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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Me Loonn June 6th, 2003 11:09 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Real time ? is that +5 GMT ? http://forum.shrapnelgames.com/images/icons/tongue.gif

(Things with 'real time - ' at beginning, BURN 'EM ALL !)

Ed Kolis June 7th, 2003 01:54 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by teal:
I wish you could sort the planet list by size and distance from existing colonizers. These are the attributes that I usually care the most about... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">For the first one - sort by planet pic, I think it sorts first by atmosphere, but for each atmosphere type the larger ones show up on the bottom... of course if you're using the imagemod that might change things...

Me Loonn June 7th, 2003 12:37 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Imperator Fyron:
That should be a separate order..
<font size="2" face="Verdana, Helvetica, sans-serif">Then how about allowing 'Fill Queue' and 'Clear Queue' orders to be used with 'multi-add' ? also need order to remove single item from all queues at once, with one order. Something like 'Remove From Queues'; first click that order then add to 'remove list' the facilities, units and ships that you want to remove from ALL queues.
I think that would cut down micromanagement by amazing amount.
I _really_ want some way to manage huge empires for it takes upto 3 hours to finish a turn in large galaxy FQM games. I like massive empires but not with this much 'select next colony - fill queue - repeat' http://forum.shrapnelgames.com/images/icons/icon9.gif

-edit: typos-

[ June 07, 2003, 11:38: Message edited by: Me Loonn ]

Me Loonn June 7th, 2003 02:45 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Or just 'Add To All' and 'Remove From All' (queues) order.
Multi-add still too slow even if 'fill queue' could be used (need to shift-click ALL those 200+ colonies isnt fun). Game should just ignore the items added by 'add to all' if no available facility slots / cargo space.

-edit-
Also, an order for jetsoning all obsolite cargo items shoud be there, one button order !
PLEASE ! http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 07, 2003, 13:49: Message edited by: Me Loonn ]

Fyron June 7th, 2003 10:44 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Me Loonn:
(Things with 'real time - ' at beginning, BURN 'EM ALL !)
<font size="2" face="Verdana, Helvetica, sans-serif">*sigh*

Warcraft has really put a bad name on the term real time. Real time can be (and is) a good thing if used properly. Why are you so prejudiced against real time? There are plenty of good examples of real time in games that are absolutley not click fests or anything of that nature. Combat systems such as in Birth of the Federation are real time, but have certain time intervals of real time, followed by a pause in which you issue new orders. How is this bad? It isn't, except that you get more options if you allow the turn intervals to be user defined (ie: continuous real time with being able to pause and issue orders).

Me Loonn June 8th, 2003 12:10 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Lol
i had some comments but now this reply was empty when i edited some typos away n whole msg with them... sigh i goto sleep now....

[ June 07, 2003, 23:14: Message edited by: Me Loonn ]

Suicide Junkie June 8th, 2003 12:52 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Your repair crew is the absolute minimum number of people required to keep everything running. If you take on a big job like a retrofit, you hire more people or pull them off other projects. And your industry has to build the spare parts, which could have been used on a brand new ship, etc. etc. (I don't think you'd keep a spare ion engine just lying around, if you need something big like that you build it).
<font size="2" face="Verdana, Helvetica, sans-serif">No, your repair crew is the space and mainteance you pay on that space station's repair bay, (or the repair ability of the space yard).

Using the repair ability dosen't cost your economy anything more...
Not using it causes your resources to go to waste maintaining an idle repair bay.

Ed Kolis June 12th, 2003 10:33 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
"Hidden race trait" option so you can't see what race traits your opponents picked... they might just have organic weapons in reserve, but you'll never know until you see them in combat!

Better yet, discover your opponents' race traits through intel - at least the non-obvious ones...

Fyron June 12th, 2003 10:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Add 10 dummy traits at the beginning of the file and instruct everyone to take those. This will cause the info box that shows racial traits for an empire be filled with the dummies, and the real traits will be pushed off and unviewable. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie June 12th, 2003 11:00 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Or just two traits with really long names... http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron June 13th, 2003 12:37 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
That could work too. http://forum.shrapnelgames.com/images/icons/tongue.gif

tesco samoa June 13th, 2003 01:11 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
The ability to set ship yards to build for a fleet... THe ships automaticly move to the fleet and join them.

The ability to to tranfer cargo just to fleets... and the ships in that specific fleet...

The ability to set up automatic trades with other empires.

Lots of sorting spread sheets... more than you could use...

And a selectable fog of war.

