![]() |
Re: STM "Final v1.7.5" Discussion
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Hey, Atrocities, still interested, still playing, having a great time, and very appreciative of all your efforts!
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
They might be using them as cargo storage components or supply storage components (if you added supply space to them).
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
I change it to solar supply generation = 50 and there are no more colony components on their ships (thanks Imperator Fyron) http://forum.shrapnelgames.com/images/icons/icon7.gif I've also think I found out why the Klingon and Romulan attack ships don't have warp cores on them. I notice that in their torpedo ships design they have an ability line in them that go something like (extra movement generation) that the attack ships don't have. But I'll wait and see what Atrocities thinks before I change anything else.
|
Re: STM "Final v1.7.5" Discussion
To fix the supply issues, add an extra redundant tech req to the supply bays (that is the same as what they already require) so the AI will think they are more advanced and use them instead. It evaluates components based on total tech levels directly required by the comp (NOT prereq techs for those tech areas).
Example: Name := Supply Bay I Num Tech Req := 2 Tech Req 1 Area := Cargo Tech Req 1 Level := 1 Tech Req 2 Area := Cargo Tech Req 2 Level := 1 This component will function identically in-game to one that has just one of those tech req areas. But, the AI will think this requires 2 tech levels, and so is more "advanced" than a component requiring only one tech level. So, if the cargo module requires just 1 tech level, this Supply Bay I is seen as "more advanced" and so will be used to safisfy the Supply Storage ability requirement on those warships instead of the colony module. [ November 08, 2003, 00:39: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
I shall incorp this into the next Version as well. Good work.
|
Re: STM "Final v1.7.5" Discussion
Hey, Atrocities, Star Trek Mod still very interesting, turn 127 for the Greater Romulan Empire, having a great time, and I'm also very appreciative of all your efforts.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
All times are GMT -4. The time now is 01:22 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.