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Re: Adamant Mod Discussion Thread
Nice shaggy thingie! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Adamant Mod Discussion Thread
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I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Adamant Mod Discussion Thread
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They're difficult to distinguish from each other though, especially on top-down minis. |
Re: Adamant Mod Discussion Thread
Pretty pictures. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Adamant Mod Discussion Thread
any idea when a Version with all these nice pictures will be released?
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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
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But yes, the Beholder was my inspiration for this component... Next I'll work on the Bioelectric Arc Gun / Electric Discharge / Lightning Ray series, since those 3 all use the same image, which necessitates right-clicking on the component when you encounter it in an enemy design http://forum.shrapnelgames.com/images/smilies/frown.gif I've already done the Bioelectric Arc Gun: http://home.fuse.net/koliset/SE4/BioElectricArcGun.png |
Re: Adamant Mod Discussion Thread
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CovertJaguar and Ekolis, could you guys package all of the images you have completed in the form of an Image Mod submission on Friday and post the package? I probably won't have much time to make an update until the weekend... BMP format, properly named for SE4 use, preferably with currently unused numbers for Component Pack 23d (probably should tell each other what numbers you will be using to prevent overlaps), with a minis file and credits.txt info? We could make this an every other week sort of affair or something... |
Re: Adamant Mod Discussion Thread
If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy... http://forum.shrapnelgames.com/images/smilies/frown.gif
Hmm, I have an idea for a new project! http://forum.shrapnelgames.com/images/smilies/eek.gif A program which takes unnumbered component images and assigns them to slots in the Imagemod! Basically, it would search for any bitmaps in a folder which are not already named "Comp_n.bmp" where n is a number. Then, it would assign those to slots where there's a missing entry in the sequence. Finally - here's the cool part - it would automatically generate all the mini images and conglomerate them together into a Components.bmp! http://forum.shrapnelgames.com/images/smilies/laugh.gif Seems pretty easy, right? http://forum.shrapnelgames.com/images/smilies/wink.gif edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff! http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Adamant Mod Discussion Thread
You know, making organic components is pure imagination. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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