Level 1 . see all ( as it is now )
Level 2. See some ( select what shows up )
Level 3. See nothing ( no stats on other players , ship names , planet names etc... ) You would assign your own names to the ships ) And then when you scan a ship if it has stuff you know it goes by the assigned name...

Atrocities June 13th, 2003 01:30 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
In the three years that I have been a fan of SEIV I must have posted at least a 1,000 suggestions for SEIV and SE V. I stand by them all as good ideas, and despite my desire to see them all implamented, I would settle for the just the following.

1. In stead of naming the next game Space Empires V, name it Atrocities in the Stars

2. That I be given a copy of the game for free.
3. That I get to make ship sets for it.
4. That both Malfador and Shrapnel get top honors for the game
5. That both Malfador and Shrapnel make bookoo bucks off of the game
6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy.

http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Me Loonn June 13th, 2003 03:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
rofl Atrocities ...
http://forum.shrapnelgames.com/images/icons/tongue.gif

TerranC June 13th, 2003 04:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Atrocities:
3. That I get to make ship sets for it.
<font size="2" face="Verdana, Helvetica, sans-serif">Atrocities = Bill Gates of Shipset making? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ June 13, 2003, 03:10: Message edited by: TerranC ]

Ed Kolis June 13th, 2003 04:37 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's another idea... hidden stellar abilities!

Wouldn't it add to the eXperience (yes, I know, a MOO3 term http://forum.shrapnelgames.com/image...s/rolleyes.gif ) of the game if you could actually discover new things and (gasp!) not know what they are right away! http://forum.shrapnelgames.com/images/icons/shock.gif

Also, from a realism standpoint... "Sir, this nebula we discovered has a shield sapping effect... no, sir, I have no idea what a 'shield' is, we haven't researched them yet!" http://forum.shrapnelgames.com/image...s/rolleyes.gif

So what I'm suggesting is, stellar abilities could be tagged with a prerequisite, much like components, facilities, tech areas, etc., and until you reach that tech level, the ability remains hidden - active, but hidden. You might wonder why enemy ships are disappearing in that one system... until you develop the right level of sensors, the best you can do is track them down and try to figure out that that one asteroid belt over there has a cloaking effect! Or maybe the star in the Paradise system is unstable... but until you research Astrophysics 3, you don't know, so you colonize all the optimal conditions 150% value planets there, not knowing that the star will blow up in 50 turns! http://forum.shrapnelgames.com/images/icons/icon10.gif

Katchoo June 13th, 2003 06:33 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How about making a Pocket PC Version of SE5?

No?

Ok, then at least make SE4 Pocket PC compatible. I need something to do when away from my desktop.

http://forum.shrapnelgames.com/images/icons/icon6.gif

Narrew June 13th, 2003 06:57 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I would like to see a priority list that would tie in with the Transport Minister (for population). If it could be done where you say something like. Take people from Planets with populations > 4000 Million AND where total Pop > 90% of Max Pop (so you wont take all the people off, and if you go below that point, the minister will look for another planet to draw from), then to fill planets you would have something like Deliver to Same Atmosphere, Condition > Mild, Happiness > 15%, Nearest (ect...).

Another Minister option is to gather (from cargo) mines/fighter/sats from storage and deliver to other planets.

The ability to increase the amount of facilities a planet can have. Make it high research.

The ability to group space stations to work together to build larger ships, either speed them up or a special ship that can't be built by a planet space yard.

Hrothgar June 13th, 2003 07:32 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
This is a huge thread, so it may have been mentioned previously, but, if racial traits are part of SEV, I hope that none of them are as dominating as Advanced Storage is in SEIV. There's no way to make a competitive AI race without using it--and I imagine it's a necessary choice for a race for multiplayer also. It limits the racial diversity otherwise possible in the game when EVERY good race has the Advanced Storage trait. If the cost of the choice truly reflected the power it gives, then you might be able to choose a different mix and still have a prayer, but, as it stands in SEIV, any race without it is seriously disadvantaged before you even press the "Begin Game" button.

narf poit chez BOOM June 13th, 2003 08:03 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
you can mod that to cost more.

Loser June 13th, 2003 04:05 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Atrocities:
6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy.
<font size="2" face="Verdana, Helvetica, sans-serif">I kinda did that. After building a new system I couldn't find the first one and didn't want to wait around for it to turn up. I had just gotten fed up with MoO3 and needed SE IV to help me down.

Bought Gold again, and three days after it arrives my roommate comes downstairs to ask me if I can help him figure out this game.... SEIV g, that he had borrowed. I might even have known at the time.... no telling.

