to contain them, the engines tore away from the shell of the hull and continued on their path toward Bardron VI, as if eager to escape the carnage. Only five of her crew would survive the battle. Finally, the Rage turned their attention to RSS Ganymede, the only remaining cruiser in the Remorhaz fleet. The powerful beams quickly burned through the shields and battered the hull, tearing great rents in the hull and vaporizing compartments. Ganymede continued to return fire, bLasting battery after battery, until she could no longer return fire, all of her weapons having been destroyed. Rear Admiral Brennan ordered the ship to retreat, as she was no longer battle worthy. With the Rage attention focused on the capital ships, Commander Henderson’s Thundercats space fighters were able to drop some heavy space-to-surface bombs, eliminating a number of Rage batteries with each attack. The Rage quickly recognized this threat, and opened up on the fighters with anti-missile lasers and a few phased polaron beams. As the lead element of Jericho flight turned to attack another target, heavy fire rose to meet them. The fighters turned and jinked to avoid the fire as they dropped their ordinance on their targets, but four of the six fighters were destroyed during the attack. Realizing the precarious situation that the fleet was in, Henderson ordered the fighters to press the attack. The battle between the capital ships and the surface batteries continued. Hit after hit was scored against the Rage batteries, but they were taking a toll on the Remorhaz fleet. RSS Quasar, a Comet Class ground attack frigate, was destroyed as she tried to get close enough to deliver a devastating cargo of space-to-surface bombs. RSS Glory was also destroyed in a duel with battery of Rage guns. Brennan knew that the only option remaining was to get the Space Marines on the ground as soon as possible. If they survived the assault in sufficient numbers, they would be able to overwhelm the Rage batteries quicker than his fleet could destroy them from space. He activated his com unit and Brigadier General Henry Townsend appeared. “RJ, I’m glad to see you in one piece. You guys took quite a pounding,” Townsend said. Brennan grimaced. “I still don’t know how many we’ve lost, Henry. We’ve got to end this soon, or we’re in serious trouble, and I think your Marines are the best option.” Townsend nodded. “I was preparing for that already, RJ. We’ve re-plotted our landing zones, and are prepared to make a hot landing. We’re ready to go when you want us.” “I’m glad you planned ahead, Henry. Let’s get this going.” “Aye, aye, Admiral. Well commence our assault run immediately.” Brennan nodded. “Good luck, Henry.” He switched the com unit to address the fleet. “All units, prepare to support ground operations.” Once the order was acknowledged, he switched the com unit off. It was up to the Space Marines now. Aboard RSS Mongoose, the Space Marines of 1st Brigade scrambled into their combat suits as the warning klaxons sounded. Mike Villers, correspondent for the Remorhaz News Network, watched in confusion as the Space Marines donned their equipment. Lance Corporal Jake Renton, Villers’ “handler”, turned to him and frowned. “Get your suit on, Mike.” The reporter stared at him in confusion, but did as he was told. “Why are we suiting up now, Jake? You guys don’t usually suit up until just before the drop, but we aren’t even approaching orbit yet.” Renton checked to ensure that his oxygen supply was full, and then turned to help the reporter seal up his suit. “That alarm that you heard a minute ago, remember it? I realize that you haven’t heard it before. It means were are going to have a hot landing.” Villers struggled with is recording unit. Simple tasks became much more difficult in a heavy space suit. “What is a hot landing, Jake?” Jake frowned and grabbed the reporter’s equipment, helping him carry it as they hurried toward the Blazer. “Usually, the fleet knocks out most of the heavy defenses for us before a drop. There