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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Aiken November 14th, 2004 06:35 PM

Re: Adamant Mod Discussion Thread
 
Nice shaggy thingie! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities November 14th, 2004 06:41 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?

Soon.

I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif

Aiken November 14th, 2004 06:52 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Atrocities said:
Quote:

Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?

Soon.

I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif

Uh, why? I think you made a very good ships, not the best ones, but very good.
They're difficult to distinguish from each other though, especially on top-down minis.

narf poit chez BOOM November 15th, 2004 06:55 AM

Re: Adamant Mod Discussion Thread
 
Pretty pictures. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Makinus November 16th, 2004 11:19 AM

Re: Adamant Mod Discussion Thread
 
any idea when a Version with all these nice pictures will be released?

solops November 16th, 2004 11:28 AM

Re: Adamant Mod Discussion Thread
 
Looks like a green Beholder.

Ed Kolis November 16th, 2004 12:51 PM

Re: Adamant Mod Discussion Thread
 
Quote:

solops said:
Looks like a green Beholder.

Darn, I was trying not to make the resemblance TOO obvious http://forum.shrapnelgames.com/images/smilies/laugh.gif
But yes, the Beholder was my inspiration for this component...
Next I'll work on the Bioelectric Arc Gun / Electric Discharge / Lightning Ray series, since those 3 all use the same image, which necessitates right-clicking on the component when you encounter it in an enemy design http://forum.shrapnelgames.com/images/smilies/frown.gif
I've already done the Bioelectric Arc Gun:
http://home.fuse.net/koliset/SE4/BioElectricArcGun.png

Fyron November 16th, 2004 12:54 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Makinus said:
any idea when a Version with all these nice pictures will be released?

I didn't want to bombard the Image Mod with new updates every day, so I was waiting for some sort of stability to be reached... which of course has not happened, since new images keep being posted every few days. http://forum.shrapnelgames.com/images/smilies/wink.gif

CovertJaguar and Ekolis, could you guys package all of the images you have completed in the form of an Image Mod submission on Friday and post the package? I probably won't have much time to make an update until the weekend... BMP format, properly named for SE4 use, preferably with currently unused numbers for Component Pack 23d (probably should tell each other what numbers you will be using to prevent overlaps), with a minis file and credits.txt info? We could make this an every other week sort of affair or something...

Ed Kolis November 16th, 2004 01:47 PM

Re: Adamant Mod Discussion Thread
 
If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy... http://forum.shrapnelgames.com/images/smilies/frown.gif
Hmm, I have an idea for a new project! http://forum.shrapnelgames.com/images/smilies/eek.gif
A program which takes unnumbered component images and assigns them to slots in the Imagemod!
Basically, it would search for any bitmaps in a folder which are not already named "Comp_n.bmp" where n is a number. Then, it would assign those to slots where there's a missing entry in the sequence. Finally - here's the cool part - it would automatically generate all the mini images and conglomerate them together into a Components.bmp! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Seems pretty easy, right? http://forum.shrapnelgames.com/images/smilies/wink.gif
edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff! http://forum.shrapnelgames.com/images/smilies/eek.gif

Atrocities November 16th, 2004 01:54 PM

Re: Adamant Mod Discussion Thread
 
You know, making organic components is pure imagination. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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