CNCRaymond June 13th, 2003 05:28 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
has any one thought about organizing this thread and all of the suggestions into a memo for Aaron?

Fyron June 13th, 2003 09:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Aaron has gotten all of these suggestions, plus more. That, and I bet he reads this thread from time to time. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by narf poit chez BOOM:
you can mod that to cost more.
<font size="2" face="Verdana, Helvetica, sans-serif">That is a poor solution. The game should not require modding in order to attain some semblance of balance. Racial traits should have been balanced back in the SE4 beta, or in the first patch at the latest. Alas, they were not. And don't try to tell me every 1000 point trait is worth the same. Mechanoids or Advanced Power Conservation, anyone? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 13, 2003, 20:23: Message edited by: Imperator Fyron ]

Phoenix-D June 13th, 2003 09:35 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's a few more..

On the sector list, warp points, storms, and other non-useable objects should go toward the bottom, planets on top, construction bases next then combat bases..in some games it gets annoying having to scroll past the warp points and 50 bases to get to your ships.

Also, constructed planets should be at the top of the list along with normal planets. As it is now they aren't!

Phoenix-D June 13th, 2003 09:35 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
EDIT: more, since it double posted AND accidently got posted too soon..

Anyway- it would be nice if we could determine where ships go in formation.

[ June 13, 2003, 20:37: Message edited by: Phoenix-D ]

thorfrog June 13th, 2003 10:42 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here is my top 5:
1. Captial Planet
2. Area effect weapons (explosions damage ships in neighboring sectors in tac combat
3. Race hate settings (Cylons hate Colonials)
4. More weapon types
5. Larger ship graphics

Narrew June 13th, 2003 10:55 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Atrocities:
6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy.
<font size="2" face="Verdana, Helvetica, sans-serif">Bah, after I played the Demo, I bought 1 game for me and 3 more for my friends, but them Ba***rds have yet to get hooked http://forum.shrapnelgames.com/images/icons/icon9.gif

General Woundwort June 14th, 2003 12:01 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
In the course of making the Highliner Mod, it has been pointed out that there are numerous components that, for one reason or another, won't work on Units. For many of them, there are good programming reasons (cargo, etc), but I think some should be reconsidered. Not the least of which - Boarding Party Components. Even in the non-modded game, the "large" Fighters are well within the size range of "boarding pods" as seen in some SciFi genres, and having them available would spice up tactical combat a bit. Just a thought.

narf poit chez BOOM June 14th, 2003 12:24 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
it's been said here that this is the official suggestion box and aaron reads it.

[ June 13, 2003, 23:25: Message edited by: narf poit chez BOOM ]

Hrothgar June 14th, 2003 12:44 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

That is a poor solution. The game should not require modding in order to attain some semblance of balance.
<font size="2" face="Verdana, Helvetica, sans-serif">Exactly, Fyron! The effectiveness of Advanced Storage versus other racial traits seriously skews things. Sure, I could mod it myself, but any AI I made for the mod would be useless to anyone else.

I seriously hope that race traits are better balanced in SEV--and, in the same vein, I'd liked better balanced weapons too, so there's not just one or two useful paths to follow in weapons research.

Hrothgar June 14th, 2003 01:01 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I just thought of an idea for a new feature for SEV--don't know what anyone else might think of it:

Variable weapons ranges and damage from game to game. In other words, in SEIV we all know before a game starts exactly how far an APB IV will fire and what damage it will inflict, so we devise our research plans accordingly. In reality, the effectiveness of new weapons based on new technical developments isn't known until they're made and tested [think of the atomic bomb program in WWII]. Could each different type of weapon have a variable starting point, with a variable incremental improvement as each new level was attained? That way, in one game, Ionic Dispersers might rule, while in another, they might be only moderately effective. This could also be extended to shields, and maybe ECM, sensors, etc.

This way, every game would be like the first one, with the player not knowing what might be the best research path to pursue. I've always been in favor of being able to discover things as you go along--I think it makes a game more interesting.

Phoenix-D June 14th, 2003 01:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
More, since I remembered more this time..ships should be able to be given launch orders even if they don't have anything in their cargo to launch. So you can order a ship to pick something up, move, and launch in the same turn. Also a # to launch menu would be nice.

On a similar note, it would be good if you could access the Retrofit menu even when selecting something that can't be retrofitted- like a warp point. So you don't have to scroll and select.