is usually some anti-craft fire, but nothing that would threaten Mongoose. Where there are weapons that can knock us out before the drop, we call that a hot landing.” The reporter’s eyes widened a bit. “I see,” he said. “So we’re in danger right now?” Renton smiled. “Yes, you could say that. If the Rage fire on us now, there isn’t a lot we can do about it. That’s why we are suiting up.” They reached the Blazer, and stood to the side as the troops of 4th platoon quickly stowed their equipment and took their seats. Once this was finished, Jake and Villers entered. “I don’t understand, Jake,” the reporter said as he fumbled with his seat harness. Jake snapped Villers’ seat restraints, stowed his equipment, and then his own. “The mission of this ship is the get us on the ground. If we take fire, and the captain decides that it is in danger of being destroyed, he make every effort to get the Space Marines out of this ship by the most expeditious means possible. That means he will open up all of the bays and launch everything as quickly as he can. If that happens while we are deploying, or the Blazer is open…well, at least with a suit on you have a chance. Make sense?” He turned to see Villers staring at him with wide eyes. His face was as white as chalk. Jake nudged him a bit and smiled. “Don’t worry, Mike. We’re in the Blazer now. Our chances of survival just went up to around fifteen percent.” The Space Marines around him laughed. Villers didn’t. Two more Remorhaz ships were destroyed supporting the Space Marines as they made their landing run, RSS Flurry and RSS Olympia. Also, the Last of the Thundercat fighters were destroyed, but not after they destroyed a large number of anti-craft batteries and a number of phased polaron beam batteries. Finally, the Space Marines landed. The Thundercats and the remaining capital had opened a wide corridor for the Blazers, and they made it to the landing zones with very little damage, with two Blazers suffering minor damage from missile attacks. The four remaining Rage phased polaron beam batteries were quickly neutralized by elements of 2nd battalion. Local defense was sporadic and the rest of the brigade was able to break through with light losses. Mines knocked out two Blazers from 3rd battalion, but they were able to capture their objectives. 1st battalion was tasked with finding and eliminating the Last Primary Sequencer. It was located deep underground in a mountain complex. The Space Marines battled their way inside, taking heavy casualties. The complex was too small for the Blazers to fit inside, so the combat was close and deadly. Finally, they were able to force their way into the heart of the complex, and the Last Rage Primary Sequencer was destroyed by elements of 1st battalion. With that, the Rage would fight no more. The Remorhaz Society had finally defeated the Rage Collective. |
Re: Rise of the Remorhaz Society
AWSOME No I feel guilty that I am not posting updates for my story. http://forum.shrapnelgames.com/images/icons/icon9.gif
Great read and thank you a million for posting it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Rise of the Remorhaz Society
Woah what a read, the Remorhaz finally defeat the Rage, thats was great as always http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Rise of the Remorhaz Society
Ya to bad they lost some good people and ships. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Rise of the Remorhaz Society
Ahh, good stuff http://forum.shrapnelgames.com/images/icons/icon7.gif
I took the liberty of cleaning out the flagrant bumps while reading up, so the thread is a page and a half lighter now http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Re: Rise of the Remorhaz Society
Love the addition.
Keep up the good work & congrats http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Rise of the Remorhaz Society
Good story there.
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Re: Rise of the Remorhaz Society
Thanks for the support guys, and the trimming SJ!
