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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Cosmos November 7th, 2003 09:23 AM

Re: STM "Final v1.7.5" Discussion
 
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.

Atrocities November 7th, 2003 10:29 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Cosmos:
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.
<font size="2" face="sans-serif, arial, verdana">Hum, are they colonizing planets?

BadAxe November 7th, 2003 04:05 PM

Re: STM "Final v1.7.5" Discussion
 
Hey, Atrocities, still interested, still playing, having a great time, and very appreciative of all your efforts!

Cosmos November 7th, 2003 06:40 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cosmos:
I don't know if this is happening to anyone else but some of the Klingon and Romulan Cruiser class attack ships that I have encounter have colony components on them.

<font size="2" face="sans-serif, arial, verdana">Hum, are they colonizing planets? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">They are not colonizing; they have no population in their cargo holds. This is only on their Attack ships the torpedo ships are ok except for the Romulans have no Torpedoes on them, they just have phased energy cannons. I also notice that the Klingons have no warp core on their attack ships and it ‘s getting worst they now have Battleships with two colony components on them, can someone else also confirm this?

Fyron November 7th, 2003 08:26 PM

Re: STM "Final v1.7.5" Discussion
 
They might be using them as cargo storage components or supply storage components (if you added supply space to them).

Cosmos November 8th, 2003 12:07 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
They might be using them as cargo storage components or supply storage components (if you added supply space to them).
<font size="2" face="sans-serif, arial, verdana">I just look at the AI DesignCreation.txt and both the Klingon and Romulan have Misc Ability 10. set at supply storage 500. I'm going try to change it and see what happens.

Cosmos November 8th, 2003 02:06 AM

Re: STM "Final v1.7.5" Discussion
 
I change it to solar supply generation = 50 and there are no more colony components on their ships (thanks Imperator Fyron) http://forum.shrapnelgames.com/images/icons/icon7.gif I've also think I found out why the Klingon and Romulan attack ships don't have warp cores on them. I notice that in their torpedo ships design they have an ability line in them that go something like (extra movement generation) that the attack ships don't have. But I'll wait and see what Atrocities thinks before I change anything else.

Fyron November 8th, 2003 02:37 AM

Re: STM "Final v1.7.5" Discussion
 
To fix the supply issues, add an extra redundant tech req to the supply bays (that is the same as what they already require) so the AI will think they are more advanced and use them instead. It evaluates components based on total tech levels directly required by the comp (NOT prereq techs for those tech areas).

Example:
Name := Supply Bay I
Num Tech Req := 2
Tech Req 1 Area := Cargo
Tech Req 1 Level := 1
Tech Req 2 Area := Cargo
Tech Req 2 Level := 1

This component will function identically in-game to one that has just one of those tech req areas. But, the AI will think this requires 2 tech levels, and so is more "advanced" than a component requiring only one tech level. So, if the cargo module requires just 1 tech level, this Supply Bay I is seen as "more advanced" and so will be used to safisfy the Supply Storage ability requirement on those warships instead of the colony module.

[ November 08, 2003, 00:39: Message edited by: Imperator Fyron ]

Atrocities November 8th, 2003 02:40 AM

Re: STM "Final v1.7.5" Discussion
 
I shall incorp this into the next Version as well. Good work.

Lighthorse November 8th, 2003 04:35 AM

Re: STM "Final v1.7.5" Discussion
 
Hey, Atrocities, Star Trek Mod still very interesting, turn 127 for the Greater Romulan Empire, having a great time, and I'm also very appreciative of all your efforts.
Lighthorse
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