Atrocities June 14th, 2003 03:16 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I don't know about the rest of you, but I love to mod this game. I think it is one of the games strongest assests.

Sure some things need to be fixed, but hey name one game that doens't have something wrong with it.

Hrothgar June 14th, 2003 06:30 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Atrocities, I agree that the modding can be fun, and it's certainly one of the reasons the game's as popular as it is. But, there's one problem with mods--you can get to the point that no two players are playing the same game. This is of little significance if you only play solo--go ahead and change anything you want; you're modding the game to satisfy your own tastes, and that's all that matters. But, if you want to play against others, you obviously have to agree which Version you're going to play, and my guess is that the stock Version is always going to be the most commonly played. So, I want the stock Version to be as good as possible.

I say this despite the fact that I find some of the mods very interesting to play--like AST and Proportions. They both do some things better than the unmodded game. Haven't tried P&N yet, but it sounds good too. But, TDM's popularity--and I do have the impression that it's the most commonly played mod--lies, I think, in the fact that it doesn't change anything in the stock game, but simply reworks the AIs to provide more of a challenge. So, lessons learned in TDM are applicable to multiplayer unmodded games, while anything that you learn in a more extensive mod is likely to be applicable only to that mod.

Q June 14th, 2003 08:03 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I agree with Atrocities. Without the possibility to mod I would have lost my interest in SE IV by now, no matter how good the standard game is. It is the modding that keeps my interest alive.
Therefore modding will be absolutely essential for my decision to buy SE V.
I might be wrong but if you count TDM, Proportion, Quadrant Mod together, the standard games might not be anymore the majority.

[ June 14, 2003, 07:04: Message edited by: Q ]

Hrothgar June 14th, 2003 11:10 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Fyron, that's a good idea. Damage IS too predictable in SEIV. However, I don't see why both variables couldn't be included; for example, in one game:

DUC V damage 40-60 40-60 40-60 40-60 40-60

But, in another game:

DUC V damage 30-50 30-50 30-50 30-50

Possible variations in damage and range for a given weapon from game to game should probably not be too extreme, but even if it's only a 10-30% variation in average damage and a 10-30% variation in range, that would probably be enough to change the relative effectiveness of different weapons from game to game, so that it could pay off to be more flexible in your research plan than is currently the case--given that now we all know from the get-go EXACTLY what we'll get out of each research project.

Perhaps either or both of the variables above could be optional choices when setting up the game. If you wanted to play without them, you just wouldn't check the box to activate them.

Fyron June 14th, 2003 11:25 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Your random damage suggestion should be a disableable option, yes. But my suggestion should not be. It makes no sense whatsoever to be able to do the exact same amount of damage with each of a half million shots (over time).

Hrothgar June 14th, 2003 11:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Also, I want to clarify something. I am not opposed to mods! I enjoy playing AST and Proportions [not to mention the TDM mod, which I play to the exclusion of unmodded SEIV. However, I consider TDM to be in a different class, because it does not mod any of the given parameters of the game, but simply reworks the AIs so that they exploit the standard game mechanics more effectively], and I intend to try P&N as soon as I can. However, the problem which I was addressing with the Advanced Storage trait seems to me to be a fundamental game balance issue, which ought to be fixed in the standard game, not simply in a mod which will benefit only a fraction of SEIV players.

My only problem with mods is that an excessive number of mods makes comparison/competition/communication between players problematic. But, I'm not looking for SE5 to be any less "moddable" than SEIV. I just want fundamental problems handled in the standard game so that we don't have to make a mod simply to fix what seems to me to be an obvious flaw. I realize that what constitutes an "obvious flaw," as opposed to simply a matter of preference, depends somewhat on personal perception. But, that's why I raised the issue of Advanced Storage here, to see if I was the only one who disliked being forced to use Advanced Storage if you want to design an effective AI empire.

And, Fyron, that'd be fine with me.

Fyron June 15th, 2003 01:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

I just thought of an idea for a new feature for SEV--don't know what anyone else might think of it:
<font size="2" face="Verdana, Helvetica, sans-serif">I would prefer having damage at each range be variable. I posted about this a long time ago in this thread (or maybe it was one of the other dozen SEV suggestion threads...). I'll dig up the post...