Remorhaz sure took it on the nose here, but I suppose that is the price to pay for technology gulf. When we go against the Ukra-Tal, and I don't have minefields to hide behind, we might be looking at heavier losses than this. Too bad about Shiro...I had big plans for him. We'll also have to see what happens with the vets. Some of these folks have been away from home for almost a decade. |
Re: Rise of the Remorhaz Society
Taking Stock
Transcript of Chairman Sachmo’s speech delivered to Remorhaz Society announcing victory over the Rage Collective. 2412.6 “Citizens of the Remorhaz Society, I come baring joyous news. The war against the Rage Collective has come to an end. Our forces captured the Last remaining Rage world, Bardron Six, and claimed it for the Society, eliminating all armed resistance against us. The Last of our original enemies has been vanquished.” “Eleven years ago to this very month, the Rage and the Norak declared war on us, for reasons that are still unclear. It was a war that we did not want. We are a peaceful people, and we offered peace to these races, even after we had turned the tide of war against them. Peace through diplomatic means was not to be, however. Our efforts were ignored at best, and often met with violence. The only alternatives remaining were surrender, or peace through force of arms. The former was unthinkable, and so we were forced to arm and fight, and fight we did. The brave men and women of our armed forces, indeed, the very heart of our youth, answered the call and went out into darkest space and strange new stars to fight our enemies. After initial setbacks, we chased our enemies from our worlds and back to theirs. We conquered their worlds and still they fought on, but they could not best the Remorhaz forces. The Norak Continuum surrendered in 2408.” “The Rage Collective would not surrender. We took their homeworld from them, and still they resisted. Finally, even with our forces divided and holding off the incursions of yet another enemy, we cornered the Rage in the Bardron system. We knew that the Rage would not give up the fight until all was lost to them. Our forces took all that they had, and now the fighting on that front is at an end.” “This war has been costly for both sides. Millions of innocents have lost their lives. We should always remember these losses, and the losses to come, as we continue to fight against the Ukra-Tal and the Romulans. Let them look upon our recent history and ponder the wisdom of continuing a war against us. We will take their war, which was again thrust upon us for nebulous reasons, back to their systems, and fight them as long as is necessary to secure peace for our people. We will fight side by side with our citizens of Norakian and Rage descent, and defend our common way of life against these treacherous enemies. We will protect the lives of innocents, and where we can, even the lives of our enemies, only let them know that we will finish this war with the same resolve that we finished the war against our former enemies. There can be only one outcome, and the Remorhaz Society will stand victorious.” For now, let us celebrate the end of this phase of the war. We must also remember the price that we have paid so far, and continue to live for peace. More days of war are still ahead, and there will be more losses. To win peace, we will pay that price. It is all that we can do.” “Citizens of Remorhaz, we have won a great victory. Our future is that much safer, thanks to all of you. Enjoy the festivities of the next week, and prepare for the future. If we all continue to put forth this same effort, I know that soon the galaxy will know peace again. Thank you.” End Transcript |
Re: Rise of the Remorhaz Society
What a great read. Thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif I sense a series of books in your future. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Rise of the Remorhaz Society
Thanks Atrocities!
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Re: Rise of the Remorhaz Society
Planning
2412.7 Chairman Sachmo looked up from his data pad. “I trust everyone has had enough time?” he asked. There were no negative responses. He stood up and leaned forward slightly over the large choba wood table. “Before we begin, I wanted to take a moment to say thank you. Each and every one of you has done an exemplary job, overcoming every obstacle, adapting to each new situation, and improvising when all else has failed. Without you, I fear the Society would be lost. You are a credit to our people, and we are in your debt.” The assembled officers voiced their thanks as he sat back down in his chair. “Let’s start with the Navy, shall we? Marcus?” The Grand Admiral of the Remorhaz People’s Navy pushed a button on his datapad, and a holographic map of the known galaxy appeared in the middle of the table. Every ship in the fleet was represented on the map, as was every planet, base, and a plethora of other information. Also represented on the map were known enemy systems and ships. Currently, the only known enemy forces in Remorhaz Space were two Ukra-Tal cruisers parked just outside of the Yukra-Iolo wormhole. “Ladies and gentlemen, our plan is simple. We want to take the war to the enemy.” As he spoke, an organizational