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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Wish April 2nd, 2006 10:28 PM

Re: Turn 62 Proposition
 
I have now witnessed how baleful star is possibly overpowered for its price

quantum_mechani April 2nd, 2006 10:58 PM

Re: Turn 62 Proposition
 
Quote:

Wish_For_Blood_Slaves said:
I have now witnessed how baleful star is possibly overpowered for its price

In this version, it is.

The Panther April 2nd, 2006 11:08 PM

Re: Turn 62 Proposition
 
In the old days when everyone always took 2-3 misfortune, baleful star was no big deal. But with the CB mods, people are taking luck frequently. In my opinion, this is why it has become a pretty good spell (especially against a luck-3 nation). I have used it recently in some games too.

Wish April 3rd, 2006 12:15 AM

Re: Turn 62 Proposition
 
the strength is not in the misfortune, or even the curses. the strength is that it causes unrest, and being cheap, can be spammed like crazy to reduce your enemies resources/income.

quantum_mechani April 3rd, 2006 03:20 AM

Re: Turn 62 Proposition
 
Quote:

Wish_For_Blood_Slaves said:
the strength is not in the misfortune, or even the curses. the strength is that it causes unrest, and being cheap, can be spammed like crazy to reduce your enemies resources/income.

Exactly. The other effects are pretty negligible, but is the 30 unrest effect which almost everyone seemed unaware of until the spell became cheap enough people were willing to give it a shot.

shovah April 3rd, 2006 01:07 PM

Re: Turn 62 Proposition
 
which is why it got nerfed a little in the most recent cb

Wish April 3rd, 2006 05:07 PM

Re: Turn 62 Proposition
 
yeah, but that doesn't help my cause in this game :/

shovah April 3rd, 2006 05:59 PM

Re: Turn 62 Proposition
 
do you know who is casting it on you?

Wish April 3rd, 2006 07:52 PM

Re: Turn 62 Proposition
 
probably pythium, that is my guess.

Ygorl April 3rd, 2006 07:59 PM

Re: Turn 62 Proposition
 
Pythium's looking pretty scary... http://forum.shrapnelgames.com/images/smilies/wink.gif

--Man, the perennially good bad-guy


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