And here is that post:
Quote:

In SE5, all damage should be random. There should be no static damage. Each damage at range value for a weapon should have a range of damage it can do, instead of a set damage. Here is an example of what I mean (not necessarily with actual SE4 values):

DUC V in SE4
Damage at range := 50 50 50 50 50 0 0 0 0 0 0 0 0 0

DUC V in SE5
Damage at range := 40-60 40-60 40-60 40-60 40-60 0 0 0 0 0 0 0 0 0

So, at each range, instead of doing 50 damage with each shot, each shot will do somewhere between 40 and 60 damage. The range of values could be higher or lower; these are just arbitrary examples.

Randomness in damage values is much more realistic than the weapon always doing the same damage. Also, it is more unpredicatable, and reduces the certainty of victory that can be felt in SE4 as it is. If I have weapons that always do more damage than yours, I will most likely win (all else being equal). But if damage is fairly random, this certainty is removed, except with huge differences in tech levels.
<font size="2" face="Verdana, Helvetica, sans-serif">Atrocities:
I shall allow my sig to speak for itself on that whole "I don't know about you but I like modding SE4" bit. http://forum.shrapnelgames.com/images/icons/icon12.gif

Q:
There is no chance that SE5 will not be moddable. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 14, 2003, 12:17: Message edited by: Imperator Fyron ]

Stone Mill June 17th, 2003 09:23 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Customizable and Printable reports!

SEV should have a reporting feature with canned reports, customizable reports, and Ad-Hoc reports. I love data as well.

The icons on the SEIV GUI are essentially reports, and they do have a degree of customization (selecting different buttons while in a view).

It would be nice to have a customizable view to produce empire management reports. Also, there should be a printable report functionality (ability to export to .txt or .xls).

Rojero June 17th, 2003 09:36 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ihope that weapons especially are useful in the new Version. That would not need a proportions mod. ALso I would like fighter based races to have some kind of equal based chance of winnning. I get my butt handed to me all the time http://forum.shrapnelgames.com/images/icons/icon9.gif

Ed Kolis June 17th, 2003 09:59 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
"Weapons especially are useful"? http://forum.shrapnelgames.com/image...s/confused.gif What do you mean by that? Aren't weapons always useful for making things go boom? http://forum.shrapnelgames.com/images/icons/icon10.gif Did you put some specific kind of weapon in angle brackets, that would cause it to disappear...

Rojero June 18th, 2003 03:23 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Point noted! LOL
I meant that weapons like torpedoes should be a little more powerful to justify the negative factors as opposed to a beam weapon that does relatively the same factor of damage. Does that sound a bit more better?

jimbob June 18th, 2003 06:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Hey, just out of curiosity, does anyone have a resonably accurate guess/timeline for the production and subsequent release of SEV??

Fyron June 18th, 2003 07:08 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Supposedly next summer, but I don't know if it will really be ready by then. http://forum.shrapnelgames.com/images/icons/icon12.gif

Me Loonn June 18th, 2003 07:00 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Just another idea, dunno if its posted anywhere already, but ...

Using TAB pages like when clickin planet(detail/facil/cargo/ability) on SECTORS too, when sector has more than one planet or whatnot:
(planets/ships/bases/misc)
This would filter "useless"
warppoints, minefields, storms, asteroid fields etc to misc tab.
Putting fleets, ships, units in another, bases in one and planets in one, things wouldnt be so 'messy' no more http://forum.shrapnelgames.com/images/icons/tongue.gif

Ragnarok June 18th, 2003 10:48 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I don't know if this has been suggested before but it will be now. http://forum.shrapnelgames.com/images/icons/icon7.gif I just don't know if it'd be possible to do in SEV. But I was thinking of something along the lines of Stargate SG-1.

This would be a facility that can either be researched (at a very, very high cost) or could be set to be only found in ruins, or it could only be made available on your home world that would allow one to use a "use facility" button. Having this facility would make it possible for you to build troops on a planet and then use the Stargate to open a portal to an enemy planet with a similar stargate. This would add another area to the game that would need to be watched carefully to insure that you do not lose that planet. But like I said, I don't even know if it's possible. What does everyone think about it? Good or bad idea? Any way to make this work better then what I described?

[ June 18, 2003, 21:52: Message edited by: Ragnarok ]

minipol June 19th, 2003 12:40 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ragnarok, that would be like an invisible maze of nodes linked to planets that only reveal themselves after you searched the ruin or facility. I like the idea. Would add to the importance of troops.

narf poit chez BOOM June 19th, 2003 08:24 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
stargate's would make it to complex.

i think ship sizes should be up to the player.

[ June 19, 2003, 07:26: Message edited by: narf poit chez BOOM ]

Fyron June 19th, 2003 09:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Stargates as an option would be a good idea, but certainly not as the standard game affair.


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