chart replaced the galaxy map. “We want to divide the navy into two separate fleets. Romulan Fleet will initially be based here on Remorhaz. To command this fleet, we’ve decided on Rear Admiral RJ Brennan.” He looked at the Chairman. “With your blessing, sir, we’d like to promote him to Admiral.” The Chairman brought up Brennan’s service record on his datapad and quickly scanned it. “Brennan took over at Bardron VI when Sakazawa was killed?” the chairman asked. “That’s correct sir. He did an excellent job keeping the fleet together. I think he’s ready for this.” the admiral replied. “Alright, I’ll authorize it.” the chairman replied. “Ukra-Tal Fleet will be based initially on Highrock. We’d like to promote Gina Jager and give her command of the fleet.” He looked again to the Chairman. The Chairman smiled. “Done.” Urian nodded. “I’ll submit a list of other promotions needed to fill out the staff ranks, and those lists will be appended as Brennan and Jager send in their personal recommendations.” he said. He tapped his datapad again, and the galaxy map reappeared. “Before we can mount any sort of offensive, we need to bring both fleets up to strength. Minimum requirements for each fleet will be ten minesweepers, two Space Marine brigades, two light carriers, and five light cruisers.” “We currently have four brigades ready for deployment, sir” Commandant Hunter said. “We are still running through the mustering out process, but we should be ready for combat at any time.” The Chairman nodded. Urian continued. “The first phase will be known as Operation Reconquest. The target will be the Yukra system.” A detail map of the Yukra system appeared. “Our plan is to isolate the system and seed the approaches with mines. At the same time, we will break through from Lenoltris with the bulk of Ukra-Tal fleet, and take as many planets as we can before they can mount a counterattack. We plan on staying once we get there, so we are going to want to bring a number of weapons platforms with us to set up on captured worlds. We need to be ready to repel a massive counter attack, because intelligence suggests that the Ukra-Tal have a significant advantage in ship strength over us.” The galaxy map reappeared. “We should be ready to begin Operation Reconquest in about a year. In the meantime, we will continue to strengthen our defenses, seeding warp points with mines and building up fighter forces in the frontier systems. Hopefully, the Ukra-Tal will continue to use Iolo as a transit point, allowing us to interdict their traffic there. We hope to provoke another attack on Correlia so that we can give them another bloody nose.” A few chuckles rose up from around the table. “For the Romulan front, we need to step up our reconnaissance efforts. Other than the first contact with them, we don’t know anything about their strength or systems. Before we can make any sort of plans, we are going to do a reconnaissance in force. This force should be ready to deploy in about six months.” He glanced around the room. “Are there any questions?” No one spoke. “That’s all I have sir.” The Chairman nodded. “Thank you, Grand Admiral. You’re next, Commandant Hunter.” The Space Marine commander keyed his datapad, and a number of figures appeared in the holographic display. “As I mentioned before, we are continuing the mustering out process. We’re running at about twenty percent retirement, which is well below what we expected.” The Chairman interrupted him. “What were your estimates, Commandant?” he asked. “Well sir, we anticipated fifty percent, with seventy percent being the high end, at which point we would have had to activate forced retention measures.” Hunter answered. “What do you attribute the high retention to?” the Chairman inquired. Hunter paused for a moment. “Well sir, most of the men are saying that they want to see this through to the end. A lot of the marines leaving were the ones who joined up when they already had families back home. The one’s who joined up young don’t have any attachments to go back to, so they decided to stay in and try to finish the job.” “I see,” said the Chairman, “please continue.” Another display appeared, showing troop strengths. “First and second brigades were the only two units to see combat action. First brigade suffered relatively light losses, while second brigade was mauled at the Battle of Rage. We have brought second brigade back up to full strength, and will mix the veterans in with the new recruits to spread the experience throughout the brigade. Consequently, there will be a disproportionate number of promotions in second brigade. Third brigade is deployed on Highrock, and the fourth brigade is on Norak.” At this, some of the faces at the table frowned slightly. Fourth brigade was an all Norakian brigade, and not everyone in the government supported the though of arming the former enemies of the Society. So far, there had been no incidents, and all of the Norakian Space Marines displayed an almost fanatical loyalty to the Society, but there were still detractors. Hunter continued. “At this point, we think it would be best to assign first, third and fourth brigades to Ukra-Tal Fleet, while second brigade will be assigned to Romulan Fleet. We have more than enough recruits to raise two more brigades, and will assign these to Romulan Fleet, with the option of assigning one of them where the need is most pressing.” He keyed the datapad again, and vehicle schematics were displayed. “We are planning on upgrading the Blazer Combat Vehicle. The biggest upgrade will be the addition of the new generation of battle computers, which will allow them to fire more accurately. We will also be able to incorporate some of the improvements learned in the field into the new vehicles. Finally, we are going to retire the current assault rifle and introduce the new PPR-3 Phased Poloron Rifle. These changes should greatly enhance the combat power of the Space Marines.” The Commandant finished his presentation. Next, Admiral Ash of the Naval Design Bureau discussed the task of upgrading the fleet with the latest generation of weapons and battle computers. He estimated that all ships should be upgraded by the time Operation Reconquest was ready to begin. Director Sangi Mulatti discussed the focus of the Remorhaz Security and Intelligence Bureau. Most of the intelligence and espionage were to be focused on the Ukra-Tal, but efforts would be made against the Romulans as opportunities presented themselves. The various other ministers presented their plans for supporting the war. The meeting was coming to an end. Chairman Sachmo stood again and addressed the gathered officials. “Ladies and gentlemen, I will go over all of your proposals and get back to you with any suggestions that I may come up with. I can tell you that at this point, I don’t see many changes being recommended. As usual, your plans are visionary, precise, and well organized. Thanks to you all, the transition from a defensive war to an offensive war should be as smooth as possible. Does anyone have any Last minute questions?” There were none. “Alright then, let’s put these plans in motion. Thank you for your time.” With that, he turned and left. [ June 08, 2004, 18:31: Message edited by: sachmo ] |
Re: Rise of the Remorhaz Society
Another fantastic read Sachmo. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Rise of the Remorhaz Society
Great additions to the story, Sachmo!
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Re: Rise of the Remorhaz Society
Thanks guys. I'm trying to set the stage for what's going to happen in the next phase of the game. At least, what I am going to try to make happen. I upgraded my TDM, so I may get my butt kicked across the universe...but at least I'll write about it!
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Re: Rise of the Remorhaz Society
And we will read about it and enjoy it regardless. Long live the Remorhaz Society!
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Re: Rise of the Remorhaz Society
Their regrouping and next offensive push might yeild soem interesting story lines.
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Re: Rise of the Remorhaz Society
What about a state funeral for the dead admiral and those who died? http://forum.shrapnelgames.com/images/icons/icon7.gif
A space borne memoral station dedicated to the heros of the Battle of Rage. |
Re: Rise of the Remorhaz Society
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Atrocities, To be honest, I hadn't thought about writing a state funeral, but I think I will now. Thanks for the idea! It's going to take about six months for the bodies to get back to the core worlds, so look for this in the future. Paul1980au, I'm certainly hoping that the story lines stay exciting! Hopefully, I won't run out of ideas, but the Ukra-Tal are proving to be a very interesting enemy, and the Romulans will come sniffing around for sure, so there should be plenty of excitement! Thanks for reading everyone! Please, keep the feedback coming! Coming soon... SPACE COMBAT!! [ June 09, 2004, 13:48: Message edited by: sachmo ] |
Re: Rise of the Remorhaz Society
You know, just because a ship explodes into fiery debris, doesn't mean that the Hero dies...
They do have space suits after all. They might have a benevolent god that sees fit that the unlikely is made likely and they are picked up by a passing advanced scout of the Urka Tal, made a prisoner, only to escape/rescued later, after suffering some of the most heinous torture imaginable, and then lead a new fleet to victory... I for one won't believe anyone in particular is dead unless/until I read about a body (but then, you might get around even that...) So maybe Sakazawa isn't out of the picture yet. Just a thought. http://forum.shrapnelgames.com/images/icons/icon10.gif Well done BTW. |
Re: Rise of the Remorhaz Society
Clark,
You are right about that, but I tend to let the chips fall where they may. When I played the Battle of Bardron VI, and saw them lighting up Taurus like a christmas tree, I briefly thought about ejection seats, or compartments being thrown from the wreckage, but decided against it. His number was up. The war continues. Here is a mention of the lucky few that survived the destruction of RSS Ceta: Quote:
Sakazawa was going to take command of Ukra-Tal fleet formally after the Rage were defeated, and may have even replaced Urian. But, this worked out the way it did. |
Re: Rise of the Remorhaz Society
hey - this looks like the same AAR that I'm reading over at the FOF Dynasty forum... is it?
if so, should I start reading over here or do both threads contain the same info? I'm up to the part where the Norak surrendered... |
Re: Rise of the Remorhaz Society
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You have a ways to go, but it get's better as it goes. At least I think so! Anyway, hope you are enjoying it! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Rise of the Remorhaz Society
I should have said in my 1st post - Its pretty enjoyable so far -
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Re: Rise of the Remorhaz Society
Sachmo,
You are in the drivers seat, and really, my suggestion isn't born out of a great love for Sakazawa per se, just a general idea related to possible plot points. http://forum.shrapnelgames.com/images/icons/icon7.gif A fallen leader, in the hands of the enemy, unknown and forgotten, he is discovered by accident via some secret ops plan, which leads to either a special clandestine operation to save him, or the current one having to choose between success of the primary mission or saving the lost soldier- the people back home that never gave up hope, or maybe did and moved on with life, the return of the leader with the vital information that just might turn the tide, though broken, struggles to heal and deal with the inner demons that still haunt. Suddenly taking this moon, or capturing a particular enemhy transport takes on new significance... or the returned leader exacting unpalatable levels of vengence upon the inncoent population that once tortured him, taking extreme risks with his men, or becoming too timid to act causing the threat of mutiny to loom overhead... Just ideas to mull about, not that you need any help. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Rise of the Remorhaz Society
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[ June 09, 2004, 20:48: Message edited by: sachmo ] |
Re: Rise of the Remorhaz Society
I tried, The Trillian Empire. Got to the first warp point and I just couldn't keep it together.
I played for a few turns beyond that (well, several dozen turns, and my empire did not fare well in terms of neighbors and such). I also think I may have set the parameters too high (I always play the max setting of 255 systems, which just becomes so tedious mid way). Any suggestions on settings for the game? How many PC players? How many systems? Perhaps I'll revive the Trillians. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Rise of the Remorhaz Society
I started with 10 empires, random.
Everything else was default, I believe. Geez, I can't even remember what level I set the game on. I'm using TDM mod, and my race has a few special abilities. |
Re: Rise of the Remorhaz Society
But how many star systems are there? Shape?
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Re: Rise of the Remorhaz Society
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Re: Rise of the Remorhaz Society
I can imagine a new Heavy Cruiser being commished, the Sakazawa
[ June 09, 2004, 12:05: Message edited by: Nostalgia For Infinity ] |
Re: Rise of the Remorhaz Society
again, excellent story... You should get paid by the company for this - seems I'm not the only one who's forked out $45 plus S&H based on this story... and I already HAVE the old SE4 http://forum.shrapnelgames.com/images/icons/icon10.gif (just not Gold)...
Now, how the heck do you go about writing these things? that is, how do you keep all the information & personalities straight while playing the game? |
Re: Rise of the Remorhaz Society
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If you read the whole story from start to finish, you can see how it evolved from sort of a turn by turn account of the game into a continuing story. That just happened naturally...I don't really know why, but it did. I'm at a point now where I can fill in a chapter or two without playing the game (which has been the case with a couple of recent chapters), but it's not necessary to write this way. There have been...errr...large gaps of time where I haven't played or written anything, and so I have to go back sometimes and reread the story and find out where I am. Even with all of this, there are inevitably holes in the story. Thankfully, I'm just writing for fun, so it's not a big deal. As far as motivation, it is twofold. 1. Pratice my writing skills - sure I'd like to write something for publishing one day, but to get there, I need a lot more pratice. This is a great way, and I get to entertain at the same time. 2. Entertain friends - most people who bother to come and post on this board have at least one interest in common with me: a love of science fiction! If my friends read and enjoy the story, then that makes me feel good when they stop and say something, which in turn makes me want to write more, which entertains more...you see were this is going! That's about it. The key to the whole damn thing is to have fun. |
Re: Rise of the Remorhaz Society
[duplicate]
[ June 11, 2004, 04:45: Message edited by: sachmo ] |
Re: Rise of the Remorhaz Society
[duplicate]
http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 11, 2004, 04:46: Message edited by: sachmo ] |
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